1 | #ifndef _tgl_zgl_h_ |
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2 | #define _tgl_zgl_h_ |
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3 | |
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4 | #include <stdlib.h> |
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5 | #include <stdio.h> |
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6 | #include <string.h> |
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7 | #include <math.h> |
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8 | #include <assert.h> |
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9 | #include <GL/gl.h> |
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10 | #include "zbuffer.h" |
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11 | #include "zmath.h" |
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12 | #include "zfeatures.h" |
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13 | |
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14 | #define DEBUG |
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15 | /* #define NDEBUG */ |
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16 | |
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17 | enum { |
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18 | |
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19 | #define ADD_OP(a,b,c) OP_ ## a , |
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20 | |
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21 | #include "opinfo.h" |
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22 | |
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23 | }; |
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24 | |
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25 | /* initially # of allocated GLVertexes (will grow when necessary) */ |
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26 | #define POLYGON_MAX_VERTEX 16 |
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27 | |
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28 | /* Max # of specular light pow buffers */ |
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29 | #define MAX_SPECULAR_BUFFERS 8 |
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30 | /* # of entries in specular buffer */ |
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31 | #define SPECULAR_BUFFER_SIZE 1024 |
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32 | /* specular buffer granularity */ |
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33 | #define SPECULAR_BUFFER_RESOLUTION 1024 |
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34 | |
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35 | |
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36 | #define MAX_MODELVIEW_STACK_DEPTH 32 |
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37 | #define MAX_PROJECTION_STACK_DEPTH 8 |
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38 | #define MAX_TEXTURE_STACK_DEPTH 8 |
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39 | #define MAX_NAME_STACK_DEPTH 64 |
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40 | #define MAX_TEXTURE_LEVELS 11 |
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41 | #define MAX_LIGHTS 16 |
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42 | |
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43 | #define VERTEX_HASH_SIZE 1031 |
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44 | |
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45 | #define MAX_DISPLAY_LISTS 1024 |
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46 | #define OP_BUFFER_MAX_SIZE 512 |
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47 | |
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48 | #define TGL_OFFSET_FILL 0x1 |
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49 | #define TGL_OFFSET_LINE 0x2 |
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50 | #define TGL_OFFSET_POINT 0x4 |
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51 | |
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52 | typedef struct GLSpecBuf { |
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53 | int shininess_i; |
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54 | int last_used; |
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55 | float buf[SPECULAR_BUFFER_SIZE+1]; |
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56 | struct GLSpecBuf *next; |
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57 | } GLSpecBuf; |
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58 | |
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59 | typedef struct GLLight { |
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60 | V4 ambient; |
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61 | V4 diffuse; |
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62 | V4 specular; |
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63 | V4 position; |
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64 | V3 spot_direction; |
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65 | float spot_exponent; |
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66 | float spot_cutoff; |
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67 | float attenuation[3]; |
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68 | /* precomputed values */ |
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69 | float cos_spot_cutoff; |
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70 | V3 norm_spot_direction; |
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71 | V3 norm_position; |
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72 | /* we use a linked list to know which are the enabled lights */ |
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73 | int enabled; |
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74 | struct GLLight *next,*prev; |
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75 | } GLLight; |
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76 | |
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77 | typedef struct GLMaterial { |
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78 | V4 emission; |
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79 | V4 ambient; |
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80 | V4 diffuse; |
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81 | V4 specular; |
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82 | float shininess; |
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83 | |
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84 | /* computed values */ |
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85 | int shininess_i; |
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86 | int do_specular; |
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87 | } GLMaterial; |
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88 | |
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89 | |
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90 | typedef struct GLViewport { |
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91 | int xmin,ymin,xsize,ysize; |
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92 | V3 scale; |
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93 | V3 trans; |
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94 | int updated; |
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95 | } GLViewport; |
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96 | |
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97 | typedef union { |
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98 | int op; |
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99 | float f; |
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100 | int i; |
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101 | unsigned int ui; |
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102 | void *p; |
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103 | } GLParam; |
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104 | |
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105 | typedef struct GLParamBuffer { |
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106 | GLParam ops[OP_BUFFER_MAX_SIZE]; |
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107 | struct GLParamBuffer *next; |
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108 | } GLParamBuffer; |
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109 | |
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110 | typedef struct GLList { |
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111 | GLParamBuffer *first_op_buffer; |
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112 | /* TODO: extensions for an hash table or a better allocating scheme */ |
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113 | } GLList; |
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114 | |
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115 | typedef struct GLVertex { |
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116 | int edge_flag; |
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117 | V3 normal; |
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118 | V4 coord; |
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119 | V4 tex_coord; |
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120 | V4 color; |
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121 | |
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122 | /* computed values */ |
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123 | V4 ec; /* eye coordinates */ |
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124 | V4 pc; /* coordinates in the normalized volume */ |
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125 | int clip_code; /* clip code */ |
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126 | ZBufferPoint zp; /* integer coordinates for the rasterization */ |
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127 | } GLVertex; |
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128 | |
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129 | typedef struct GLImage { |
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130 | void *pixmap; |
