source: soft/giet_vm/applications/raycast/disp.h @ 689

Last change on this file since 689 was 683, checked in by guerin, 9 years ago

raycast: initial distributed implementation

The main task runs on processor (0,0,0). It manages game logic and
initialization, and participates in the rendering process.
The render task runs on all other processors. It tries to render a frame
slice when available, which is raycasting + pixel drawing for a pixel
column of the frame.

File size: 153 bytes
Line 
1#ifndef __DISP_H
2#define __DISP_H
3
4#include "game.h"
5
6void dispInit();
7int dispRenderSlice(Game *game);
8void dispRender(Game *game);
9
10#endif // __DISP_H
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