1 | #include <stdlib.h> |
---|
2 | #include "zbuffer.h" |
---|
3 | |
---|
4 | #define ZCMP(z,zpix) ((z) >= (zpix)) |
---|
5 | |
---|
6 | void ZB_fillTriangleFlat(ZBuffer *zb, |
---|
7 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
---|
8 | { |
---|
9 | #if TGL_FEATURE_RENDER_BITS == 24 |
---|
10 | unsigned char colorR, colorG, colorB; |
---|
11 | #else |
---|
12 | int color; |
---|
13 | #endif |
---|
14 | |
---|
15 | #define INTERP_Z |
---|
16 | |
---|
17 | #if TGL_FEATURE_RENDER_BITS == 24 |
---|
18 | |
---|
19 | #define DRAW_INIT() \ |
---|
20 | { \ |
---|
21 | colorR=p2->r>>8; \ |
---|
22 | colorG=p2->g>>8; \ |
---|
23 | colorB=p2->b>>8; \ |
---|
24 | } |
---|
25 | |
---|
26 | #define PUT_PIXEL(_a) \ |
---|
27 | { \ |
---|
28 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
29 | if (ZCMP(zz,pz[_a])) { \ |
---|
30 | pp[3 * _a]=colorR;\ |
---|
31 | pp[3 * _a + 1]=colorG;\ |
---|
32 | pp[3 * _a + 2]=colorB;\ |
---|
33 | pz[_a]=zz; \ |
---|
34 | }\ |
---|
35 | z+=dzdx; \ |
---|
36 | } |
---|
37 | |
---|
38 | #else |
---|
39 | |
---|
40 | #define DRAW_INIT() \ |
---|
41 | { \ |
---|
42 | color=RGB_TO_PIXEL(p2->r,p2->g,p2->b); \ |
---|
43 | } |
---|
44 | |
---|
45 | #define PUT_PIXEL(_a) \ |
---|
46 | { \ |
---|
47 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
48 | if (ZCMP(zz,pz[_a])) { \ |
---|
49 | pp[_a]=color; \ |
---|
50 | pz[_a]=zz; \ |
---|
51 | } \ |
---|
52 | z+=dzdx; \ |
---|
53 | } |
---|
54 | #endif /* TGL_FEATURE_RENDER_BITS == 24 */ |
---|
55 | |
---|
56 | #include "ztriangle.h" |
---|
57 | } |
---|
58 | |
---|
59 | /* |
---|
60 | * Smooth filled triangle. |
---|
61 | * The code below is very tricky :) |
---|
62 | */ |
---|
63 | |
---|
64 | void ZB_fillTriangleSmooth(ZBuffer *zb, |
---|
65 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
---|
66 | { |
---|
67 | #if TGL_FEATURE_RENDER_BITS == 16 |
---|
68 | int _drgbdx; |
---|
69 | #endif |
---|
70 | |
---|
71 | #define INTERP_Z |
---|
72 | #define INTERP_RGB |
---|
73 | |
---|
74 | #define SAR_RND_TO_ZERO(v,n) (v / (1<<n)) |
---|
75 | |
---|
76 | #if TGL_FEATURE_RENDER_BITS == 24 |
---|
77 | |
---|
78 | #define DRAW_INIT() \ |
---|
79 | { \ |
---|
80 | } |
---|
81 | |
---|
82 | #define PUT_PIXEL(_a) \ |
---|
83 | { \ |
---|
84 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
85 | if (ZCMP(zz,pz[_a])) { \ |
---|
86 | pp[3 * _a]=or1 >> 8;\ |
---|
87 | pp[3 * _a + 1]=og1 >> 8;\ |
---|
88 | pp[3 * _a + 2]=ob1 >> 8;\ |
---|
89 | pz[_a]=zz; \ |
---|
90 | }\ |
---|
91 | z+=dzdx; \ |
---|
92 | og1+=dgdx; \ |
---|
93 | or1+=drdx; \ |
---|
94 | ob1+=dbdx; \ |
---|
95 | } |
---|
96 | |
---|
97 | #elif TGL_FEATURE_RENDER_BITS == 16 |
---|
98 | |
---|
99 | #define DRAW_INIT() \ |
---|
100 | { \ |
---|
101 | _drgbdx=(SAR_RND_TO_ZERO(drdx,6) << 22) & 0xFFC00000; \ |
---|
102 | _drgbdx|=SAR_RND_TO_ZERO(dgdx,5) & 0x000007FF; \ |
