1 | /* |
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2 | * The following constants come from Mesa |
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3 | */ |
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4 | #ifndef GL_H |
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5 | #define GL_H |
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6 | |
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7 | #define GL_VERSION_1_1 1 |
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8 | |
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9 | #ifdef __cplusplus |
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10 | extern "C" { |
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11 | #endif |
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12 | |
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13 | enum { |
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14 | /* Boolean values */ |
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15 | GL_FALSE = 0, |
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16 | GL_TRUE = 1, |
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17 | |
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18 | /* Data types */ |
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19 | GL_BYTE = 0x1400, |
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20 | GL_UNSIGNED_BYTE = 0x1401, |
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21 | GL_SHORT = 0x1402, |
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22 | GL_UNSIGNED_SHORT = 0x1403, |
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23 | GL_INT = 0x1404, |
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24 | GL_UNSIGNED_INT = 0x1405, |
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25 | GL_FLOAT = 0x1406, |
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26 | GL_DOUBLE = 0x140A, |
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27 | GL_2_BYTES = 0x1407, |
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28 | GL_3_BYTES = 0x1408, |
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29 | GL_4_BYTES = 0x1409, |
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30 | |
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31 | /* Primitives */ |
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32 | GL_LINES = 0x0001, |
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33 | GL_POINTS = 0x0000, |
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34 | GL_LINE_STRIP = 0x0003, |
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35 | GL_LINE_LOOP = 0x0002, |
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36 | GL_TRIANGLES = 0x0004, |
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37 | GL_TRIANGLE_STRIP = 0x0005, |
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38 | GL_TRIANGLE_FAN = 0x0006, |
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39 | GL_QUADS = 0x0007, |
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40 | GL_QUAD_STRIP = 0x0008, |
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41 | GL_POLYGON = 0x0009, |
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42 | GL_EDGE_FLAG = 0x0B43, |
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43 | |
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44 | /* Vertex Arrays */ |
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45 | GL_VERTEX_ARRAY = 0x8074, |
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46 | GL_NORMAL_ARRAY = 0x8075, |
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47 | GL_COLOR_ARRAY = 0x8076, |
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48 | GL_INDEX_ARRAY = 0x8077, |
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49 | GL_TEXTURE_COORD_ARRAY = 0x8078, |
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50 | GL_EDGE_FLAG_ARRAY = 0x8079, |
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51 | GL_VERTEX_ARRAY_SIZE = 0x807A, |
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52 | GL_VERTEX_ARRAY_TYPE = 0x807B, |
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53 | GL_VERTEX_ARRAY_STRIDE = 0x807C, |
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54 | GL_VERTEX_ARRAY_COUNT = 0x807D, |
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55 | GL_NORMAL_ARRAY_TYPE = 0x807E, |
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56 | GL_NORMAL_ARRAY_STRIDE = 0x807F, |
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57 | GL_NORMAL_ARRAY_COUNT = 0x8080, |
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58 | GL_COLOR_ARRAY_SIZE = 0x8081, |
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59 | GL_COLOR_ARRAY_TYPE = 0x8082, |
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60 | GL_COLOR_ARRAY_STRIDE = 0x8083, |
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61 | GL_COLOR_ARRAY_COUNT = 0x8084, |
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62 | GL_INDEX_ARRAY_TYPE = 0x8085, |
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63 | GL_INDEX_ARRAY_STRIDE = 0x8086, |
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64 | GL_INDEX_ARRAY_COUNT = 0x8087, |
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65 | GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, |
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66 | GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, |
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67 | GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, |
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68 | GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B, |
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69 | GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, |
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70 | GL_EDGE_FLAG_ARRAY_COUNT = 0x808D, |
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71 | GL_VERTEX_ARRAY_POINTER = 0x808E, |
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72 | GL_NORMAL_ARRAY_POINTER = 0x808F, |
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73 | GL_COLOR_ARRAY_POINTER = 0x8090, |
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74 | GL_INDEX_ARRAY_POINTER = 0x8091, |
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75 | GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, |
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76 | GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, |
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77 | GL_V2F = 0x2A20, |
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78 | GL_V3F = 0x2A21, |
