[1] | 1 | #include <stdlib.h> |
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| 2 | #include "zbuffer.h" |
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| 3 | |
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| 4 | #define ZCMP(z,zpix) ((z) >= (zpix)) |
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| 5 | |
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| 6 | void ZB_fillTriangleFlat(ZBuffer *zb, |
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| 7 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
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| 8 | { |
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| 9 | #if TGL_FEATURE_RENDER_BITS == 24 |
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| 10 | unsigned char colorR, colorG, colorB; |
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| 11 | #else |
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| 12 | int color; |
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| 13 | #endif |
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| 14 | |
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| 15 | #define INTERP_Z |
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| 16 | |
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| 17 | #if TGL_FEATURE_RENDER_BITS == 24 |
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| 18 | |
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| 19 | #define DRAW_INIT() \ |
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| 20 | { \ |
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| 21 | colorR=p2->r>>8; \ |
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| 22 | colorG=p2->g>>8; \ |
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| 23 | colorB=p2->b>>8; \ |
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| 24 | } |
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| 25 | |
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| 26 | #define PUT_PIXEL(_a) \ |
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| 27 | { \ |
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| 28 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 29 | if (ZCMP(zz,pz[_a])) { \ |
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| 30 | pp[3 * _a]=colorR;\ |
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| 31 | pp[3 * _a + 1]=colorG;\ |
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| 32 | pp[3 * _a + 2]=colorB;\ |
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| 33 | pz[_a]=zz; \ |
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| 34 | }\ |
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| 35 | z+=dzdx; \ |
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| 36 | } |
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| 37 | |
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| 38 | #else |
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| 39 | |
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| 40 | #define DRAW_INIT() \ |
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| 41 | { \ |
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| 42 | color=RGB_TO_PIXEL(p2->r,p2->g,p2->b); \ |
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| 43 | } |
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| 44 | |
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| 45 | #define PUT_PIXEL(_a) \ |
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| 46 | { \ |
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| 47 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 48 | if (ZCMP(zz,pz[_a])) { \ |
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| 49 | pp[_a]=color; \ |
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| 50 | pz[_a]=zz; \ |
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| 51 | } \ |
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| 52 | z+=dzdx; \ |
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| 53 | } |
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| 54 | #endif /* TGL_FEATURE_RENDER_BITS == 24 */ |
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| 55 | |
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| 56 | #include "ztriangle.h" |
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| 57 | } |
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| 58 | |
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| 59 | /* |
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| 60 | * Smooth filled triangle. |
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| 61 | * The code below is very tricky :) |
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| 62 | */ |
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| 63 | |
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| 64 | void ZB_fillTriangleSmooth(ZBuffer *zb, |
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| 65 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
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| 66 | { |
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| 67 | #if TGL_FEATURE_RENDER_BITS == 16 |
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| 68 | int _drgbdx; |
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| 69 | #endif |
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| 70 | |
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| 71 | #define INTERP_Z |
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| 72 | #define INTERP_RGB |
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| 73 | |
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| 74 | #define SAR_RND_TO_ZERO(v,n) (v / (1<<n)) |
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| 75 | |
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| 76 | #if TGL_FEATURE_RENDER_BITS == 24 |
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| 77 | |
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| 78 | #define DRAW_INIT() \ |
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| 79 | { \ |
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| 80 | } |
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| 81 | |
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| 82 | #define PUT_PIXEL(_a) \ |
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| 83 | { \ |
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| 84 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 85 | if (ZCMP(zz,pz[_a])) { \ |
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| 86 | pp[3 * _a]=or1 >> 8;\ |
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| 87 | pp[3 * _a + 1]=og1 >> 8;\ |
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| 88 | pp[3 * _a + 2]=ob1 >> 8;\ |
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| 89 | pz[_a]=zz; \ |
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| 90 | }\ |
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| 91 | z+=dzdx; \ |
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| 92 | og1+=dgdx; \ |
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| 93 | or1+=drdx; \ |
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| 94 | ob1+=dbdx; \ |
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| 95 | } |
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| 96 | |
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| 97 | #elif TGL_FEATURE_RENDER_BITS == 16 |
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| 98 | |
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| 99 | #define DRAW_INIT() \ |
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| 100 | { \ |
