#ifdef POSITION
/*
 * $Id$
 *
 * [ Description ]
 * 
 */

#include "Behavioural/include/Position.h"

namespace morpheo              {
namespace behavioural          {

  void Position::set_component (Entity * entity, 
				uint32_t size_x,
				uint32_t size_y,
				uint32_t pos_x ,
				uint32_t pos_y )
  {
    _list_component->push_back(entity);

    entity->mapping(size_x, size_y, pos_x, pos_y);
  };

}; // end namespace behavioural          
}; // end namespace morpheo              
#endif
