#include "ctrl.h" #include // Exported functions void ctrlLogic(Game *game) { game->player.dir += PLAYER_ROT; /* if (g_tsTouch) { if (g_tsX > 2 * SCREEN_WIDTH / 3) { // Turn right game->player.dir += PLAYER_ROT; } else if (g_tsX < 1 * SCREEN_WIDTH / 3) { // Turn left game->player.dir -= PLAYER_ROT; } if (g_tsY > 2 * SCREEN_HEIGHT / 3) { // Move forward game->player.x -= PLAYER_MOVE * cosf(game->player.dir); game->player.y -= PLAYER_MOVE * sinf(game->player.dir); } else if (g_tsY < 1 * SCREEN_HEIGHT / 3) { // Move backwards game->player.x += PLAYER_MOVE * cosf(game->player.dir); game->player.y += PLAYER_MOVE * sinf(game->player.dir); } } */ }