---|
103 | _drgbdx|=(SAR_RND_TO_ZERO(dbdx,7) << 12) & 0x001FF000; \ |
---|
104 | } |
---|
105 | |
---|
106 | |
---|
107 | #define PUT_PIXEL(_a) \ |
---|
108 | { \ |
---|
109 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
110 | if (ZCMP(zz,pz[_a])) { \ |
---|
111 | tmp=rgb & 0xF81F07E0; \ |
---|
112 | pp[_a]=tmp | (tmp >> 16); \ |
---|
113 | pz[_a]=zz; \ |
---|
114 | } \ |
---|
115 | z+=dzdx; \ |
---|
116 | rgb=(rgb+drgbdx) & ( ~ 0x00200800); \ |
---|
117 | } |
---|
118 | |
---|
119 | #define DRAW_LINE() \ |
---|
120 | { \ |
---|
121 | register unsigned short *pz; \ |
---|
122 | register PIXEL *pp; \ |
---|
123 | register unsigned int tmp,z,zz,rgb,drgbdx; \ |
---|
124 | register int n; \ |
---|
125 | n=(x2 >> 16) - x1; \ |
---|
126 | pp=pp1+x1; \ |
---|
127 | pz=pz1+x1; \ |
---|
128 | z=z1; \ |
---|
129 | rgb=(r1 << 16) & 0xFFC00000; \ |
---|
130 | rgb|=(g1 >> 5) & 0x000007FF; \ |
---|
131 | rgb|=(b1 << 5) & 0x001FF000; \ |
---|
132 | drgbdx=_drgbdx; \ |
---|
133 | while (n>=3) { \ |
---|
134 | PUT_PIXEL(0); \ |
---|
135 | PUT_PIXEL(1); \ |
---|
136 | PUT_PIXEL(2); \ |
---|
137 | PUT_PIXEL(3); \ |
---|
138 | pz+=4; \ |
---|
139 | pp+=4; \ |
---|
140 | n-=4; \ |
---|
141 | } \ |
---|
142 | while (n>=0) { \ |
---|
143 | PUT_PIXEL(0); \ |
---|
144 | pz+=1; \ |
---|
145 | pp+=1; \ |
---|
146 | n-=1; \ |
---|
147 | } \ |
---|
148 | } |
---|
149 | |
---|
150 | #else |
---|
151 | |
---|
152 | #define DRAW_INIT() \ |
---|
153 | { \ |
---|
154 | } |
---|
155 | |
---|
156 | #define PUT_PIXEL(_a) \ |
---|
157 | { \ |
---|
158 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
159 | if (ZCMP(zz,pz[_a])) { \ |
---|
160 | pp[_a] = RGB_TO_PIXEL(or1, og1, ob1);\ |
---|
161 | pz[_a]=zz; \ |
---|
162 | }\ |
---|
163 | z+=dzdx; \ |
---|
164 | og1+=dgdx; \ |
---|
165 | or1+=drdx; \ |
---|
166 | ob1+=dbdx; \ |
---|
167 | } |
---|
168 | |
---|
169 | #endif /* TGL_FEATURE_RENDER_BITS */ |
---|
170 | |
---|
171 | #include "ztriangle.h" |
---|
172 | } |
---|
173 | |
---|
174 | void ZB_setTexture(ZBuffer *zb,PIXEL *texture) |
---|
175 | { |
---|
176 | zb->current_texture=texture; |
---|
177 | } |
---|
178 | |
---|
179 | void ZB_fillTriangleMapping(ZBuffer *zb, |
---|
180 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
---|
181 | { |
---|
182 | PIXEL *texture; |
---|
183 | |
---|
184 | #define INTERP_Z |
---|
185 | #define INTERP_ST |
---|
186 | |
---|
187 | #define DRAW_INIT() \ |
---|
188 | { \ |
---|
189 | texture=zb->current_texture; \ |
---|
190 | } |
---|
191 | |
---|
192 | #if TGL_FEATURE_RENDER_BITS == 24 |
---|
193 | |
---|
194 | #define PUT_PIXEL(_a) \ |
---|
195 | { \ |
---|
196 | unsigned char *ptr;\ |
---|
197 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
198 | if (ZCMP(zz,pz[_a])) { \ |
---|
199 | ptr = texture + (((t & 0x3FC00000) | s) >> 14) * 3; \ |
---|
200 | pp[3 * _a]= ptr[0];\ |