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79 | GL_C4UB_V2F = 0x2A22, |
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80 | GL_C4UB_V3F = 0x2A23, |
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81 | GL_C3F_V3F = 0x2A24, |
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82 | GL_N3F_V3F = 0x2A25, |
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83 | GL_C4F_N3F_V3F = 0x2A26, |
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84 | GL_T2F_V3F = 0x2A27, |
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85 | GL_T4F_V4F = 0x2A28, |
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86 | GL_T2F_C4UB_V3F = 0x2A29, |
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87 | GL_T2F_C3F_V3F = 0x2A2A, |
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88 | GL_T2F_N3F_V3F = 0x2A2B, |
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89 | GL_T2F_C4F_N3F_V3F = 0x2A2C, |
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90 | GL_T4F_C4F_N3F_V4F = 0x2A2D, |
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91 | |
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92 | /* Matrix Mode */ |
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93 | GL_MATRIX_MODE = 0x0BA0, |
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94 | GL_MODELVIEW = 0x1700, |
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95 | GL_PROJECTION = 0x1701, |
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96 | GL_TEXTURE = 0x1702, |
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97 | |
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98 | /* Points */ |
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99 | GL_POINT_SMOOTH = 0x0B10, |
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100 | GL_POINT_SIZE = 0x0B11, |
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101 | GL_POINT_SIZE_GRANULARITY = 0x0B13, |
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102 | GL_POINT_SIZE_RANGE = 0x0B12, |
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103 | |
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104 | /* Lines */ |
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105 | GL_LINE_SMOOTH = 0x0B20, |
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106 | GL_LINE_STIPPLE = 0x0B24, |
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107 | GL_LINE_STIPPLE_PATTERN = 0x0B25, |
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108 | GL_LINE_STIPPLE_REPEAT = 0x0B26, |
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109 | GL_LINE_WIDTH = 0x0B21, |
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110 | GL_LINE_WIDTH_GRANULARITY = 0x0B23, |
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111 | GL_LINE_WIDTH_RANGE = 0x0B22, |
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112 | |
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113 | /* Polygons */ |
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114 | GL_POINT = 0x1B00, |
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115 | GL_LINE = 0x1B01, |
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116 | GL_FILL = 0x1B02, |
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117 | GL_CCW = 0x0901, |
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118 | GL_CW = 0x0900, |
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119 | GL_FRONT = 0x0404, |
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120 | GL_BACK = 0x0405, |
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121 | GL_CULL_FACE = 0x0B44, |
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122 | GL_CULL_FACE_MODE = 0x0B45, |
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123 | GL_POLYGON_SMOOTH = 0x0B41, |
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124 | GL_POLYGON_STIPPLE = 0x0B42, |
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125 | GL_FRONT_FACE = 0x0B46, |
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126 | GL_POLYGON_MODE = 0x0B40, |
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127 | GL_POLYGON_OFFSET_FACTOR = 0x3038, |
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128 | GL_POLYGON_OFFSET_UNITS = 0x2A00, |
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129 | GL_POLYGON_OFFSET_POINT = 0x2A01, |
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130 | GL_POLYGON_OFFSET_LINE = 0x2A02, |
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131 | GL_POLYGON_OFFSET_FILL = 0x8037, |
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132 | |
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133 | /* Display Lists */ |
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134 | GL_COMPILE = 0x1300, |
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135 | GL_COMPILE_AND_EXECUTE = 0x1301, |
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136 | GL_LIST_BASE = 0x0B32, |
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137 | GL_LIST_INDEX = 0x0B33, |
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138 | GL_LIST_MODE = 0x0B30, |
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139 | |
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140 | /* Depth buffer */ |
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141 | GL_NEVER = 0x0200, |
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142 | GL_LESS = 0x0201, |
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143 | GL_GEQUAL = 0x0206, |
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144 | GL_LEQUAL = 0x0203, |
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145 | GL_GREATER = 0x0204, |
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146 | GL_NOTEQUAL = 0x0205, |
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147 | GL_EQUAL = 0x0202, |
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148 | GL_ALWAYS = 0x0207, |
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149 | GL_DEPTH_TEST = 0x0B71, |
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150 | GL_DEPTH_BITS = 0x0D56, |
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151 | GL_DEPTH_CLEAR_VALUE = 0x0B73, |
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152 | GL_DEPTH_FUNC = 0x0B74, |
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153 | GL_DEPTH_RANGE = 0x0B70, |
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154 | GL_DEPTH_WRITEMASK = 0x0B72, |
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155 | GL_DEPTH_COMPONENT = 0x1902, |
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156 | |
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157 | /* Lighting */ |
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158 | GL_LIGHTING = 0x0B50, |
