#ifdef POSITION /* * $Id$ * * [ Description ] * */ #include "Behavioural/include/Position.h" namespace morpheo { namespace behavioural { void Position::set_component (Position * position, uint32_t pos_x , uint32_t pos_y , uint32_t size_x , uint32_t size_y ) { Entity * entity = position->_entity; _list_component->push_back(entity); entity->mapping( pos_x, pos_y, size_x, size_y); }; }; // end namespace behavioural }; // end namespace morpheo #endif