1 | #include "zgl.h" |
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2 | |
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3 | void glGetIntegerv(int pname,int *params) |
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4 | { |
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5 | GLContext *c=gl_get_context(); |
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6 | |
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7 | switch(pname) { |
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8 | case GL_VIEWPORT: |
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9 | params[0]=c->viewport.xmin; |
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10 | params[1]=c->viewport.ymin; |
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11 | params[2]=c->viewport.xsize; |
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12 | params[3]=c->viewport.ysize; |
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13 | break; |
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14 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
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15 | *params = MAX_MODELVIEW_STACK_DEPTH; |
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16 | break; |
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17 | case GL_MAX_PROJECTION_STACK_DEPTH: |
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18 | *params = MAX_PROJECTION_STACK_DEPTH; |
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19 | break; |
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20 | case GL_MAX_LIGHTS: |
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21 | *params = MAX_LIGHTS; |
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22 | break; |
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23 | case GL_MAX_TEXTURE_SIZE: |
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24 | *params = 256; /* not completely true, but... */ |
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25 | break; |
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26 | case GL_MAX_TEXTURE_STACK_DEPTH: |
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27 | *params = MAX_TEXTURE_STACK_DEPTH; |
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28 | break; |
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29 | default: |
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30 | gl_fatal_error("glGet: option not implemented"); |
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31 | break; |
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32 | } |
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33 | } |
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34 | |
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35 | void glGetFloatv(int pname, float *v) |
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36 | { |
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37 | int i; |
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38 | int mnr = 0; /* just a trick to return the correct matrix */ |
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39 | GLContext *c = gl_get_context(); |
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40 | switch (pname) { |
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41 | case GL_TEXTURE_MATRIX: |
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42 | mnr++; |
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43 | case GL_PROJECTION_MATRIX: |
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44 | mnr++; |
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45 | case GL_MODELVIEW_MATRIX: |
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46 | { |
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47 | float *p = &c->matrix_stack_ptr[mnr]->m[0][0];; |
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48 | for (i = 0; i < 4; i++) { |
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49 | *v++ = p[0]; |
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50 | *v++ = p[4]; |
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51 | *v++ = p[8]; |
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52 | *v++ = p[12]; |
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53 | p++; |
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54 | } |
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55 | } |
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56 | break; |
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57 | case GL_LINE_WIDTH: |
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58 | *v = 1.0f; |
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59 | break; |
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60 | case GL_LINE_WIDTH_RANGE: |
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61 | v[0] = v[1] = 1.0f; |
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62 | break; |
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63 | case GL_POINT_SIZE: |
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64 | *v = 1.0f; |
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65 | break; |
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66 | case GL_POINT_SIZE_RANGE: |
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67 | v[0] = v[1] = 1.0f; |
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68 | default: |
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69 | fprintf(stderr,"warning: unknown pname in glGetFloatv()\n"); |
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70 | break; |
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71 | } |
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72 | } |
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