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131 | int xsize,ysize; |
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132 | } GLImage; |
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133 | |
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134 | /* textures */ |
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135 | |
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136 | #define TEXTURE_HASH_TABLE_SIZE 256 |
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137 | |
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138 | typedef struct GLTexture { |
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139 | GLImage images[MAX_TEXTURE_LEVELS]; |
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140 | int handle; |
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141 | struct GLTexture *next,*prev; |
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142 | } GLTexture; |
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143 | |
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144 | |
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145 | /* shared state */ |
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146 | |
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147 | typedef struct GLSharedState { |
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148 | GLList **lists; |
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149 | GLTexture **texture_hash_table; |
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150 | } GLSharedState; |
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151 | |
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152 | struct GLContext; |
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153 | |
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154 | typedef void (*gl_draw_triangle_func)(struct GLContext *c, |
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155 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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156 | |
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157 | /* display context */ |
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158 | |
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159 | typedef struct GLContext { |
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160 | /* Z buffer */ |
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161 | ZBuffer *zb; |
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162 | |
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163 | /* lights */ |
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164 | GLLight lights[MAX_LIGHTS]; |
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165 | GLLight *first_light; |
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166 | V4 ambient_light_model; |
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167 | int local_light_model; |
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168 | int lighting_enabled; |
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169 | int light_model_two_side; |
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170 | |
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171 | /* materials */ |
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172 | GLMaterial materials[2]; |
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173 | int color_material_enabled; |
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174 | int current_color_material_mode; |
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175 | int current_color_material_type; |
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176 | |
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177 | /* textures */ |
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178 | GLTexture *current_texture; |
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179 | int texture_2d_enabled; |
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180 | |
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181 | /* shared state */ |
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182 | GLSharedState shared_state; |
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183 | |
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184 | /* current list */ |
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185 | GLParamBuffer *current_op_buffer; |
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186 | int current_op_buffer_index; |
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187 | int exec_flag,compile_flag,print_flag; |
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188 | |
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189 | /* matrix */ |
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190 | |
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191 | int matrix_mode; |
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192 | M4 *matrix_stack[3]; |
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193 | M4 *matrix_stack_ptr[3]; |
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194 | int matrix_stack_depth_max[3]; |
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195 | |
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196 | M4 matrix_model_view_inv; |
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197 | M4 matrix_model_projection; |
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198 | int matrix_model_projection_updated; |
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199 | int matrix_model_projection_no_w_transform; |
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200 | int apply_texture_matrix; |
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201 | |
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202 | /* viewport */ |
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203 | GLViewport viewport; |
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204 | |
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205 | /* current state */ |
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206 | int polygon_mode_back; |
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207 | int polygon_mode_front; |
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208 | |
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209 | int current_front_face; |
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210 | int current_shade_model; |
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211 | int current_cull_face; |
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212 | int cull_face_enabled; |
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213 | int normalize_enabled; |
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214 | gl_draw_triangle_func draw_triangle_front,draw_triangle_back; |
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215 | |
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216 | /* selection */ |
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217 | int render_mode; |
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218 | unsigned int *select_buffer; |
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219 | int select_size; |
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220 | unsigned int *select_ptr,*select_hit; |
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221 | int select_overflow; |
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222 | int select_hits; |
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223 | |
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224 | /* names */ |
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225 | unsigned int name_stack[MAX_NAME_STACK_DEPTH]; |
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226 | int name_stack_size; |
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227 | |
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228 | /* clear */ |
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229 | float clear_depth; |
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230 | V4 clear_color; |
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231 | |
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232 | /* current vertex state */ |
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233 | V4 current_color; |
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234 | unsigned int longcurrent_color[3]; /* precomputed integer color */ |
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235 | V4 current_normal; |
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236 | V4 current_tex_coord; |
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237 | int current_edge_flag; |
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238 | |
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239 | /* glBegin / glEnd */ |
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240 | int in_begin; |
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241 | int begin_type; |
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242 | int vertex_n,vertex_cnt; |
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243 | int vertex_max; |
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244 | GLVertex *vertex; |
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245 | |
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246 | /* opengl 1.1 arrays */ |
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247 | float *vertex_array; |
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248 | int vertex_array_size; |
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249 | int vertex_array_stride; |
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250 | float *normal_array; |
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251 | int normal_array_stride; |
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252 | float *color_array; |
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253 | int color_array_size; |
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254 | int color_array_stride; |
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255 | float *texcoord_array; |
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256 | int texcoord_array_size; |
