1 | The emerging complex and integrated heterogeneous embedded system platforms require |
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2 | adequate design methods to efficiently model, explore, analyze and design the ever complex software |
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3 | and hardware architectures. In order to rapidly meet the increasing performance requirements and a pressure |
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4 | to lower development cost and shorten time-to-market, future embedded systems suppliers |
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5 | will have to adopt new design methodologies and flows in order to keep pace with the increasing |
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6 | complexity of design problems. Such methods, addressing these challenges starting from high levels of |
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7 | abstraction, will have to perform large solution space explorations both for software and (possibly |
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8 | reconfigurable) hardware, reducing the design effort and offering a high predictability of results |
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9 | with respect to cost and performance objectives. |
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10 | \\ |
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11 | Current design methodologies provide quite low-level abstraction capabilities. However in a few years |
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12 | from now, tens of programmable processors will be embedded in an IC with more than 100M |
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13 | transistors, therefore adding to the complexity of the problem of designing such systems. |
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14 | Taking into account that the complexity of the software part is increasing at an even |
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15 | faster rate, current solutions for design space exploration, mainly manually based, by no |
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16 | means do supply an adequate efficiency. |
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17 | Consequently, there is an urgent need to leverage system level |
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18 | exploration through the use of a high-level specification of the application and an early design |
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19 | space exploration step. The first system oriented approaches are appearing, among which those |
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20 | based on C/C++ and SystemC are the most popular. Such approaches can take place before and/or after |
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21 | the co-design or architecture refinement steps and target the design space pruning in order to fully |
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22 | exploit potential solutions that meet design and application constraints (power, latency, |
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23 | throughput) within the design and market timeframe. |
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24 | \\ |
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25 | Thus, new system-level design flows need to be developed, enabling the exploration of an application |
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26 | independently of the implementation, almost at the beginning of the design process. |
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27 | A fundamental element of this evolution is the definition of abstraction layers that should allow the |
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28 | performance driven re-use of software and hardware components at the system level. |
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29 | In this context, COACH will combine modeling and estimation methods and compilers and |
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30 | design space exploration techniques. This approach will be a radical innovation in |
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31 | embedded system design methodology. |
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32 | \\ |
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33 | The reason is that the COACH framework is applied before high-level design tools in the embedded |
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34 | systems design flow. In that way, it will make possible a real and efficiently combined |
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35 | exploitation of high-level synthesis tools, parallelizing approaches and compilers, already |
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36 | available on the market. These tools and approaches are not yet massively adopted, precisely |
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37 | because this preliminary design step is missing. COACH will indeed permit (i) to predict and |
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38 | control implementation optimizations, (ii) to target multiple implementation technologies |
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39 | (and thus the associated tools) from a unique specification and (iii) to efficiently integrate high |
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40 | and low-level design tools in a unique seamless design flow. |
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41 | \\ |
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42 | The performance estimation methods combined with the design space exploration techniques will |
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43 | finally allow the design process to start from system level specification and automatically explore the |
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44 | potential architectures in order to find out the optimal implementation in a shorter design time and at |
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45 | a lower global cost. |
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46 | \par |
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47 | To get an efficient embedded system, the system designer has to take into account |
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48 | application characteristics when it chooses one of the available technologies. |
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49 | This choice is not easy and in most cases the designer has to try different |
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50 | technologies to retain the most adapted one. |
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51 | \\ |
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52 | The first objective of COACH is to provide an open-source framework to |
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53 | design embedded system on FPGA devices. |
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54 | The COACH framework allows the designer to explore various software/hardware |
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55 | partitions of the target application, to run timing and functional |
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56 | simulations and to generate automatically both the software and the |
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57 | synthesizable description of the hardware. |
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58 | The main topics of the project are: |
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59 | \begin{itemize} |
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60 | \item |
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61 | \textbf{Design space exploration}: It consists in analysing the application running |
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62 | on FPGA, defining the target technology (SoC, MPSoC, ASIP, ...) and |
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63 | hardware/software partitioning of tasks depending on technology choice. |
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64 | This exploration is driven basically by throughput, latency and power |
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65 | consumption criteria. |
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66 | \item |
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67 | \textbf{Micro-architectural exploration}: When hardware components are required, the |
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68 | HLS tools of the framework generate them automatically. At this stage the |
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69 | framework provides various HLS tools that allow the micro-architectural space |
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70 | design exploration. The exploration criteria also are throughput, latency |
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71 | and power consumption. |
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72 | At this stage, preliminary source-level transformations will be |
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73 | required to improve the efficiency of the target component. |
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74 | For instance, one may transform a loop nest to expose parallelism, |
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75 | or shrink an array to promote it to a register or reduce a memory footprint. |
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76 | |
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77 | \item |
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78 | \textbf{Performance measurement}: For each point in the design space, |
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79 | figures of merit are available such as throughput, latency, power |
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80 | consumption, area, memory allocation and data locality. They are evaluated |
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81 | using virtual prototyping, estimation or analyzing methodologies. |
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82 | \item |
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83 | \textbf{Targeted hardware technology}: The COACH description of a system is |
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84 | independent of the FPGA family. Every point of the design |
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85 | space can be implemented on any FPGA having the required resources. |
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86 | Basically, COACH handles both Altera and Xilinx FPGA families. |
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87 | \end{itemize} |
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88 | As an extension of embedded system design, COACH deals also with High |
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89 | Performance Computing (HPC). |
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90 | In HPC, the kind of targeted application is an existing one running on a PC. |
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91 | The COACH framework helps designer to accelerate it by migrating critical parts into a |
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92 | SoC implemented on an FPGA plugged to the PC bus. |
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93 | \par |
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94 | COACH is the result of the will of several laboratories to unify their knowhow |
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95 | and skills in the following domains: Operating system and hardware |
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96 | communication (\tima, \upmc), SoC and MPSoC (\upmc and \tima), ASIP (\irisa) and |
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97 | HLS (\upmc, \ubs) and compilation (\irisa, \lip). |
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98 | The project objective is to integrate these various domains into a unique |
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99 | free framework (licence ...) masking as much as possible these domains and |
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100 | its different tools to the user. |
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101 | |
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