Last change
on this file since 699 was
683,
checked in by guerin, 9 years ago
|
raycast: initial distributed implementation
The main task runs on processor (0,0,0). It manages game logic and
initialization, and participates in the rendering process.
The render task runs on all other processors. It tries to render a frame
slice when available, which is raycasting + pixel drawing for a pixel
column of the frame.
|
File size:
153 bytes
|
Rev | Line | |
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[673] | 1 | #ifndef __DISP_H |
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| 2 | #define __DISP_H |
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| 3 | |
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| 4 | #include "game.h" |
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| 5 | |
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| 6 | void dispInit(); |
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[683] | 7 | int dispRenderSlice(Game *game); |
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[673] | 8 | void dispRender(Game *game); |
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| 9 | |
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| 10 | #endif // __DISP_H |
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