Last change
on this file since 689 was
683,
checked in by guerin, 9 years ago
|
raycast: initial distributed implementation
The main task runs on processor (0,0,0). It manages game logic and
initialization, and participates in the rendering process.
The render task runs on all other processors. It tries to render a frame
slice when available, which is raycasting + pixel drawing for a pixel
column of the frame.
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File size:
639 bytes
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Line | |
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1 | #ifndef __GAME_H |
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2 | #define __GAME_H |
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3 | |
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4 | #include <stdint.h> |
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5 | #include <stdbool.h> |
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6 | |
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7 | #define M_PI (3.14159f) |
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8 | #define COLLIDE_GAP (0.2f) |
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9 | #define PLAYER_MOVE (0.13f) |
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10 | #define PLAYER_ROT (0.1f) |
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11 | #define TIME_TOTAL (30) |
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12 | |
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13 | typedef struct |
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14 | { |
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15 | float x; |
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16 | float y; |
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17 | float dir; |
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18 | } Player; |
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19 | |
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20 | typedef struct |
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21 | { |
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22 | uint8_t tile[10][10]; |
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23 | uint8_t w; |
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24 | uint8_t h; |
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25 | float startX; |
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26 | float startY; |
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27 | float startDir; |
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28 | } Map; |
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29 | |
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30 | typedef struct |
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31 | { |
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32 | Player player; |
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33 | Map *map; |
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34 | int mapId; |
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35 | int timeLeft; |
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36 | } Game; |
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37 | |
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38 | int gameLocate(int x, int y); |
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39 | void gameRun(); |
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40 | void gameTick(); |
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41 | Game *gameInstance(); |
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42 | |
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43 | #endif // __GAME_H |
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