source: trunk/sys/TinyGL/README.BEOS @ 28

Last change on this file since 28 was 1, checked in by alain, 8 years ago

First import

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1BeOS support for TinyGL, 1998 Peder Blekken
2
3I implemented (a limited version of) the BGLView class. There is
4no DirectWindow support, and some other funtions are missing too,
5but it should work ok for most uses. Feel free to use and modify
6GLView.cpp and GLView.h in any way you desire.
7
8You will need to take a look in Makefile to compile the library
9under BeOS. For those of you not familiar with using makefiles: too bad :)
10
11Also, you will probably need to remove  /boot/develop/headers/be/opengl
12from the BEINCLUDES environment variable. Unfortunately, this means
13editing the /boot/beos/system/boot/SetupEnvironment. It might be possible
14to just make sure the TinyGL path is before Be's  OpenGL in the include-paths
15though. But I prefer to remove /boot/develop/headers/be/opengl, since I
16often use Mesa as well. It is a better to add the OpenGL include path in your
17makefile; or BeIDE project if that is what you use.
18
19Contact me for any reason: <pederb@sim.no>
20
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