---|
201 | pp[3 * _a + 1]= ptr[1];\ |
---|
202 | pp[3 * _a + 2]= ptr[2];\ |
---|
203 | pz[_a]=zz; \ |
---|
204 | } \ |
---|
205 | z+=dzdx; \ |
---|
206 | s+=dsdx; \ |
---|
207 | t+=dtdx; \ |
---|
208 | } |
---|
209 | |
---|
210 | #else |
---|
211 | |
---|
212 | #define PUT_PIXEL(_a) \ |
---|
213 | { \ |
---|
214 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
215 | if (ZCMP(zz,pz[_a])) { \ |
---|
216 | pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \ |
---|
217 | pz[_a]=zz; \ |
---|
218 | } \ |
---|
219 | z+=dzdx; \ |
---|
220 | s+=dsdx; \ |
---|
221 | t+=dtdx; \ |
---|
222 | } |
---|
223 | |
---|
224 | #endif |
---|
225 | |
---|
226 | #include "ztriangle.h" |
---|
227 | } |
---|
228 | |
---|
229 | /* |
---|
230 | * Texture mapping with perspective correction. |
---|
231 | * We use the gradient method to make less divisions. |
---|
232 | * TODO: pipeline the division |
---|
233 | */ |
---|
234 | #if 1 |
---|
235 | |
---|
236 | void ZB_fillTriangleMappingPerspective(ZBuffer *zb, |
---|
237 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
---|
238 | { |
---|
239 | PIXEL *texture; |
---|
240 | float fdzdx,fndzdx,ndszdx,ndtzdx; |
---|
241 | |
---|
242 | #define INTERP_Z |
---|
243 | #define INTERP_STZ |
---|
244 | |
---|
245 | #define NB_INTERP 8 |
---|
246 | |
---|
247 | #define DRAW_INIT() \ |
---|
248 | { \ |
---|
249 | texture=zb->current_texture;\ |
---|
250 | fdzdx=(float)dzdx;\ |
---|
251 | fndzdx=NB_INTERP * fdzdx;\ |
---|
252 | ndszdx=NB_INTERP * dszdx;\ |
---|
253 | ndtzdx=NB_INTERP * dtzdx;\ |
---|
254 | } |
---|
255 | |
---|
256 | |
---|
257 | #if TGL_FEATURE_RENDER_BITS == 24 |
---|
258 | |
---|
259 | #define PUT_PIXEL(_a) \ |
---|
260 | { \ |
---|
261 | unsigned char *ptr;\ |
---|
262 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
263 | if (ZCMP(zz,pz[_a])) { \ |
---|
264 | ptr = texture + (((t & 0x3FC00000) | (s & 0x003FC000)) >> 14) * 3;\ |
---|
265 | pp[3 * _a]= ptr[0];\ |
---|
266 | pp[3 * _a + 1]= ptr[1];\ |
---|
267 | pp[3 * _a + 2]= ptr[2];\ |
---|
268 | pz[_a]=zz; \ |
---|
269 | } \ |
---|
270 | z+=dzdx; \ |
---|
271 | s+=dsdx; \ |
---|
272 | t+=dtdx; \ |
---|
273 | } |
---|
274 | |
---|
275 | #else |
---|
276 | |
---|
277 | #define PUT_PIXEL(_a) \ |
---|
278 | { \ |
---|
279 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
280 | if (ZCMP(zz,pz[_a])) { \ |
---|
281 | pp[_a]=*(PIXEL *)((char *)texture+ \ |
---|
282 | (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));\ |
---|
283 | pz[_a]=zz; \ |
---|
284 | } \ |
---|
285 | z+=dzdx; \ |
---|
286 | s+=dsdx; \ |
---|
287 | t+=dtdx; \ |
---|
288 | } |
---|
289 | |
---|
290 | #endif |
---|
291 | |
---|
292 | #define DRAW_LINE() \ |
---|
293 | { \ |
---|
294 | register unsigned short *pz; \ |
---|
295 | register PIXEL *pp; \ |
---|
296 | register unsigned int s,t,z,zz; \ |
---|
297 | register int n,dsdx,dtdx; \ |
