1 | #include "zgl.h" |
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2 | |
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3 | int glRenderMode(int mode) |
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4 | { |
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5 | GLContext *c=gl_get_context(); |
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6 | int result=0; |
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7 | |
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8 | switch(c->render_mode) { |
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9 | case GL_RENDER: |
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10 | break; |
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11 | case GL_SELECT: |
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12 | if (c->select_overflow) { |
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13 | result=-c->select_hits; |
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14 | } else { |
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15 | result=c->select_hits; |
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16 | } |
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17 | c->select_overflow=0; |
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18 | c->select_ptr=c->select_buffer; |
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19 | c->name_stack_size=0; |
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20 | break; |
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21 | default: |
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22 | assert(0); |
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23 | } |
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24 | switch(mode) { |
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25 | case GL_RENDER: |
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26 | c->render_mode=GL_RENDER; |
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27 | break; |
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28 | case GL_SELECT: |
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29 | c->render_mode=GL_SELECT; |
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30 | assert( c->select_buffer != NULL); |
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31 | c->select_ptr=c->select_buffer; |
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32 | c->select_hits=0; |
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33 | c->select_overflow=0; |
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34 | c->select_hit=NULL; |
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35 | break; |
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36 | default: |
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37 | assert(0); |
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38 | } |
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39 | return result; |
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40 | } |
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41 | |
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42 | void glSelectBuffer(int size,unsigned int *buf) |
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43 | { |
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44 | GLContext *c=gl_get_context(); |
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45 | |
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46 | assert(c->render_mode != GL_SELECT); |
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47 | |
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48 | c->select_buffer=buf; |
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49 | c->select_size=size; |
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50 | } |
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51 | |
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52 | |
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53 | void glopInitNames(GLContext *c,GLParam *p) |
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54 | { |
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55 | if (c->render_mode == GL_SELECT) { |
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56 | c->name_stack_size=0; |
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57 | c->select_hit=NULL; |
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58 | } |
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59 | } |
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60 | |
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61 | void glopPushName(GLContext *c,GLParam *p) |
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62 | { |
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63 | if (c->render_mode == GL_SELECT) { |
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64 | assert(c->name_stack_size<MAX_NAME_STACK_DEPTH); |
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65 | c->name_stack[c->name_stack_size++]=p[1].i; |
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66 | c->select_hit=NULL; |
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67 | } |
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68 | } |
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69 | |
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70 | void glopPopName(GLContext *c,GLParam *p) |
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71 | { |
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72 | if (c->render_mode == GL_SELECT) { |
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73 | assert(c->name_stack_size>0); |
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74 | c->name_stack_size--; |
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75 | c->select_hit=NULL; |
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76 | } |
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77 | } |
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78 | |
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79 | void glopLoadName(GLContext *c,GLParam *p) |
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80 | { |
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81 | if (c->render_mode == GL_SELECT) { |
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82 | assert(c->name_stack_size>0); |
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83 | c->name_stack[c->name_stack_size-1]=p[1].i; |
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84 | c->select_hit=NULL; |
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85 | } |
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86 | } |
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87 | |
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88 | void gl_add_select(GLContext *c,unsigned int zmin,unsigned int zmax) |
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89 | { |
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90 | unsigned int *ptr; |
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91 | int n,i; |
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92 | |
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93 | if (!c->select_overflow) { |
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94 | if (c->select_hit==NULL) { |
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95 | n=c->name_stack_size; |
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96 | if ((c->select_ptr-c->select_buffer+3+n) > |
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97 | c->select_size) { |
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98 | c->select_overflow=1; |
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99 | } else { |
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100 | ptr=c->select_ptr; |
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101 | c->select_hit=ptr; |
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102 | *ptr++=c->name_stack_size; |
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103 | *ptr++=zmin; |
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104 | *ptr++=zmax; |
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105 | for(i=0;i<n;i++) *ptr++=c->name_stack[i]; |
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106 | c->select_ptr=ptr; |
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107 | c->select_hits++; |
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108 | } |
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109 | } else { |
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110 | if (zmin<c->select_hit[1]) c->select_hit[1]=zmin; |
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111 | if (zmax>c->select_hit[2]) c->select_hit[2]=zmax; |
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112 | } |
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113 | } |
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114 | } |
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