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257 | int texcoord_array_stride; |
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258 | int client_states; |
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259 | |
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260 | /* opengl 1.1 polygon offset */ |
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261 | float offset_factor; |
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262 | float offset_units; |
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263 | int offset_states; |
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264 | |
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265 | /* specular buffer. could probably be shared between contexts, |
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266 | but that wouldn't be 100% thread safe */ |
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267 | GLSpecBuf *specbuf_first; |
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268 | int specbuf_used_counter; |
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269 | int specbuf_num_buffers; |
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270 | |
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271 | /* opaque structure for user's use */ |
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272 | void *opaque; |
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273 | /* resize viewport function */ |
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274 | int (*gl_resize_viewport)(struct GLContext *c,int *xsize,int *ysize); |
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275 | |
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276 | /* depth test */ |
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277 | int depth_test; |
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278 | } GLContext; |
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279 | |
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280 | extern GLContext *gl_ctx; |
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281 | |
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282 | void gl_add_op(GLParam *p); |
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283 | |
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284 | /* clip.c */ |
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285 | void gl_transform_to_viewport(GLContext *c,GLVertex *v); |
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286 | void gl_draw_triangle(GLContext *c,GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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287 | void gl_draw_line(GLContext *c,GLVertex *p0,GLVertex *p1); |
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288 | void gl_draw_point(GLContext *c,GLVertex *p0); |
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289 | |
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290 | void gl_draw_triangle_point(GLContext *c, |
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291 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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292 | void gl_draw_triangle_line(GLContext *c, |
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293 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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294 | void gl_draw_triangle_fill(GLContext *c, |
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295 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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296 | void gl_draw_triangle_select(GLContext *c, |
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297 | GLVertex *p0,GLVertex *p1,GLVertex *p2); |
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298 | |
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299 | /* matrix.c */ |
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300 | void gl_print_matrix(const float *m); |
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301 | /* |
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302 | void glopLoadIdentity(GLContext *c,GLParam *p); |
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303 | void glopTranslate(GLContext *c,GLParam *p);*/ |
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304 | |
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305 | /* light.c */ |
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306 | void gl_add_select(GLContext *c,unsigned int zmin,unsigned int zmax); |
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307 | void gl_enable_disable_light(GLContext *c,int light,int v); |
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308 | void gl_shade_vertex(GLContext *c,GLVertex *v); |
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309 | |
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310 | void glInitTextures(GLContext *c); |
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311 | void glEndTextures(GLContext *c); |
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312 | GLTexture *alloc_texture(GLContext *c,int h); |
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313 | |
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314 | /* image_util.c */ |
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315 | void gl_convertRGB_to_5R6G5B(unsigned short *pixmap,unsigned char *rgb, |
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316 | int xsize,int ysize); |
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317 | void gl_convertRGB_to_8A8R8G8B(unsigned int *pixmap, unsigned char *rgb, |
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318 | int xsize, int ysize); |
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319 | void gl_resizeImage(unsigned char *dest,int xsize_dest,int ysize_dest, |
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320 | unsigned char *src,int xsize_src,int ysize_src); |
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321 | void gl_resizeImageNoInterpolate(unsigned char *dest,int xsize_dest,int ysize_dest, |
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322 | unsigned char *src,int xsize_src,int ysize_src); |
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323 | |
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324 | GLContext *gl_get_context(void); |
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325 | |
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326 | void gl_fatal_error(char *format, ...); |
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327 | |
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328 | |
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329 | /* specular buffer "api" */ |
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330 | GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i, |
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331 | const float shininess); |
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332 | |
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333 | #ifdef __BEOS__ |
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334 | void dprintf(const char *, ...); |
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335 | |
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336 | #else /* !BEOS */ |
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337 | |
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338 | #ifdef DEBUG |
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339 | |
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340 | #define dprintf(format, args...) \ |
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341 | fprintf(stderr,"In '%s': " format "\n",__FUNCTION__, ##args); |
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342 | |
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343 | #else |
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344 | |
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345 | #define dprintf(format, args...) |
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346 | |
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347 | #endif |
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348 | #endif /* !BEOS */ |
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349 | |
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350 | /* glopXXX functions */ |
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351 | |
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352 | #define ADD_OP(a,b,c) void glop ## a (GLContext *,GLParam *); |
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353 | #include "opinfo.h" |
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354 | |
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355 | /* this clip epsilon is needed to avoid some rounding errors after |
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356 | several clipping stages */ |
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357 | |
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358 | #define CLIP_EPSILON (1E-5) |
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359 | |
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360 | static inline int gl_clipcode(float x,float y,float z,float w1) |
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361 | { |
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362 | float w; |
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363 | |
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364 | w=w1 * (1.0 + CLIP_EPSILON); |
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365 | return (x<-w) | |
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366 | ((x>w)<<1) | |
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367 | ((y<-w)<<2) | |
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368 | ((y>w)<<3) | |
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369 | ((z<-w)<<4) | |
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370 | ((z>w)<<5) ; |
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371 | } |
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372 | |
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373 | #endif /* _tgl_zgl_h_ */ |
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