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[1] | 1 | |
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| 2 | void gluPerspective( GLdouble fovy, GLdouble aspect, |
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| 3 | GLdouble zNear, GLdouble zFar ); |
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| 4 | |
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| 5 | typedef struct { |
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| 6 | int draw_style; |
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| 7 | } GLUquadricObj; |
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| 8 | |
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| 9 | #define GLU_LINE 0 |
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| 10 | |
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| 11 | GLUquadricObj *gluNewQuadric(void); |
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| 12 | void gluQuadricDrawStyle(GLUquadricObj *obj, int style); |
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| 13 | |
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| 14 | void gluSphere(GLUquadricObj *qobj, |
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| 15 | float radius,int slices,int stacks); |
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| 16 | void gluCylinder( GLUquadricObj *qobj, |
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| 17 | GLdouble baseRadius, GLdouble topRadius, GLdouble height, |
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| 18 | GLint slices, GLint stacks ); |
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| 19 | void gluDisk( GLUquadricObj *qobj, |
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| 20 | GLdouble innerRadius, GLdouble outerRadius, |
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| 21 | GLint slices, GLint loops ); |
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| 22 | |
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| 23 | void drawTorus(float rc, int numc, float rt, int numt); |
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