/* * $Id$ * * [ Description ] * */ #include "Behavioural/include/Component.h" namespace morpheo { namespace behavioural { Entity * Component::find_entity (std::string name) { log_printf(FUNC,Behavioural,"Component::find_entity", "Begin"); Entity * _return = NULL; if (_entity->get_name() == name) _return = _entity; else if (_list_component->empty()== false) { std::list::iterator i = _list_component->begin(); while (i != _list_component->end()) { Entity * entity = (*i)->_entity; if (entity->get_name() == name) { _return = entity; break; } ++i; } } log_printf(FUNC,Behavioural,"Component::find_entity", "End"); return _return; }; }; // end namespace behavioural }; // end namespace morpheo