Last change
on this file since 682 was
673,
checked in by guerin, 9 years ago
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raycast: initial port
Raycast is a small game that looks like Wolfenstein 3D. I created
it for my SESI project, on a Cortex M4 devboard.
Imported from
github.com/libcg/tiva-c/tree/master/boards/dk-tm4c129x/upmc_raycast
|
File size:
617 bytes
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Line | |
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1 | #ifndef __GAME_H |
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2 | #define __GAME_H |
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3 | |
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4 | #include <stdint.h> |
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5 | #include <stdbool.h> |
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6 | |
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7 | #define M_PI (3.14159f) |
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8 | #define COLLIDE_GAP (0.2f) |
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9 | #define PLAYER_MOVE (0.13f) |
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10 | #define PLAYER_ROT (0.1f) |
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11 | #define TIME_TOTAL (30) |
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12 | |
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13 | typedef struct |
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14 | { |
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15 | float x; |
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16 | float y; |
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17 | float dir; |
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18 | } Player; |
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19 | |
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20 | typedef struct |
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21 | { |
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22 | uint8_t tile[10][10]; |
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23 | uint8_t w; |
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24 | uint8_t h; |
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25 | float startX; |
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26 | float startY; |
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27 | float startDir; |
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28 | } Map; |
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29 | |
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30 | typedef struct |
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31 | { |
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32 | Player player; |
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33 | Map *map; |
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34 | int mapId; |
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35 | int timeLeft; |
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36 | } Game; |
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37 | |
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38 | int gameLocate(int x, int y); |
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39 | void gameRun(); |
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40 | void gameTick(); |
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41 | |
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42 | #endif // __GAME_H |
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