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159 | GL_LIGHT0 = 0x4000, |
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160 | GL_LIGHT1 = 0x4001, |
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161 | GL_LIGHT2 = 0x4002, |
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162 | GL_LIGHT3 = 0x4003, |
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163 | GL_LIGHT4 = 0x4004, |
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164 | GL_LIGHT5 = 0x4005, |
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165 | GL_LIGHT6 = 0x4006, |
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166 | GL_LIGHT7 = 0x4007, |
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167 | GL_SPOT_EXPONENT = 0x1205, |
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168 | GL_SPOT_CUTOFF = 0x1206, |
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169 | GL_CONSTANT_ATTENUATION = 0x1207, |
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170 | GL_LINEAR_ATTENUATION = 0x1208, |
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171 | GL_QUADRATIC_ATTENUATION = 0x1209, |
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172 | GL_AMBIENT = 0x1200, |
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173 | GL_DIFFUSE = 0x1201, |
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174 | GL_SPECULAR = 0x1202, |
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175 | GL_SHININESS = 0x1601, |
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176 | GL_EMISSION = 0x1600, |
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177 | GL_POSITION = 0x1203, |
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178 | GL_SPOT_DIRECTION = 0x1204, |
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179 | GL_AMBIENT_AND_DIFFUSE = 0x1602, |
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180 | GL_COLOR_INDEXES = 0x1603, |
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181 | GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, |
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182 | GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, |
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183 | GL_LIGHT_MODEL_AMBIENT = 0x0B53, |
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184 | GL_FRONT_AND_BACK = 0x0408, |
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185 | GL_SHADE_MODEL = 0x0B54, |
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186 | GL_FLAT = 0x1D00, |
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187 | GL_SMOOTH = 0x1D01, |
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188 | GL_COLOR_MATERIAL = 0x0B57, |
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189 | GL_COLOR_MATERIAL_FACE = 0x0B55, |
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190 | GL_COLOR_MATERIAL_PARAMETER = 0x0B56, |
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191 | GL_NORMALIZE = 0x0BA1, |
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192 | |
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193 | /* User clipping planes */ |
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194 | GL_CLIP_PLANE0 = 0x3000, |
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195 | GL_CLIP_PLANE1 = 0x3001, |
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196 | GL_CLIP_PLANE2 = 0x3002, |
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197 | GL_CLIP_PLANE3 = 0x3003, |
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198 | GL_CLIP_PLANE4 = 0x3004, |
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199 | GL_CLIP_PLANE5 = 0x3005, |
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200 | |
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201 | /* Accumulation buffer */ |
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202 | GL_ACCUM_RED_BITS = 0x0D58, |
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203 | GL_ACCUM_GREEN_BITS = 0x0D59, |
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204 | GL_ACCUM_BLUE_BITS = 0x0D5A, |
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205 | GL_ACCUM_ALPHA_BITS = 0x0D5B, |
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206 | GL_ACCUM_CLEAR_VALUE = 0x0B80, |
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207 | GL_ACCUM = 0x0100, |
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208 | GL_ADD = 0x0104, |
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209 | GL_LOAD = 0x0101, |
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210 | GL_MULT = 0x0103, |
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211 | GL_RETURN = 0x0102, |
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212 | |
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213 | /* Alpha testing */ |
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214 | GL_ALPHA_TEST = 0x0BC0, |
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215 | GL_ALPHA_TEST_REF = 0x0BC2, |
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216 | GL_ALPHA_TEST_FUNC = 0x0BC1, |
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217 | |
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218 | /* Blending */ |
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219 | GL_BLEND = 0x0BE2, |
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220 | GL_BLEND_SRC = 0x0BE1, |
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221 | GL_BLEND_DST = 0x0BE0, |
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222 | GL_ZERO = 0, |
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223 | GL_ONE = 1, |
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224 | GL_SRC_COLOR = 0x0300, |
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225 | GL_ONE_MINUS_SRC_COLOR = 0x0301, |
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226 | GL_DST_COLOR = 0x0306, |
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227 | GL_ONE_MINUS_DST_COLOR = 0x0307, |
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228 | GL_SRC_ALPHA = 0x0302, |
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229 | GL_ONE_MINUS_SRC_ALPHA = 0x0303, |
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230 | GL_DST_ALPHA = 0x0304, |
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231 | GL_ONE_MINUS_DST_ALPHA = 0x0305, |
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232 | GL_SRC_ALPHA_SATURATE = 0x0308, |
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233 | GL_CONSTANT_COLOR = 0x8001, |
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234 | GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, |
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235 | GL_CONSTANT_ALPHA = 0x8003, |
