/* * $Id: Component_set_entity.cpp 113 2009-04-14 18:39:12Z rosiere $ * * [ Description ] * */ #include "Behavioural/include/Component.h" namespace morpheo { namespace behavioural { #undef FUNCTION #define FUNCTION "Component::set_entity" Entity * Component::set_entity (std::string name ,std::string type #ifdef POSITION ,schema_t schema #endif ) { log_printf(FUNC,Behavioural,FUNCTION,"Begin"); if (_entity != NULL) throw ERRORMORPHEO(FUNCTION,_("Entity is already allocated.\n")); Entity * entity = new Entity (name ,type #ifdef POSITION ,schema #endif ,_usage ); _entity = entity; log_printf(FUNC,Behavioural,FUNCTION,"End"); return entity; }; }; // end namespace behavioural }; // end namespace morpheo