1 | /* |
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2 | (C) Copyright 2001,2006, |
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3 | International Business Machines Corporation, |
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4 | Sony Computer Entertainment, Incorporated, |
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5 | Toshiba Corporation, |
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6 | |
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7 | All rights reserved. |
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8 | |
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9 | Redistribution and use in source and binary forms, with or without |
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10 | modification, are permitted provided that the following conditions are met: |
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11 | |
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12 | * Redistributions of source code must retain the above copyright notice, |
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13 | this list of conditions and the following disclaimer. |
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14 | * Redistributions in binary form must reproduce the above copyright |
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15 | notice, this list of conditions and the following disclaimer in the |
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16 | documentation and/or other materials provided with the distribution. |
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17 | * Neither the names of the copyright holders nor the names of their |
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18 | contributors may be used to endorse or promote products derived from this |
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19 | software without specific prior written permission. |
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20 | |
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21 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS |
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22 | IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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23 | TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
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24 | PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER |
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25 | OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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26 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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27 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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28 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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29 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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30 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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31 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | */ |
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33 | |
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34 | /* |
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35 | * Functions to pack/unpack the 128 bit fpscr to/from the 32 bit fenv_t. |
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36 | * The fpscr currently has 32 of 128 bits defined. |
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37 | */ |
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38 | |
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39 | #ifndef _FEFPSCR_H_ |
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40 | #define _FEFPSCR_H_ 1 |
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41 | |
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42 | #include <spu_intrinsics.h> |
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43 | #include <fenv.h> |
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44 | |
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45 | static __inline vec_uint4 __unpack_fpscr(fenv_t word) |
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46 | { |
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47 | vec_uint4 fpscr; |
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48 | vec_uchar16 splat = { 0, 1, 0, 1, 0, 1, 0, 1, 2, 3, 2, 3, 2, 3, 2, 3 }; |
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49 | vec_short8 rotm = { -12, -9, -3, 0, -10, -7, -3, 0 }; |
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50 | vec_uint4 mask = { 0x00000f07, 0x00003f07, 0x00003f07, 0x00000f07 }; |
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51 | |
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52 | fpscr = spu_promote (word, 0); |
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53 | fpscr = spu_shuffle (fpscr, fpscr, splat); |
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54 | /* |
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55 | * The casts here are important, so we generate different code. |
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56 | */ |
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57 | fpscr = (vec_uint4) spu_rlmask ((vec_short8) fpscr, rotm); |
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58 | fpscr = (vec_uint4) spu_and ((vec_short8) fpscr, 0xff); |
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59 | fpscr = spu_or (spu_rlmask(fpscr, -8), fpscr); |
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60 | fpscr = spu_and (fpscr, mask); |
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61 | return fpscr; |
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62 | } |
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63 | |
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64 | static __inline fenv_t __pack_fpscr(vec_uint4 fpscr) |
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65 | { |
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66 | vec_uchar16 pat = { 0x80, 2, 0x80, 10, 0x80, 3, 0x80, 11, |
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67 | 0x80, 6, 0x80, 14, 0x80, 7, 0x80, 15 }; |
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68 | vec_ushort8 shl = { 12, 10, 9, 7, 3, 3, 0, 0 }; |
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69 | vec_uint4 mask = { 0x00000f07, 0x00003f07, 0x00003f07, 0x00000f07 }; |
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70 | vec_uint4 word; |
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71 | |
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72 | word = spu_and (fpscr, mask); |
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73 | word = spu_shuffle (word, word, pat); |
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74 | word = (vec_uint4) spu_sl ((vec_short8) word, shl); |
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75 | word = spu_orx (word); |
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76 | return spu_extract (word, 0); |
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77 | } |
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78 | |
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79 | #endif |
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