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236 | GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
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237 | |
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238 | /* Render Mode */ |
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239 | GL_FEEDBACK = 0x1C01, |
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240 | GL_RENDER = 0x1C00, |
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241 | GL_SELECT = 0x1C02, |
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242 | |
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243 | /* Feedback */ |
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244 | GL_2D = 0x0600, |
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245 | GL_3D = 0x0601, |
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246 | GL_3D_COLOR = 0x0602, |
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247 | GL_3D_COLOR_TEXTURE = 0x0603, |
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248 | GL_4D_COLOR_TEXTURE = 0x0604, |
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249 | GL_POINT_TOKEN = 0x0701, |
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250 | GL_LINE_TOKEN = 0x0702, |
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251 | GL_LINE_RESET_TOKEN = 0x0707, |
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252 | GL_POLYGON_TOKEN = 0x0703, |
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253 | GL_BITMAP_TOKEN = 0x0704, |
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254 | GL_DRAW_PIXEL_TOKEN = 0x0705, |
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255 | GL_COPY_PIXEL_TOKEN = 0x0706, |
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256 | GL_PASS_THROUGH_TOKEN = 0x0700, |
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257 | |
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258 | /* Fog */ |
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259 | GL_FOG = 0x0B60, |
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260 | GL_FOG_MODE = 0x0B65, |
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261 | GL_FOG_DENSITY = 0x0B62, |
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262 | GL_FOG_COLOR = 0x0B66, |
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263 | GL_FOG_INDEX = 0x0B61, |
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264 | GL_FOG_START = 0x0B63, |
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265 | GL_FOG_END = 0x0B64, |
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266 | GL_LINEAR = 0x2601, |
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267 | GL_EXP = 0x0800, |
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268 | GL_EXP2 = 0x0801, |
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269 | |
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270 | /* Logic Ops */ |
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271 | GL_LOGIC_OP = 0x0BF1, |
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272 | GL_LOGIC_OP_MODE = 0x0BF0, |
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273 | GL_CLEAR = 0x1500, |
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274 | GL_SET = 0x150F, |
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275 | GL_COPY = 0x1503, |
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276 | GL_COPY_INVERTED = 0x150C, |
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277 | GL_NOOP = 0x1505, |
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278 | GL_INVERT = 0x150A, |
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279 | GL_AND = 0x1501, |
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280 | GL_NAND = 0x150E, |
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281 | GL_OR = 0x1507, |
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282 | GL_NOR = 0x1508, |
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283 | GL_XOR = 0x1506, |
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284 | GL_EQUIV = 0x1509, |
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285 | GL_AND_REVERSE = 0x1502, |
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286 | GL_AND_INVERTED = 0x1504, |
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287 | GL_OR_REVERSE = 0x150B, |
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288 | GL_OR_INVERTED = 0x150D, |
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289 | |
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290 | /* Stencil */ |
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291 | GL_STENCIL_TEST = 0x0B90, |
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292 | GL_STENCIL_WRITEMASK = 0x0B98, |
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293 | GL_STENCIL_BITS = 0x0D57, |
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294 | GL_STENCIL_FUNC = 0x0B92, |
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295 | GL_STENCIL_VALUE_MASK = 0x0B93, |
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296 | GL_STENCIL_REF = 0x0B97, |
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297 | GL_STENCIL_FAIL = 0x0B94, |
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298 | GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, |
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299 | GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
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300 | GL_STENCIL_CLEAR_VALUE = 0x0B91, |
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301 | GL_STENCIL_INDEX = 0x1901, |
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302 | GL_KEEP = 0x1E00, |
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303 | GL_REPLACE = 0x1E01, |
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304 | GL_INCR = 0x1E02, |
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305 | GL_DECR = 0x1E03, |
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306 | |
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307 | /* Buffers, Pixel Drawing/Reading */ |
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308 | GL_NONE = 0, |
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309 | GL_LEFT = 0x0406, |
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310 | GL_RIGHT = 0x0407, |
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311 | /*GL_FRONT = 0x0404, */ |
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312 | /*GL_BACK = 0x0405, */ |
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313 | /*GL_FRONT_AND_BACK = 0x0408, */ |
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314 | GL_FRONT_LEFT = 0x0400, |
