/* * $Id: Component_set_component.cpp 113 2009-04-14 18:39:12Z rosiere $ * * [ Description ] * */ #include "Behavioural/include/Component.h" namespace morpheo { namespace behavioural { #undef FUNCTION #define FUNCTION "Component::set_component" void Component::set_component (Component * component #ifdef POSITION ,uint32_t pos_x ,uint32_t pos_y ,uint32_t size_x ,uint32_t size_y #endif ,Tinstance_t instance ,std::string architecture ) { log_printf(FUNC,Behavioural,FUNCTION,"Begin"); Entity * entity = component->_entity; Tcomponent_t * entry = new Tcomponent_t; entry->_component = component; entry->_instance = instance; entry->_architecture = architecture; entry->_entity = entity; _list_component->push_back(entry); #ifdef POSITION if (instance & INSTANCE_POSITION) entity->mapping( pos_x, pos_y, size_x, size_y); #endif log_printf(FUNC,Behavioural,FUNCTION,"End"); }; }; // end namespace behavioural }; // end namespace morpheo