[1] | 1 | #ifndef _tgl_zgl_h_ |
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| 2 | #define _tgl_zgl_h_ |
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| 3 | |
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| 4 | #include <stdlib.h> |
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| 5 | #include <stdio.h> |
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| 6 | #include <string.h> |
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| 7 | #include <math.h> |
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| 8 | #include <assert.h> |
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| 9 | #include <GL/gl.h> |
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| 10 | #include "zbuffer.h" |
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| 11 | #include "zmath.h" |
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| 12 | #include "zfeatures.h" |
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| 13 | |
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| 14 | #define DEBUG |
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| 15 | /* #define NDEBUG */ |
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| 16 | |
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| 17 | enum { |
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| 18 | |
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| 19 | #define ADD_OP(a,b,c) OP_ ## a , |
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| 20 | |
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| 21 | #include "opinfo.h" |
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| 22 | |
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| 23 | }; |
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| 24 | |
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| 25 | /* initially # of allocated GLVertexes (will grow when necessary) */ |
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| 26 | #define POLYGON_MAX_VERTEX 16 |
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| 27 | |
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| 28 | /* Max # of specular light pow buffers */ |
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| 29 | #define MAX_SPECULAR_BUFFERS 8 |
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| 30 | /* # of entries in specular buffer */ |
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| 31 | #define SPECULAR_BUFFER_SIZE 1024 |
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| 32 | /* specular buffer granularity */ |
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| 33 | #define SPECULAR_BUFFER_RESOLUTION 1024 |
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| 34 | |
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| 35 | |
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| 36 | #define MAX_MODELVIEW_STACK_DEPTH 32 |
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| 37 | #define MAX_PROJECTION_STACK_DEPTH 8 |
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| 38 | #define MAX_TEXTURE_STACK_DEPTH 8 |
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| 39 | #define MAX_NAME_STACK_DEPTH 64 |
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| 40 | #define MAX_TEXTURE_LEVELS 11 |
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| 41 | #define MAX_LIGHTS 16 |
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| 42 | |
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| 43 | #define VERTEX_HASH_SIZE 1031 |
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| 44 | |
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| 45 | #define MAX_DISPLAY_LISTS 1024 |
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| 46 | #define OP_BUFFER_MAX_SIZE 512 |
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| 47 | |
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| 48 | #define TGL_OFFSET_FILL 0x1 |
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| 49 | #define TGL_OFFSET_LINE 0x2 |
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| 50 | #define TGL_OFFSET_POINT 0x4 |
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| 51 | |
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| 52 | typedef struct GLSpecBuf { |
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| 53 | int shininess_i; |
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| 54 | int last_used; |
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| 55 | float buf[SPECULAR_BUFFER_SIZE+1]; |
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| 56 | struct GLSpecBuf *next; |
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| 57 | } GLSpecBuf; |
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| 58 | |
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| 59 | typedef struct GLLight { |
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| 60 | V4 ambient; |
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| 61 | V4 diffuse; |
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| 62 | V4 specular; |
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| 63 | V4 position; |
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| 64 | V3 spot_direction; |
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| 65 | float spot_exponent; |
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| 66 | float spot_cutoff; |
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| 67 | float attenuation[3]; |
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| 68 | /* precomputed values */ |
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| 69 | float cos_spot_cutoff; |
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| 70 | V3 norm_spot_direction; |
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| 71 | V3 norm_position; |
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| 72 | /* we use a linked list to know which are the enabled lights */ |
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| 73 | int enabled; |
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| 74 | struct GLLight *next,*prev; |
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| 75 | } GLLight; |
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| 76 | |
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| 77 | typedef struct GLMaterial { |
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| 78 | V4 emission; |
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| 79 | V4 ambient; |
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| 80 | V4 diffuse; |
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| 81 | V4 specular; |
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| 82 | float shininess; |
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| 83 | |
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| 84 | /* computed values */ |
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| 85 | int shininess_i; |
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| 86 | int do_specular; |
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| 87 | } GLMaterial; |
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| 88 | |
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| 89 | |
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| 90 | typedef struct GLViewport { |
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| 91 | int xmin,ymin,xsize,ysize; |
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| 92 | V3 scale; |
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| 93 | V3 trans; |
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| 94 | int updated; |
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| 95 | } GLViewport; |
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| 96 | |
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| 97 | typedef union { |