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315 | GL_FRONT_RIGHT = 0x0401, |
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316 | GL_BACK_LEFT = 0x0402, |
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317 | GL_BACK_RIGHT = 0x0403, |
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318 | GL_AUX0 = 0x0409, |
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319 | GL_AUX1 = 0x040A, |
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320 | GL_AUX2 = 0x040B, |
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321 | GL_AUX3 = 0x040C, |
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322 | GL_COLOR_INDEX = 0x1900, |
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323 | GL_RED = 0x1903, |
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324 | GL_GREEN = 0x1904, |
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325 | GL_BLUE = 0x1905, |
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326 | GL_ALPHA = 0x1906, |
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327 | GL_LUMINANCE = 0x1909, |
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328 | GL_LUMINANCE_ALPHA = 0x190A, |
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329 | GL_ALPHA_BITS = 0x0D55, |
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330 | GL_RED_BITS = 0x0D52, |
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331 | GL_GREEN_BITS = 0x0D53, |
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332 | GL_BLUE_BITS = 0x0D54, |
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333 | GL_INDEX_BITS = 0x0D51, |
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334 | GL_SUBPIXEL_BITS = 0x0D50, |
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335 | GL_AUX_BUFFERS = 0x0C00, |
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336 | GL_READ_BUFFER = 0x0C02, |
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337 | GL_DRAW_BUFFER = 0x0C01, |
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338 | GL_DOUBLEBUFFER = 0x0C32, |
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339 | GL_STEREO = 0x0C33, |
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340 | GL_BITMAP = 0x1A00, |
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341 | GL_COLOR = 0x1800, |
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342 | GL_DEPTH = 0x1801, |
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343 | GL_STENCIL = 0x1802, |
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344 | GL_DITHER = 0x0BD0, |
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345 | GL_RGB = 0x1907, |
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346 | GL_RGBA = 0x1908, |
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347 | |
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348 | /* Implementation limits */ |
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349 | GL_MAX_LIST_NESTING = 0x0B31, |
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350 | GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, |
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351 | GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, |
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352 | GL_MAX_NAME_STACK_DEPTH = 0x0D37, |
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353 | GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, |
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354 | GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, |
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355 | GL_MAX_EVAL_ORDER = 0x0D30, |
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356 | GL_MAX_LIGHTS = 0x0D31, |
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357 | GL_MAX_CLIP_PLANES = 0x0D32, |
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358 | GL_MAX_TEXTURE_SIZE = 0x0D33, |
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359 | GL_MAX_PIXEL_MAP_TABLE = 0x0D34, |
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360 | GL_MAX_VIEWPORT_DIMS = 0x0D3A, |
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361 | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, |
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362 | |
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363 | /* Gets */ |
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364 | GL_ATTRIB_STACK_DEPTH = 0x0BB0, |
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365 | GL_COLOR_CLEAR_VALUE = 0x0C22, |
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366 | GL_COLOR_WRITEMASK = 0x0C23, |
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367 | GL_CURRENT_INDEX = 0x0B01, |
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368 | GL_CURRENT_COLOR = 0x0B00, |
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369 | GL_CURRENT_NORMAL = 0x0B02, |
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370 | GL_CURRENT_RASTER_COLOR = 0x0B04, |
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371 | GL_CURRENT_RASTER_DISTANCE = 0x0B09, |
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372 | GL_CURRENT_RASTER_INDEX = 0x0B05, |
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373 | GL_CURRENT_RASTER_POSITION = 0x0B07, |
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374 | GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, |
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375 | GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, |
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376 | GL_CURRENT_TEXTURE_COORDS = 0x0B03, |
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377 | GL_INDEX_CLEAR_VALUE = 0x0C20, |
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378 | GL_INDEX_MODE = 0x0C30, |
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379 | GL_INDEX_WRITEMASK = 0x0C21, |
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380 | GL_MODELVIEW_MATRIX = 0x0BA6, |
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381 | GL_MODELVIEW_STACK_DEPTH = 0x0BA3, |
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382 | GL_NAME_STACK_DEPTH = 0x0D70, |
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383 | GL_PROJECTION_MATRIX = 0x0BA7, |
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384 | GL_PROJECTION_STACK_DEPTH = 0x0BA4, |
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385 | GL_RENDER_MODE = 0x0C40, |
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386 | GL_RGBA_MODE = 0x0C31, |
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387 | GL_TEXTURE_MATRIX = 0x0BA8, |
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388 | GL_TEXTURE_STACK_DEPTH = 0x0BA5, |
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389 | GL_VIEWPORT = 0x0BA2, |