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| 101 | _drgbdx=(SAR_RND_TO_ZERO(drdx,6) << 22) & 0xFFC00000; \ |
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| 102 | _drgbdx|=SAR_RND_TO_ZERO(dgdx,5) & 0x000007FF; \ |
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| 103 | _drgbdx|=(SAR_RND_TO_ZERO(dbdx,7) << 12) & 0x001FF000; \ |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | #define PUT_PIXEL(_a) \ |
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| 108 | { \ |
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| 109 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 110 | if (ZCMP(zz,pz[_a])) { \ |
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| 111 | tmp=rgb & 0xF81F07E0; \ |
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| 112 | pp[_a]=tmp | (tmp >> 16); \ |
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| 113 | pz[_a]=zz; \ |
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| 114 | } \ |
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| 115 | z+=dzdx; \ |
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| 116 | rgb=(rgb+drgbdx) & ( ~ 0x00200800); \ |
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| 117 | } |
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| 118 | |
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| 119 | #define DRAW_LINE() \ |
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| 120 | { \ |
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| 121 | register unsigned short *pz; \ |
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| 122 | register PIXEL *pp; \ |
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| 123 | register unsigned int tmp,z,zz,rgb,drgbdx; \ |
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| 124 | register int n; \ |
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| 125 | n=(x2 >> 16) - x1; \ |
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| 126 | pp=pp1+x1; \ |
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| 127 | pz=pz1+x1; \ |
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| 128 | z=z1; \ |
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| 129 | rgb=(r1 << 16) & 0xFFC00000; \ |
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| 130 | rgb|=(g1 >> 5) & 0x000007FF; \ |
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| 131 | rgb|=(b1 << 5) & 0x001FF000; \ |
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| 132 | drgbdx=_drgbdx; \ |
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| 133 | while (n>=3) { \ |
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| 134 | PUT_PIXEL(0); \ |
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| 135 | PUT_PIXEL(1); \ |
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| 136 | PUT_PIXEL(2); \ |
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| 137 | PUT_PIXEL(3); \ |
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| 138 | pz+=4; \ |
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| 139 | pp+=4; \ |
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| 140 | n-=4; \ |
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| 141 | } \ |
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| 142 | while (n>=0) { \ |
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| 143 | PUT_PIXEL(0); \ |
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| 144 | pz+=1; \ |
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| 145 | pp+=1; \ |
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| 146 | n-=1; \ |
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| 147 | } \ |
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| 148 | } |
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| 149 | |
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| 150 | #else |
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| 151 | |
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| 152 | #define DRAW_INIT() \ |
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| 153 | { \ |
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| 154 | } |
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| 155 | |
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| 156 | #define PUT_PIXEL(_a) \ |
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| 157 | { \ |
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| 158 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 159 | if (ZCMP(zz,pz[_a])) { \ |
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| 160 | pp[_a] = RGB_TO_PIXEL(or1, og1, ob1);\ |
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| 161 | pz[_a]=zz; \ |
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| 162 | }\ |
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| 163 | z+=dzdx; \ |
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| 164 | og1+=dgdx; \ |
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| 165 | or1+=drdx; \ |
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| 166 | ob1+=dbdx; \ |
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| 167 | } |
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| 168 | |
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| 169 | #endif /* TGL_FEATURE_RENDER_BITS */ |
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| 170 | |
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| 171 | #include "ztriangle.h" |
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| 172 | } |
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| 173 | |
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| 174 | void ZB_setTexture(ZBuffer *zb,PIXEL *texture) |
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| 175 | { |
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| 176 | zb->current_texture=texture; |
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| 177 | } |
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| 178 | |
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| 179 | void ZB_fillTriangleMapping(ZBuffer *zb, |
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| 180 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
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| 181 | { |
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| 182 | PIXEL *texture; |
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| 183 | |
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| 184 | #define INTERP_Z |
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| 185 | #define INTERP_ST |
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| 186 | |
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| 187 | #define DRAW_INIT() \ |
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| 188 | { \ |
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| 189 | texture=zb->current_texture; \ |
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| 190 | } |
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| 191 | |
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| 192 | #if TGL_FEATURE_RENDER_BITS == 24 |
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| 193 | |
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| 194 | #define PUT_PIXEL(_a) \ |
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| 195 | { \ |
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| 196 | unsigned char *ptr;\ |
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| 197 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 198 | if (ZCMP(zz,pz[_a])) { \ |
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| 199 | ptr = texture + (((t & 0x3FC00000) | s) >> 14) * 3; \ |
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| 200 | pp[3 * _a]= ptr[0];\ |