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| 98 | int op; |
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| 99 | float f; |
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| 100 | int i; |
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| 101 | unsigned int ui; |
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| 102 | void *p; |
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| 103 | } GLParam; |
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| 104 | |
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| 105 | typedef struct GLParamBuffer { |
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| 106 | GLParam ops[OP_BUFFER_MAX_SIZE]; |
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| 107 | struct GLParamBuffer *next; |
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| 108 | } GLParamBuffer; |
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| 109 | |
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| 110 | typedef struct GLList { |
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| 111 | GLParamBuffer *first_op_buffer; |
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| 112 | /* TODO: extensions for an hash table or a better allocating scheme */ |
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| 113 | } GLList; |
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| 114 | |
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| 115 | typedef struct GLVertex { |
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| 116 | int edge_flag; |
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| 117 | V3 normal; |
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| 118 | V4 coord; |
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| 119 | V4 tex_coord; |
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| 120 | V4 color; |
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| 121 | |
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| 122 | /* computed values */ |
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| 123 | V4 ec; /* eye coordinates */ |
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| 124 | V4 pc; /* coordinates in the normalized volume */ |
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| 125 | int clip_code; /* clip code */ |
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| 126 | ZBufferPoint zp; /* integer coordinates for the rasterization */ |
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| 127 | } GLVertex; |
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| 128 | |
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| 129 | typedef struct GLImage { |
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| 130 | void *pixmap; |
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| 131 | int xsize,ysize; |
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| 132 | } GLImage; |
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| 133 | |
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| 134 | /* textures */ |
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| 135 | |
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| 136 | #define TEXTURE_HASH_TABLE_SIZE 256 |
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| 137 | |
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| 138 | typedef struct GLTexture { |
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| 139 | GLImage images[MAX_TEXTURE_LEVELS]; |
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| 140 | int handle; |
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| 141 | struct GLTexture *next,*prev; |
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| 142 | } GLTexture; |
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| 143 | |
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| 144 | |
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| 145 | /* shared state */ |
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| 146 | |
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| 147 | typedef struct GLSharedState { |
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| 148 | GLList **lists; |
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| 149 | GLTexture **texture_hash_table; |
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| 150 | } GLSharedState; |
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| 151 | |
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| 152 | struct GLContext; |
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| 153 | |
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| 154 | typedef void (*gl_draw_triangle_func)(struct GLContext *c, |
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| 155 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 156 | |
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| 157 | /* display context */ |
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| 158 | |
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| 159 | typedef struct GLContext { |
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| 160 | /* Z buffer */ |
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| 161 | ZBuffer *zb; |
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| 162 | |
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| 163 | /* lights */ |
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| 164 | GLLight lights[MAX_LIGHTS]; |
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| 165 | GLLight *first_light; |
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| 166 | V4 ambient_light_model; |
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| 167 | int local_light_model; |
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| 168 | int lighting_enabled; |
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| 169 | int light_model_two_side; |
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| 170 | |
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| 171 | /* materials */ |
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| 172 | GLMaterial materials[2]; |
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| 173 | int color_material_enabled; |
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| 174 | int current_color_material_mode; |
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| 175 | int current_color_material_type; |
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| 176 | |
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| 177 | /* textures */ |
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| 178 | GLTexture *current_texture; |
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| 179 | int texture_2d_enabled; |
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| 180 | |
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| 181 | /* shared state */ |
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| 182 | GLSharedState shared_state; |
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| 183 | |
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| 184 | /* current list */ |
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| 185 | GLParamBuffer *current_op_buffer; |
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| 186 | int current_op_buffer_index; |
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| 187 | int exec_flag,compile_flag,print_flag; |
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| 188 | |
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| 189 | /* matrix */ |
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| 190 | |
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| 191 | int matrix_mode; |
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| 192 | M4 *matrix_stack[3]; |
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| 193 | M4 *matrix_stack_ptr[3]; |