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390 | |
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391 | |
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392 | /* Evaluators */ |
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393 | GL_AUTO_NORMAL = 0x0D80, |
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394 | GL_MAP1_COLOR_4 = 0x0D90, |
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395 | GL_MAP1_GRID_DOMAIN = 0x0DD0, |
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396 | GL_MAP1_GRID_SEGMENTS = 0x0DD1, |
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397 | GL_MAP1_INDEX = 0x0D91, |
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398 | GL_MAP1_NORMAL = 0x0D92, |
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399 | GL_MAP1_TEXTURE_COORD_1 = 0x0D93, |
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400 | GL_MAP1_TEXTURE_COORD_2 = 0x0D94, |
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401 | GL_MAP1_TEXTURE_COORD_3 = 0x0D95, |
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402 | GL_MAP1_TEXTURE_COORD_4 = 0x0D96, |
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403 | GL_MAP1_VERTEX_3 = 0x0D97, |
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404 | GL_MAP1_VERTEX_4 = 0x0D98, |
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405 | GL_MAP2_COLOR_4 = 0x0DB0, |
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406 | GL_MAP2_GRID_DOMAIN = 0x0DD2, |
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407 | GL_MAP2_GRID_SEGMENTS = 0x0DD3, |
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408 | GL_MAP2_INDEX = 0x0DB1, |
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409 | GL_MAP2_NORMAL = 0x0DB2, |
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410 | GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, |
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411 | GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, |
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412 | GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, |
---|
413 | GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, |
---|
414 | GL_MAP2_VERTEX_3 = 0x0DB7, |
---|
415 | GL_MAP2_VERTEX_4 = 0x0DB8, |
---|
416 | GL_COEFF = 0x0A00, |
---|
417 | GL_DOMAIN = 0x0A02, |
---|
418 | GL_ORDER = 0x0A01, |
---|
419 | |
---|
420 | /* Hints */ |
---|
421 | GL_FOG_HINT = 0x0C54, |
---|
422 | GL_LINE_SMOOTH_HINT = 0x0C52, |
---|
423 | GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, |
---|
424 | GL_POINT_SMOOTH_HINT = 0x0C51, |
---|
425 | GL_POLYGON_SMOOTH_HINT = 0x0C53, |
---|
426 | GL_DONT_CARE = 0x1100, |
---|
427 | GL_FASTEST = 0x1101, |
---|
428 | GL_NICEST = 0x1102, |
---|
429 | |
---|
430 | /* Scissor box */ |
---|
431 | GL_SCISSOR_TEST = 0x0C11, |
---|
432 | GL_SCISSOR_BOX = 0x0C10, |
---|
433 | |
---|
434 | /* Pixel Mode / Transfer */ |
---|
435 | GL_MAP_COLOR = 0x0D10, |
---|
436 | GL_MAP_STENCIL = 0x0D11, |
---|
437 | GL_INDEX_SHIFT = 0x0D12, |
---|
438 | GL_INDEX_OFFSET = 0x0D13, |
---|
439 | GL_RED_SCALE = 0x0D14, |
---|
440 | GL_RED_BIAS = 0x0D15, |
---|
441 | GL_GREEN_SCALE = 0x0D18, |
---|
442 | GL_GREEN_BIAS = 0x0D19, |
---|
443 | GL_BLUE_SCALE = 0x0D1A, |
---|
444 | GL_BLUE_BIAS = 0x0D1B, |
---|
445 | GL_ALPHA_SCALE = 0x0D1C, |
---|
446 | GL_ALPHA_BIAS = 0x0D1D, |
---|
447 | GL_DEPTH_SCALE = 0x0D1E, |
---|
448 | GL_DEPTH_BIAS = 0x0D1F, |
---|
449 | GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, |
---|
450 | GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, |
---|
451 | GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, |
---|
452 | GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, |
---|
453 | GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, |
---|
454 | GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, |
---|
455 | GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, |
---|
456 | GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, |
---|
457 | GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, |
---|
458 | GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, |
---|
459 | GL_PIXEL_MAP_S_TO_S = 0x0C71, |
---|
460 | GL_PIXEL_MAP_I_TO_I = 0x0C70, |
---|
461 | GL_PIXEL_MAP_I_TO_R = 0x0C72, |
---|
462 | GL_PIXEL_MAP_I_TO_G = 0x0C73, |
---|
463 | GL_PIXEL_MAP_I_TO_B = 0x0C74, |
---|
464 | GL_PIXEL_MAP_I_TO_A = 0x0C75, |
---|
465 | GL_PIXEL_MAP_R_TO_R = 0x0C76, |
---|
466 | GL_PIXEL_MAP_G_TO_G = 0x0C77, |
---|
467 | GL_PIXEL_MAP_B_TO_B = 0x0C78, |
---|
468 | GL_PIXEL_MAP_A_TO_A = 0x0C79, |
---|
469 | GL_PACK_ALIGNMENT = 0x0D05, |
---|
470 | GL_PACK_LSB_FIRST = 0x0D01, |
---|
471 | GL_PACK_ROW_LENGTH = 0x0D02, |
---|
472 | GL_PACK_SKIP_PIXELS = 0x0D04, |
---|
473 | GL_PACK_SKIP_ROWS = 0x0D03, |
---|
474 | GL_PACK_SWAP_BYTES = 0x0D00, |
---|
475 | GL_UNPACK_ALIGNMENT = 0x0CF5, |
---|
476 | GL_UNPACK_LSB_FIRST = 0x0CF1, |
---|
477 | GL_UNPACK_ROW_LENGTH = 0x0CF2, |
---|
478 | GL_UNPACK_SKIP_PIXELS = 0x0CF4, |
---|
479 | GL_UNPACK_SKIP_ROWS = 0x0CF3, |
---|
480 | GL_UNPACK_SWAP_BYTES = 0x0CF0, |
---|
481 | GL_ZOOM_X = 0x0D16, |
---|
482 | GL_ZOOM_Y = 0x0D17, |
---|
483 | |
---|
484 | /* Texture mapping */ |
---|
485 | GL_TEXTURE_ENV = 0x2300, |
---|
486 | GL_TEXTURE_ENV_MODE = 0x2200, |
---|
487 | GL_TEXTURE_1D = 0x0DE0, |
---|
488 | GL_TEXTURE_2D = 0x0DE1, |
---|
489 | GL_TEXTURE_WRAP_S = 0x2802, |
---|
490 | GL_TEXTURE_WRAP_T = 0x2803, |
---|
491 | GL_TEXTURE_MAG_FILTER = 0x2800, |
---|
492 | GL_TEXTURE_MIN_FILTER = 0x2801, |
---|
493 | GL_TEXTURE_ENV_COLOR = 0x2201, |
---|
494 | GL_TEXTURE_GEN_S = 0x0C60, |
---|
495 | GL_TEXTURE_GEN_T = 0x0C61, |
---|
496 | GL_TEXTURE_GEN_MODE = 0x2500, |
---|
497 | GL_TEXTURE_BORDER_COLOR = 0x1004, |
---|
498 | GL_TEXTURE_WIDTH = 0x1000, |
---|
499 | GL_TEXTURE_HEIGHT = 0x1001, |
---|
500 | GL_TEXTURE_BORDER = 0x1005, |
---|
501 | GL_TEXTURE_COMPONENTS = 0x1003, |
---|
502 | GL_NEAREST_MIPMAP_NEAREST = 0x2700, |
---|
503 | GL_NEAREST_MIPMAP_LINEAR = 0x2702, |
---|
504 | GL_LINEAR_MIPMAP_NEAREST = 0x2701, |
---|
505 | GL_LINEAR_MIPMAP_LINEAR = 0x2703, |
---|
506 | GL_OBJECT_LINEAR = 0x2401, |
---|
507 | GL_OBJECT_PLANE = 0x2501, |
---|
508 | GL_EYE_LINEAR = 0x2400, |
---|
509 | GL_EYE_PLANE = 0x2502, |
---|
510 | GL_SPHERE_MAP = 0x2402, |
---|
511 | GL_DECAL = 0x2101, |
---|
512 | GL_MODULATE = 0x2100, |
---|
513 | GL_NEAREST = 0x2600, |
---|
514 | GL_REPEAT = 0x2901, |
---|
515 | GL_CLAMP = 0x2900, |
---|
516 | GL_S = 0x2000, |
---|
517 | GL_T = 0x2001, |
---|
518 | GL_R = 0x2002, |
---|
519 | GL_Q = 0x2003, |
---|
520 | GL_TEXTURE_GEN_R = 0x0C62, |