---|
298 | float sz,tz,fz,zinv; \ |
---|
299 | n=(x2>>16)-x1; \ |
---|
300 | fz=(float)z1;\ |
---|
301 | zinv=1.0 / fz;\ |
---|
302 | pp=(PIXEL *)((char *)pp1 + x1 * PSZB); \ |
---|
303 | pz=pz1+x1; \ |
---|
304 | z=z1; \ |
---|
305 | sz=sz1;\ |
---|
306 | tz=tz1;\ |
---|
307 | while (n>=(NB_INTERP-1)) { \ |
---|
308 | {\ |
---|
309 | float ss,tt;\ |
---|
310 | ss=(sz * zinv);\ |
---|
311 | tt=(tz * zinv);\ |
---|
312 | s=(int) ss;\ |
---|
313 | t=(int) tt;\ |
---|
314 | dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\ |
---|
315 | dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\ |
---|
316 | fz+=fndzdx;\ |
---|
317 | zinv=1.0 / fz;\ |
---|
318 | }\ |
---|
319 | PUT_PIXEL(0); \ |
---|
320 | PUT_PIXEL(1); \ |
---|
321 | PUT_PIXEL(2); \ |
---|
322 | PUT_PIXEL(3); \ |
---|
323 | PUT_PIXEL(4); \ |
---|
324 | PUT_PIXEL(5); \ |
---|
325 | PUT_PIXEL(6); \ |
---|
326 | PUT_PIXEL(7); \ |
---|
327 | pz+=NB_INTERP; \ |
---|
328 | pp=(PIXEL *)((char *)pp + NB_INTERP * PSZB);\ |
---|
329 | n-=NB_INTERP; \ |
---|
330 | sz+=ndszdx;\ |
---|
331 | tz+=ndtzdx;\ |
---|
332 | } \ |
---|
333 | {\ |
---|
334 | float ss,tt;\ |
---|
335 | ss=(sz * zinv);\ |
---|
336 | tt=(tz * zinv);\ |
---|
337 | s=(int) ss;\ |
---|
338 | t=(int) tt;\ |
---|
339 | dsdx= (int)( (dszdx - ss*fdzdx)*zinv );\ |
---|
340 | dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );\ |
---|
341 | }\ |
---|
342 | while (n>=0) { \ |
---|
343 | PUT_PIXEL(0); \ |
---|
344 | pz+=1; \ |
---|
345 | pp=(PIXEL *)((char *)pp + PSZB);\ |
---|
346 | n-=1; \ |
---|
347 | } \ |
---|
348 | } |
---|
349 | |
---|
350 | #include "ztriangle.h" |
---|
351 | } |
---|
352 | |
---|
353 | #endif |
---|
354 | |
---|
355 | #if 0 |
---|
356 | |
---|
357 | /* slow but exact version (only there for reference, incorrect for 24 |
---|
358 | bits) */ |
---|
359 | |
---|
360 | void ZB_fillTriangleMappingPerspective(ZBuffer *zb, |
---|
361 | ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2) |
---|
362 | { |
---|
363 | PIXEL *texture; |
---|
364 | |
---|
365 | #define INTERP_Z |
---|
366 | #define INTERP_STZ |
---|
367 | |
---|
368 | #define DRAW_INIT() \ |
---|
369 | { \ |
---|
370 | texture=zb->current_texture; \ |
---|
371 | } |
---|
372 | |
---|
373 | #define PUT_PIXEL(_a) \ |
---|
374 | { \ |
---|
375 | float zinv; \ |
---|
376 | int s,t; \ |
---|
377 | zz=z >> ZB_POINT_Z_FRAC_BITS; \ |
---|
378 | if (ZCMP(zz,pz[_a])) { \ |
---|
379 | zinv= 1.0 / (float) z; \ |
---|
380 | s= (int) (sz * zinv); \ |
---|
381 | t= (int) (tz * zinv); \ |
---|
382 | pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \ |
---|
383 | pz[_a]=zz; \ |
---|
384 | } \ |
---|
385 | z+=dzdx; \ |
---|
386 | sz+=dszdx; \ |
---|
387 | tz+=dtzdx; \ |
---|
388 | } |
---|
389 | |
---|
390 | #include "ztriangle.h" |
---|
391 | } |
---|
392 | |
---|
393 | |
---|
394 | #endif |
---|