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| 194 | int matrix_stack_depth_max[3]; |
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| 195 | |
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| 196 | M4 matrix_model_view_inv; |
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| 197 | M4 matrix_model_projection; |
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| 198 | int matrix_model_projection_updated; |
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| 199 | int matrix_model_projection_no_w_transform; |
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| 200 | int apply_texture_matrix; |
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| 201 | |
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| 202 | /* viewport */ |
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| 203 | GLViewport viewport; |
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| 204 | |
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| 205 | /* current state */ |
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| 206 | int polygon_mode_back; |
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| 207 | int polygon_mode_front; |
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| 208 | |
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| 209 | int current_front_face; |
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| 210 | int current_shade_model; |
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| 211 | int current_cull_face; |
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| 212 | int cull_face_enabled; |
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| 213 | int normalize_enabled; |
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| 214 | gl_draw_triangle_func draw_triangle_front,draw_triangle_back; |
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| 215 | |
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| 216 | /* selection */ |
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| 217 | int render_mode; |
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| 218 | unsigned int *select_buffer; |
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| 219 | int select_size; |
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| 220 | unsigned int *select_ptr,*select_hit; |
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| 221 | int select_overflow; |
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| 222 | int select_hits; |
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| 223 | |
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| 224 | /* names */ |
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| 225 | unsigned int name_stack[MAX_NAME_STACK_DEPTH]; |
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| 226 | int name_stack_size; |
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| 227 | |
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| 228 | /* clear */ |
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| 229 | float clear_depth; |
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| 230 | V4 clear_color; |
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| 231 | |
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| 232 | /* current vertex state */ |
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| 233 | V4 current_color; |
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| 234 | unsigned int longcurrent_color[3]; /* precomputed integer color */ |
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| 235 | V4 current_normal; |
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| 236 | V4 current_tex_coord; |
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| 237 | int current_edge_flag; |
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| 238 | |
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| 239 | /* glBegin / glEnd */ |
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| 240 | int in_begin; |
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| 241 | int begin_type; |
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| 242 | int vertex_n,vertex_cnt; |
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| 243 | int vertex_max; |
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| 244 | GLVertex *vertex; |
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| 245 | |
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| 246 | /* opengl 1.1 arrays */ |
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| 247 | float *vertex_array; |
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| 248 | int vertex_array_size; |
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| 249 | int vertex_array_stride; |
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| 250 | float *normal_array; |
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| 251 | int normal_array_stride; |
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| 252 | float *color_array; |
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| 253 | int color_array_size; |
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| 254 | int color_array_stride; |
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| 255 | float *texcoord_array; |
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| 256 | int texcoord_array_size; |
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| 257 | int texcoord_array_stride; |
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| 258 | int client_states; |
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| 259 | |
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| 260 | /* opengl 1.1 polygon offset */ |
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| 261 | float offset_factor; |
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| 262 | float offset_units; |
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| 263 | int offset_states; |
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| 264 | |
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| 265 | /* specular buffer. could probably be shared between contexts, |
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| 266 | but that wouldn't be 100% thread safe */ |
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| 267 | GLSpecBuf *specbuf_first; |
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| 268 | int specbuf_used_counter; |
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| 269 | int specbuf_num_buffers; |
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| 270 | |
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| 271 | /* opaque structure for user's use */ |
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| 272 | void *opaque; |
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| 273 | /* resize viewport function */ |
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| 274 | int (*gl_resize_viewport)(struct GLContext *c,int *xsize,int *ysize); |
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| 275 | |
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| 276 | /* depth test */ |
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| 277 | int depth_test; |
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| 278 | } GLContext; |
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| 279 | |
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| 280 | extern GLContext *gl_ctx; |
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| 281 | |
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| 282 | void gl_add_op(GLParam *p); |
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| 283 | |
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| 284 | /* clip.c */ |
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| 285 | void gl_transform_to_viewport(GLContext *c,GLVertex *v); |