---|
521 | GL_TEXTURE_GEN_Q = 0x0C63, |
---|
522 | |
---|
523 | GL_PROXY_TEXTURE_1D = 0x8063, |
---|
524 | GL_PROXY_TEXTURE_2D = 0x8064, |
---|
525 | GL_TEXTURE_PRIORITY = 0x8066, |
---|
526 | GL_TEXTURE_RESIDENT = 0x8067, |
---|
527 | GL_TEXTURE_1D_BINDING = 0x8068, |
---|
528 | GL_TEXTURE_2D_BINDING = 0x8069, |
---|
529 | |
---|
530 | /* Internal texture formats */ |
---|
531 | GL_ALPHA4 = 0x803B, |
---|
532 | GL_ALPHA8 = 0x803C, |
---|
533 | GL_ALPHA12 = 0x803D, |
---|
534 | GL_ALPHA16 = 0x803E, |
---|
535 | GL_LUMINANCE4 = 0x803F, |
---|
536 | GL_LUMINANCE8 = 0x8040, |
---|
537 | GL_LUMINANCE12 = 0x8041, |
---|
538 | GL_LUMINANCE16 = 0x8042, |
---|
539 | GL_LUMINANCE4_ALPHA4 = 0x8043, |
---|
540 | GL_LUMINANCE6_ALPHA2 = 0x8044, |
---|
541 | GL_LUMINANCE8_ALPHA8 = 0x8045, |
---|
542 | GL_LUMINANCE12_ALPHA4 = 0x8046, |
---|
543 | GL_LUMINANCE12_ALPHA12 = 0x8047, |
---|
544 | GL_LUMINANCE16_ALPHA16 = 0x8048, |
---|
545 | GL_INTENSITY = 0x8049, |
---|
546 | GL_INTENSITY4 = 0x804A, |
---|
547 | GL_INTENSITY8 = 0x804B, |
---|
548 | GL_INTENSITY12 = 0x804C, |
---|
549 | GL_INTENSITY16 = 0x804D, |
---|
550 | GL_R3_G3_B2 = 0x2A10, |
---|
551 | GL_RGB4 = 0x804F, |
---|
552 | GL_RGB5 = 0x8050, |
---|
553 | GL_RGB8 = 0x8051, |
---|
554 | GL_RGB10 = 0x8052, |
---|
555 | GL_RGB12 = 0x8053, |
---|
556 | GL_RGB16 = 0x8054, |
---|
557 | GL_RGBA2 = 0x8055, |
---|
558 | GL_RGBA4 = 0x8056, |
---|
559 | GL_RGB5_A1 = 0x8057, |
---|
560 | GL_RGBA8 = 0x8058, |
---|
561 | GL_RGB10_A2 = 0x8059, |
---|
562 | GL_RGBA12 = 0x805A, |
---|
563 | GL_RGBA16 = 0x805B, |
---|
564 | |
---|
565 | /* Utility */ |
---|
566 | GL_VENDOR = 0x1F00, |
---|
567 | GL_RENDERER = 0x1F01, |
---|
568 | GL_VERSION = 0x1F02, |
---|
569 | GL_EXTENSIONS = 0x1F03, |
---|
570 | |
---|
571 | /* Errors */ |
---|
572 | GL_INVALID_VALUE = 0x0501, |
---|
573 | GL_INVALID_ENUM = 0x0500, |
---|
574 | GL_INVALID_OPERATION = 0x0502, |
---|
575 | GL_STACK_OVERFLOW = 0x0503, |
---|
576 | GL_STACK_UNDERFLOW = 0x0504, |
---|
577 | GL_OUT_OF_MEMORY = 0x0505, |
---|
578 | |
---|
579 | /* |
---|
580 | * 1.0 Extensions |
---|
581 | */ |
---|
582 | /* GL_EXT_blend_minmax and GL_EXT_blend_color */ |
---|
583 | GL_CONSTANT_COLOR_EXT = 0x8001, |
---|
584 | GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, |
---|
585 | GL_CONSTANT_ALPHA_EXT = 0x8003, |
---|
586 | GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, |
---|
587 | GL_BLEND_EQUATION_EXT = 0x8009, |
---|
588 | GL_MIN_EXT = 0x8007, |
---|
589 | GL_MAX_EXT = 0x8008, |
---|
590 | GL_FUNC_ADD_EXT = 0x8006, |
---|
591 | GL_FUNC_SUBTRACT_EXT = 0x800A, |
---|
592 | GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, |
---|
593 | GL_BLEND_COLOR_EXT = 0x8005, |
---|
594 | |
---|
595 | /* GL_EXT_polygon_offset */ |
---|
596 | GL_POLYGON_OFFSET_EXT = 0x8037, |
---|
597 | GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, |
---|
598 | GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, |
---|
599 | |
---|
600 | /* GL_EXT_vertex_array */ |
---|
601 | GL_VERTEX_ARRAY_EXT = 0x8074, |
---|
602 | GL_NORMAL_ARRAY_EXT = 0x8075, |
---|
603 | GL_COLOR_ARRAY_EXT = 0x8076, |
---|
604 | GL_INDEX_ARRAY_EXT = 0x8077, |
---|
605 | GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, |
---|
606 | GL_EDGE_FLAG_ARRAY_EXT = 0x8079, |
---|
607 | GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, |
---|
608 | GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, |
---|
609 | GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, |
---|
610 | GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, |
---|
611 | GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, |
---|
612 | GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, |
---|
613 | GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, |
---|
614 | GL_COLOR_ARRAY_SIZE_EXT = 0x8081, |
---|
615 | GL_COLOR_ARRAY_TYPE_EXT = 0x8082, |
---|
616 | GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, |
---|
617 | GL_COLOR_ARRAY_COUNT_EXT = 0x8084, |
---|
618 | GL_INDEX_ARRAY_TYPE_EXT = 0x8085, |
---|
619 | GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, |
---|
620 | GL_INDEX_ARRAY_COUNT_EXT = 0x8087, |
---|
621 | GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, |
---|
622 | GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, |
---|
623 | GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A, |
---|
624 | GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B, |
---|
625 | GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, |
---|
626 | GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, |
---|
627 | GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, |
---|
628 | GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, |
---|
629 | GL_COLOR_ARRAY_POINTER_EXT = 0x8090, |
---|
630 | GL_INDEX_ARRAY_POINTER_EXT = 0x8091, |
---|
631 | GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092, |
---|
632 | GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 |
---|
633 | |
---|
634 | }; |
---|
635 | |
---|
636 | enum { |
---|
637 | GL_CURRENT_BIT = 0x00000001, |
---|
638 | GL_POINT_BIT = 0x00000002, |
---|
639 | GL_LINE_BIT = 0x00000004, |
---|
640 | GL_POLYGON_BIT = 0x00000008, |
---|
641 | GL_POLYGON_STIPPLE_BIT = 0x00000010, |
---|
642 | GL_PIXEL_MODE_BIT = 0x00000020, |
---|
643 | GL_LIGHTING_BIT = 0x00000040, |
---|
644 | GL_FOG_BIT = 0x00000080, |
---|
645 | GL_DEPTH_BUFFER_BIT = 0x00000100, |
---|
646 | GL_ACCUM_BUFFER_BIT = 0x00000200, |
---|
647 | GL_STENCIL_BUFFER_BIT = 0x00000400, |
---|
648 | GL_VIEWPORT_BIT = 0x00000800, |
---|
649 | GL_TRANSFORM_BIT = 0x00001000, |
---|
650 | GL_ENABLE_BIT = 0x00002000, |
---|
651 | GL_COLOR_BUFFER_BIT = 0x00004000, |
---|
652 | GL_HINT_BIT = 0x00008000, |
---|
653 | GL_EVAL_BIT = 0x00010000, |
---|
654 | GL_LIST_BIT = 0x00020000, |
---|
655 | GL_TEXTURE_BIT = 0x00040000, |
---|
656 | GL_SCISSOR_BIT = 0x00080000, |
---|
657 | GL_ALL_ATTRIB_BITS = 0x000fffff |
---|
658 | }; |
---|
659 | |
---|
660 | /* some types */ |
---|
661 | |
---|
662 | typedef int GLenum; |
---|
663 | typedef void GLvoid; |
---|
664 | typedef unsigned char GLboolean; |
---|
665 | typedef signed char GLbyte; /* 1-byte signed */ |
---|
666 | typedef short GLshort; /* 2-byte signed */ |
---|
667 | typedef int GLint; /* 4-byte signed */ |
---|
668 | typedef unsigned char GLubyte; /* 1-byte unsigned */ |
---|
669 | typedef unsigned short GLushort; /* 2-byte unsigned */ |
---|
670 | typedef unsigned int GLuint; /* 4-byte unsigned */ |
---|
671 | typedef float GLfloat; /* single precision float */ |
---|
672 | typedef double GLdouble; /* double precision float */ |
---|
