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Last change
on this file since 677 was
673,
checked in by guerin, 10 years ago
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raycast: initial port
Raycast is a small game that looks like Wolfenstein 3D. I created
it for my SESI project, on a Cortex M4 devboard.
Imported from
github.com/libcg/tiva-c/tree/master/boards/dk-tm4c129x/upmc_raycast
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File size:
617 bytes
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| 1 | #ifndef __GAME_H |
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| 2 | #define __GAME_H |
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| 3 | |
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| 4 | #include <stdint.h> |
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| 5 | #include <stdbool.h> |
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| 6 | |
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| 7 | #define M_PI (3.14159f) |
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| 8 | #define COLLIDE_GAP (0.2f) |
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| 9 | #define PLAYER_MOVE (0.13f) |
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| 10 | #define PLAYER_ROT (0.1f) |
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| 11 | #define TIME_TOTAL (30) |
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| 12 | |
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| 13 | typedef struct |
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| 14 | { |
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| 15 | float x; |
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| 16 | float y; |
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| 17 | float dir; |
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| 18 | } Player; |
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| 19 | |
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| 20 | typedef struct |
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| 21 | { |
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| 22 | uint8_t tile[10][10]; |
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| 23 | uint8_t w; |
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| 24 | uint8_t h; |
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| 25 | float startX; |
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| 26 | float startY; |
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| 27 | float startDir; |
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| 28 | } Map; |
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| 29 | |
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| 30 | typedef struct |
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| 31 | { |
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| 32 | Player player; |
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| 33 | Map *map; |
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| 34 | int mapId; |
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| 35 | int timeLeft; |
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| 36 | } Game; |
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| 37 | |
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| 38 | int gameLocate(int x, int y); |
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| 39 | void gameRun(); |
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| 40 | void gameTick(); |
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| 41 | |
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| 42 | #endif // __GAME_H |
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