Last change
on this file since 780 was
708,
checked in by alain, 9 years ago
|
Adapt the following application to the POSIX threads API
- convol
- classif
- raycast
- coproc
- display
- gameoflife
- transpose
- shell
|
File size:
670 bytes
|
Line | |
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1 | #ifndef __GAME_H |
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2 | #define __GAME_H |
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3 | |
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4 | |
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5 | #define M_PI (3.14159f) |
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6 | #define COLLIDE_GAP (0.2f) |
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7 | #define PLAYER_MOVE (0.13f) |
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8 | #define PLAYER_ROT (0.1f) |
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9 | #define TIME_TOTAL (30) |
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10 | |
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11 | typedef struct |
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12 | { |
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13 | float x; |
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14 | float y; |
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15 | float dir; |
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16 | } Player; |
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17 | |
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18 | typedef struct |
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19 | { |
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20 | char tile[10][10]; |
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21 | char w; |
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22 | char h; |
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23 | float startX; |
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24 | float startY; |
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25 | float startDir; |
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26 | } Map; |
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27 | |
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28 | typedef struct |
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29 | { |
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30 | Player player; |
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31 | Map *map; |
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32 | int mapId; |
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33 | int timeLeft; |
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34 | int exit; // exit requested |
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35 | } Game; |
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36 | |
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37 | |
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38 | void gameInit(); |
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39 | int gameLocate(int x, int y); |
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40 | void gameControl(); |
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41 | void gameTick(); |
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42 | |
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43 | #endif // __GAME_H |
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