673 | typedef int GLsizei; |
---|
674 | |
---|
675 | /* functions */ |
---|
676 | |
---|
677 | void glEnable(int code); |
---|
678 | void glDisable(int code); |
---|
679 | |
---|
680 | void glShadeModel(int mode); |
---|
681 | void glCullFace(int mode); |
---|
682 | void glPolygonMode(int face,int mode); |
---|
683 | |
---|
684 | void glBegin(int type); |
---|
685 | void glEnd(void); |
---|
686 | |
---|
687 | #define PROTO_GL1(name) \ |
---|
688 | void gl ## name ## 1f(float); \ |
---|
689 | void gl ## name ## 1d(double); \ |
---|
690 | void gl ## name ## 1fv(float *); \ |
---|
691 | void gl ## name ## 1dv(double *); |
---|
692 | |
---|
693 | #define PROTO_GL2(name) \ |
---|
694 | void gl ## name ## 2f(float ,float); \ |
---|
695 | void gl ## name ## 2d(double ,double); \ |
---|
696 | void gl ## name ## 2fv(float *); \ |
---|
697 | void gl ## name ## 2dv(double *); |
---|
698 | |
---|
699 | #define PROTO_GL3(name) \ |
---|
700 | void gl ## name ## 3f(float ,float ,float); \ |
---|
701 | void gl ## name ## 3d(double ,double ,double); \ |
---|
702 | void gl ## name ## 3fv(float *); \ |
---|
703 | void gl ## name ## 3dv(double *); |
---|
704 | |
---|
705 | #define PROTO_GL4(name) \ |
---|
706 | void gl ## name ## 4f(float ,float ,float, float ); \ |
---|
707 | void gl ## name ## 4d(double ,double ,double, double ); \ |
---|
708 | void gl ## name ## 4fv(float *); \ |
---|
709 | void gl ## name ## 4dv(double *); |
---|
710 | |
---|
711 | PROTO_GL2(Vertex) |
---|
712 | PROTO_GL3(Vertex) |
---|
713 | PROTO_GL4(Vertex) |
---|
714 | |
---|
715 | PROTO_GL3(Color) |
---|
716 | PROTO_GL4(Color) |
---|
717 | |
---|
718 | PROTO_GL3(Normal) |
---|
719 | |
---|
720 | PROTO_GL1(TexCoord) |
---|
721 | PROTO_GL2(TexCoord) |
---|
722 | PROTO_GL3(TexCoord) |
---|
723 | PROTO_GL4(TexCoord) |
---|
724 | |
---|
725 | void glEdgeFlag(int flag); |
---|
726 | |
---|
727 | /* matrix */ |
---|
728 | void glMatrixMode(int mode); |
---|
729 | void glLoadMatrixf(const float *m); |
---|
730 | void glLoadIdentity(void); |
---|
731 | void glMultMatrixf(const float *m); |
---|
732 | void glPushMatrix(void); |
---|
733 | void glPopMatrix(void); |
---|
734 | void glRotatef(float angle,float x,float y,float z); |
---|
735 | void glTranslatef(float x,float y,float z); |
---|
736 | void glScalef(float x,float y,float z); |
---|
737 | |
---|
738 | void glViewport(int x,int y,int width,int height); |
---|
739 | void glFrustum(double left,double right,double bottom,double top, |
---|
740 | double near,double far); |
---|
741 | |
---|
742 | /* lists */ |
---|
743 | unsigned int glGenLists(int range); |
---|
744 | int glIsList(unsigned int list); |
---|
745 | void glNewList(unsigned int list,int mode); |
---|
746 | void glEndList(void); |
---|
747 | void glCallList(unsigned int list); |
---|
748 | |
---|
749 | /* clear */ |
---|
750 | void glClear(int mask); |
---|
751 | void glClearColor(float r,float g,float b,float a); |
---|
752 | void glClearDepth(double depth); |
---|
753 | |
---|
754 | /* selection */ |
---|
755 | int glRenderMode(int mode); |
---|
756 | void glSelectBuffer(int size,unsigned int *buf); |
---|
757 | |
---|
758 | void glInitNames(void); |
---|
759 | void glPushName(unsigned int name); |
---|
760 | void glPopName(void); |
---|
761 | void glLoadName(unsigned int name); |
---|
762 | |
---|
763 | /* textures */ |
---|
764 | void glGenTextures(int n, unsigned int *textures); |
---|
765 | void glDeleteTextures(int n, const unsigned int *textures); |
---|
766 | void glBindTexture(int target,int texture); |
---|
767 | void glTexImage2D( int target, int level, int components, |
---|
768 | int width, int height, int border, |
---|
769 | int format, int type, void *pixels); |
---|
770 | void glTexEnvi(int target,int pname,int param); |
---|
771 | void glTexParameteri(int target,int pname,int param); |
---|
772 | void glPixelStorei(int pname,int param); |
---|
773 | |
---|
774 | /* lighting */ |
---|
775 | |
---|
776 | void glMaterialfv(int mode,int type,float *v); |
---|
777 | void glMaterialf(int mode,int type,float v); |
---|
778 | void glColorMaterial(int mode,int type); |
---|
779 | |
---|
780 | void glLightfv(int light,int type,float *v); |
---|
781 | void glLightf(int light,int type,float v); |
---|
782 | void glLightModeli(int pname,int param); |
---|
783 | void glLightModelfv(int pname,float *param); |
---|
784 | |
---|
785 | /* misc */ |
---|
786 | |
---|
787 | void glFlush(void); |
---|
788 | void glHint(int target,int mode); |
---|
789 | void glGetIntegerv(int pname,int *params); |
---|
790 | void glGetFloatv(int pname, float *v); |
---|
791 | void glFrontFace(int mode); |
---|
792 | |
---|
793 | /* opengl 1.2 arrays */ |
---|
794 | void glEnableClientState(GLenum array); |
---|
795 | void glDisableClientState(GLenum array); |
---|
796 | void glArrayElement(GLint i); |
---|
797 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, |
---|
798 | const GLvoid *pointer); |
---|
799 | void glColorPointer(GLint size, GLenum type, GLsizei stride, |
---|
800 | const GLvoid *pointer); |
---|
801 | void glNormalPointer(GLenum type, GLsizei stride, |
---|
802 | const GLvoid *pointer); |
---|
803 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, |
---|
804 | const GLvoid *pointer); |
---|
805 | |
---|
806 | /* opengl 1.2 polygon offset */ |
---|
807 | void glPolygonOffset(GLfloat factor, GLfloat units); |
---|
808 | |
---|
809 | /* not implemented, just added to compile */ |
---|
810 | /* |
---|
811 | inline void glPointSize(float) {} |
---|
812 | inline void glLineWidth(float) {} |
---|
813 | inline void glDeleteLists(int, int) {} |
---|
814 | inline void glDepthFunc(int) {} |
---|
815 | inline void glBlendFunc(int, int) {} |
---|
816 | inline void glTexEnvf(int, int, int) {} |
---|
817 | inline void glOrtho(float,float,float,float,float,float){} |
---|
818 | inline void glVertex2i(int,int) {} |
---|
819 | inline void glDepthMask(int) {} |
---|
820 | inline void glFogi(int, int) {} |
---|
821 | inline void glFogfv(int, const float*) {} |
---|
822 | inline void glFogf(int, float) {} |
---|
823 | inline void glRasterPos2f(float, float) {} |
---|
824 | inline void glPolygonStipple(void*) {} |
---|
825 | inline void glTexParameterf(int, int, int) {}; |
---|
826 | */ |
---|
827 | /* non compatible functions */ |
---|
828 | |
---|
829 | void glDebug(int mode); |
---|
830 | |
---|
831 | void glInit(void *zbuffer); |
---|
832 | void glClose(void); |
---|
833 | |
---|
834 | #ifdef __cplusplus |
---|
835 | } |
---|
836 | #endif |
---|
837 | |
---|
838 | #endif |
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