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| 201 | pp[3 * _a + 1]= ptr[1];\ |
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| 202 | pp[3 * _a + 2]= ptr[2];\ |
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| 203 | pz[_a]=zz; \ |
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| 204 | } \ |
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| 205 | z+=dzdx; \ |
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| 206 | s+=dsdx; \ |
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| 207 | t+=dtdx; \ |
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| 208 | } |
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| 209 | |
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| 210 | #else |
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| 211 | |
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| 212 | #define PUT_PIXEL(_a) \ |
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| 213 | { \ |
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| 214 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 215 | if (ZCMP(zz,pz[_a])) { \ |
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| 216 | pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \ |
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| 217 | pz[_a]=zz; \ |
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| 218 | } \ |
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| 219 | z+=dzdx; \ |
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| 220 | s+=dsdx; \ |
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| 221 | t+=dtdx; \ |
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| 222 | } |
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| 223 | |
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| 224 | #endif |
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| 225 | |
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| 226 | #include "ztriangle.h" |
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| 227 | } |
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| 228 | |
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| 229 | /* |
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| 230 | * Texture mapping with perspective correction. |
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| 231 | * We use the gradient method to make less divisions. |
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| 232 | * TODO: pipeline the division |
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| 233 | */ |
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| 234 | #if 1 |
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| 235 | |
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| 236 | void ZB_fillTriangleMappingPerspective(ZBuffer *zb, |
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| 237 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
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| 238 | { |
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| 239 | PIXEL *texture; |
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| 240 | float fdzdx,fndzdx,ndszdx,ndtzdx; |
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| 241 | |
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| 242 | #define INTERP_Z |
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| 243 | #define INTERP_STZ |
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| 244 | |
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| 245 | #define NB_INTERP 8 |
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| 246 | |
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| 247 | #define DRAW_INIT() \ |
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| 248 | { \ |
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| 249 | texture=zb->current_texture;\ |
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| 250 | fdzdx=(float)dzdx;\ |
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| 251 | fndzdx=NB_INTERP * fdzdx;\ |
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| 252 | ndszdx=NB_INTERP * dszdx;\ |
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| 253 | ndtzdx=NB_INTERP * dtzdx;\ |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | #if TGL_FEATURE_RENDER_BITS == 24 |
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| 258 | |
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| 259 | #define PUT_PIXEL(_a) \ |
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| 260 | { \ |
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| 261 | unsigned char *ptr;\ |
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| 262 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 263 | if (ZCMP(zz,pz[_a])) { \ |
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| 264 | ptr = texture + (((t & 0x3FC00000) | (s & 0x003FC000)) >> 14) * 3;\ |
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| 265 | pp[3 * _a]= ptr[0];\ |
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| 266 | pp[3 * _a + 1]= ptr[1];\ |
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| 267 | pp[3 * _a + 2]= ptr[2];\ |
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| 268 | pz[_a]=zz; \ |
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| 269 | } \ |
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| 270 | z+=dzdx; \ |
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| 271 | s+=dsdx; \ |
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| 272 | t+=dtdx; \ |
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| 273 | } |
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| 274 | |
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| 275 | #else |
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| 276 | |
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| 277 | #define PUT_PIXEL(_a) \ |
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| 278 | { \ |
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| 279 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 280 | if (ZCMP(zz,pz[_a])) { \ |
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| 281 | pp[_a]=*(PIXEL *)((char *)texture+ \ |
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| 282 | (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));\ |
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| 283 | pz[_a]=zz; \ |
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| 284 | } \ |
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| 285 | z+=dzdx; \ |
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| 286 | s+=dsdx; \ |
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| 287 | t+=dtdx; \ |
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| 288 | } |
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| 289 | |
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| 290 | #endif |
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| 291 | |
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| 292 | #define DRAW_LINE() \ |
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| 293 | { \ |
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| 294 | register unsigned short *pz; \ |
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| 295 | register PIXEL *pp; \ |
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| 296 | register unsigned int s,t,z,zz; \ |
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| 297 | register int n,dsdx,dtdx; \ |
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| 298 | float sz,tz,fz,zinv; \ |
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| 299 | n=(x2>>16)-x1; \ |
