Last change
on this file since 825 was
673,
checked in by guerin, 9 years ago
|
raycast: initial port
Raycast is a small game that looks like Wolfenstein 3D. I created
it for my SESI project, on a Cortex M4 devboard.
Imported from
github.com/libcg/tiva-c/tree/master/boards/dk-tm4c129x/upmc_raycast
|
File size:
934 bytes
|
Rev | Line | |
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[673] | 1 | /**************************************************************************** |
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| 2 | * Definition of the base address for all virtual segments |
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| 3 | *****************************************************************************/ |
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| 4 | |
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| 5 | seg_code_base = 0x10000000; |
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| 6 | seg_data_base = 0x20000000; |
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| 7 | |
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| 8 | /*************************************************************************** |
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| 9 | * Grouping sections into segments for code and data |
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| 10 | ***************************************************************************/ |
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| 11 | |
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| 12 | SECTIONS |
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| 13 | { |
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| 14 | . = seg_code_base; |
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| 15 | seg_code : |
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| 16 | { |
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| 17 | *(.text) |
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| 18 | } |
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| 19 | . = seg_data_base; |
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| 20 | seg_data : |
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| 21 | { |
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| 22 | *(.ctors) |
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| 23 | *(.rodata) |
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| 24 | /* . = ALIGN(4); */ |
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| 25 | *(.rodata.*) |
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| 26 | /* . = ALIGN(4); */ |
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| 27 | *(.data) |
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| 28 | /* . = ALIGN(4); */ |
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| 29 | *(.lit8) |
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| 30 | *(.lit4) |
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| 31 | *(.sdata) |
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| 32 | /* . = ALIGN(4); */ |
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| 33 | *(.bss) |
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| 34 | *(COMMON) |
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| 35 | *(.sbss) |
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| 36 | *(.scommon) |
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| 37 | } |
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| 38 | } |
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| 39 | |
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