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| 286 | void gl_draw_triangle(GLContext *c,GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 287 | void gl_draw_line(GLContext *c,GLVertex *p0,GLVertex *p1); |
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| 288 | void gl_draw_point(GLContext *c,GLVertex *p0); |
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| 289 | |
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| 290 | void gl_draw_triangle_point(GLContext *c, |
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| 291 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 292 | void gl_draw_triangle_line(GLContext *c, |
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| 293 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 294 | void gl_draw_triangle_fill(GLContext *c, |
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| 295 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 296 | void gl_draw_triangle_select(GLContext *c, |
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| 297 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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| 298 | |
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| 299 | /* matrix.c */ |
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| 300 | void gl_print_matrix(const float *m); |
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| 301 | /* |
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| 302 | void glopLoadIdentity(GLContext *c,GLParam *p); |
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| 303 | void glopTranslate(GLContext *c,GLParam *p);*/ |
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| 304 | |
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| 305 | /* light.c */ |
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| 306 | void gl_add_select(GLContext *c,unsigned int zmin,unsigned int zmax); |
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| 307 | void gl_enable_disable_light(GLContext *c,int light,int v); |
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| 308 | void gl_shade_vertex(GLContext *c,GLVertex *v); |
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| 309 | |
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| 310 | void glInitTextures(GLContext *c); |
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| 311 | void glEndTextures(GLContext *c); |
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| 312 | GLTexture *alloc_texture(GLContext *c,int h); |
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| 313 | |
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| 314 | /* image_util.c */ |
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| 315 | void gl_convertRGB_to_5R6G5B(unsigned short *pixmap,unsigned char *rgb, |
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| 316 | int xsize,int ysize); |
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| 317 | void gl_convertRGB_to_8A8R8G8B(unsigned int *pixmap, unsigned char *rgb, |
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| 318 | int xsize, int ysize); |
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| 319 | void gl_resizeImage(unsigned char *dest,int xsize_dest,int ysize_dest, |
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| 320 | unsigned char *src,int xsize_src,int ysize_src); |
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| 321 | void gl_resizeImageNoInterpolate(unsigned char *dest,int xsize_dest,int ysize_dest, |
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| 322 | unsigned char *src,int xsize_src,int ysize_src); |
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| 323 | |
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| 324 | GLContext *gl_get_context(void); |
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| 325 | |
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| 326 | void gl_fatal_error(char *format, ...); |
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| 327 | |
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| 328 | |
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| 329 | /* specular buffer "api" */ |
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| 330 | GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i, |
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| 331 | const float shininess); |
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| 332 | |
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| 333 | #ifdef __BEOS__ |
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| 334 | void dprintf(const char *, ...); |
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| 335 | |
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| 336 | #else /* !BEOS */ |
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| 337 | |
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| 338 | #ifdef DEBUG |
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| 339 | |
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| 340 | #define dprintf(format, args...) \ |
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| 341 | fprintf(stderr,"In '%s': " format "\n",__FUNCTION__, ##args); |
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| 342 | |
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| 343 | #else |
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| 344 | |
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| 345 | #define dprintf(format, args...) |
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| 346 | |
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| 347 | #endif |
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| 348 | #endif /* !BEOS */ |
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| 349 | |
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| 350 | /* glopXXX functions */ |
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| 351 | |
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| 352 | #define ADD_OP(a,b,c) void glop ## a (GLContext *,GLParam *); |
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| 353 | #include "opinfo.h" |
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| 354 | |
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| 355 | /* this clip epsilon is needed to avoid some rounding errors after |
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| 356 | several clipping stages */ |
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| 357 | |
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| 358 | #define CLIP_EPSILON (1E-5) |
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| 359 | |
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| 360 | static inline int gl_clipcode(float x,float y,float z,float w1) |
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| 361 | { |
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| 362 | float w; |
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| 363 | |
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| 364 | w=w1 * (1.0 + CLIP_EPSILON); |
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| 365 | return (x<-w) | |
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| 366 | ((x>w)<<1) | |
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| 367 | ((y<-w)<<2) | |
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| 368 | ((y>w)<<3) | |
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| 369 | ((z<-w)<<4) | |
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| 370 | ((z>w)<<5) ; |
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| 371 | } |
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| 372 | |
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| 373 | #endif /* _tgl_zgl_h_ */ |
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