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| 300 | fz=(float)z1;\ |
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| 301 | zinv=1.0 / fz;\ |
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| 302 | pp=(PIXEL *)((char *)pp1 + x1 * PSZB); \ |
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| 303 | pz=pz1+x1; \ |
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| 304 | z=z1; \ |
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| 305 | sz=sz1;\ |
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| 306 | tz=tz1;\ |
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| 307 | while (n>=(NB_INTERP-1)) { \ |
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| 308 | {\ |
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| 309 | float ss,tt;\ |
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| 310 | ss=(sz * zinv);\ |
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| 311 | tt=(tz * zinv);\ |
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| 312 | s=(int) ss;\ |
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| 313 | t=(int) tt;\ |
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| 314 | dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\ |
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| 315 | dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\ |
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| 316 | fz+=fndzdx;\ |
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| 317 | zinv=1.0 / fz;\ |
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| 318 | }\ |
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| 319 | PUT_PIXEL(0); \ |
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| 320 | PUT_PIXEL(1); \ |
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| 321 | PUT_PIXEL(2); \ |
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| 322 | PUT_PIXEL(3); \ |
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| 323 | PUT_PIXEL(4); \ |
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| 324 | PUT_PIXEL(5); \ |
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| 325 | PUT_PIXEL(6); \ |
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| 326 | PUT_PIXEL(7); \ |
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| 327 | pz+=NB_INTERP; \ |
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| 328 | pp=(PIXEL *)((char *)pp + NB_INTERP * PSZB);\ |
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| 329 | n-=NB_INTERP; \ |
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| 330 | sz+=ndszdx;\ |
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| 331 | tz+=ndtzdx;\ |
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| 332 | } \ |
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| 333 | {\ |
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| 334 | float ss,tt;\ |
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| 335 | ss=(sz * zinv);\ |
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| 336 | tt=(tz * zinv);\ |
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| 337 | s=(int) ss;\ |
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| 338 | t=(int) tt;\ |
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| 339 | dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\ |
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| 340 | dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\ |
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| 341 | }\ |
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| 342 | while (n>=0) { \ |
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| 343 | PUT_PIXEL(0); \ |
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| 344 | pz+=1; \ |
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| 345 | pp=(PIXEL *)((char *)pp + PSZB);\ |
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| 346 | n-=1; \ |
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| 347 | } \ |
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| 348 | } |
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| 349 | |
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| 350 | #include "ztriangle.h" |
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| 351 | } |
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| 352 | |
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| 353 | #endif |
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| 354 | |
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| 355 | #if 0 |
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| 356 | |
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| 357 | /* slow but exact version (only there for reference, incorrect for 24 |
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| 358 | bits) */ |
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| 359 | |
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| 360 | void ZB_fillTriangleMappingPerspective(ZBuffer *zb, |
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| 361 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
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| 362 | { |
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| 363 | PIXEL *texture; |
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| 364 | |
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| 365 | #define INTERP_Z |
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| 366 | #define INTERP_STZ |
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| 367 | |
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| 368 | #define DRAW_INIT() \ |
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| 369 | { \ |
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| 370 | texture=zb->current_texture; \ |
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| 371 | } |
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| 372 | |
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| 373 | #define PUT_PIXEL(_a) \ |
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| 374 | { \ |
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| 375 | float zinv; \ |
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| 376 | int s,t; \ |
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| 377 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
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| 378 | if (ZCMP(zz,pz[_a])) { \ |
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| 379 | zinv= 1.0 / (float) z; \ |
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| 380 | s= (int) (sz * zinv); \ |
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| 381 | t= (int) (tz * zinv); \ |
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| 382 | pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \ |
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| 383 | pz[_a]=zz; \ |
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| 384 | } \ |
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| 385 | z+=dzdx; \ |
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| 386 | sz+=dszdx; \ |
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| 387 | tz+=dtzdx; \ |
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| 388 | } |
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| 389 | |
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| 390 | #include "ztriangle.h" |
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| 391 | } |
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| 392 | |
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| 393 | |
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| 394 | #endif |
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