source: soft/giet_vm/applications/raycast/raycast.ld @ 735

Last change on this file since 735 was 673, checked in by guerin, 9 years ago

raycast: initial port

Raycast is a small game that looks like Wolfenstein 3D. I created
it for my SESI project, on a Cortex M4 devboard.

Imported from
github.com/libcg/tiva-c/tree/master/boards/dk-tm4c129x/upmc_raycast

File size: 934 bytes
Line 
1/****************************************************************************
2* Definition of the base address for all virtual segments
3*****************************************************************************/
4
5seg_code_base      = 0x10000000;
6seg_data_base      = 0x20000000;       
7
8/***************************************************************************
9* Grouping sections into segments for code and data
10***************************************************************************/
11
12SECTIONS
13{
14    . = seg_code_base;
15    seg_code :
16    {
17        *(.text)
18    }
19    . = seg_data_base;
20    seg_data :
21    {
22        *(.ctors)
23        *(.rodata)
24        /* . = ALIGN(4); */
25        *(.rodata.*)
26        /* . = ALIGN(4); */
27        *(.data)
28        /* . = ALIGN(4); */
29        *(.lit8)
30        *(.lit4)
31        *(.sdata)
32        /* . = ALIGN(4); */
33        *(.bss)
34        *(COMMON)
35        *(.sbss)
36        *(.scommon)
37    }
38}
39
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