source: soft/giet_vm/applications/raycast/game.h @ 682

Last change on this file since 682 was 673, checked in by guerin, 9 years ago

raycast: initial port

Raycast is a small game that looks like Wolfenstein 3D. I created
it for my SESI project, on a Cortex M4 devboard.

Imported from
github.com/libcg/tiva-c/tree/master/boards/dk-tm4c129x/upmc_raycast

File size: 617 bytes
Line 
1#ifndef __GAME_H
2#define __GAME_H
3
4#include <stdint.h>
5#include <stdbool.h>
6
7#define M_PI            (3.14159f)
8#define COLLIDE_GAP     (0.2f)
9#define PLAYER_MOVE     (0.13f)
10#define PLAYER_ROT      (0.1f)
11#define TIME_TOTAL      (30)
12
13typedef struct
14{
15    float x;
16    float y;
17    float dir;
18} Player;
19
20typedef struct
21{
22    uint8_t tile[10][10];
23    uint8_t w;
24    uint8_t h;
25    float startX;
26    float startY;
27    float startDir;
28} Map;
29
30typedef struct
31{
32    Player player;
33    Map *map;
34    int mapId;
35    int timeLeft;
36} Game;
37
38int gameLocate(int x, int y);
39void gameRun();
40void gameTick();
41
42#endif // __GAME_H
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