#ifndef DEBUG_H #define DEBUG_H #include "Common/include/Message.h" #include "Behavioural/include/Debug_component.h" #include #include #include #include #include std::string debug_tab (void); void debug_function_begin (std::string component, std::string function); void debug_function_end (std::string component, std::string function); // Debug's Level : // * None : print elementary information // * Info : print basic information // * Trace : trace internal variable // * Func : trace call and return function // * All : print all information enum _debug_verbosity { DEBUG_NONE , DEBUG_INFO , DEBUG_TRACE, DEBUG_FUNC , DEBUG_ALL }; #ifdef DEBUG # define log_printf(level, component, func, str... ) \ do \ { \ if ((DEBUG == DEBUG_ALL ) or \ (DEBUG_ ## level == DEBUG_NONE) or \ (( DEBUG_ ## level <= DEBUG) and \ ( DEBUG_ ## component == true )) ) \ { \ msg(_("%s"),debug_tab().c_str()); \ if (DEBUG >= DEBUG_ALL ) \ { \ switch (DEBUG_ ## level) \ { \ case DEBUG_NONE : msg(_("(none ) ")); break; \ case DEBUG_INFO : msg(_("(information) ")); break; \ case DEBUG_TRACE : msg(_("(trace ) ")); break; \ case DEBUG_FUNC : msg(_("(function ) ")); break; \ case DEBUG_ALL : msg(_("(all ) ")); break; \ default : msg(_("(undefine ) ")); break; \ } \ } \ if (DEBUG >= DEBUG_FUNC) \ { \ msg(_("<%s> "),func); \ msg(_("In file %s, "),__FILE__); \ msg(_("at line %d " ),__LINE__); \ msg(_(": ")); \ } \ msg(str); \ msg(_("\n")); \ fflush (stdout); \ } \ } while(0) #else # define log_printf(level, component, func, str... ) \ do \ { \ } while(0) #endif // DEBUG #define breakpoint(str...) \ do \ { \ msg(_("Breakpoint : file %s, line %d. Enter Any key to continue\n"),__FILE__,__LINE__); \ msg(str); \ msg(_("\n")); \ getchar(); \ } while(0) #endif // !DEBUG_H