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| 4 | original version by: Nikos Drakos, CBLU, University of Leeds
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| 5 | * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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| 6 | * with significant contributions from:
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| 7 | Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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| 10 | <TITLE>Introduction</TITLE>
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| 46 | <BR>
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| 47 | <B> Next:</B> <A NAME="tex2html247"
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| 48 | HREF="node2.html">How to Get CUDD</A>
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| 49 | <B> Up:</B> <A NAME="tex2html243"
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| 50 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A>
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| 51 | <B> Previous:</B> <A NAME="tex2html237"
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| 52 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A>
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| 53 |   <B> <A NAME="tex2html245"
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| 54 | HREF="node8.html">Index</A></B>
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| 55 | <BR>
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| 56 | <BR>
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| 57 | <!--End of Navigation Panel-->
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| 58 |
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| 59 | <H1><A NAME="SECTION00010000000000000000"></A>
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| 60 | <A NAME="sec:intro"></A>
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| 61 | <BR>
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| 62 | Introduction
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| 63 | </H1>
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| 64 |
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| 65 | <P>
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| 66 | The CUDD package provides functions to manipulate Binary Decision
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| 67 | Diagrams<A NAME="13"></A> (BDDs) [<A
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| 68 | HREF="node7.html#BDD">5</A>,<A
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| 69 | HREF="node7.html#BBR">3</A>],
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| 70 | Algebraic Decision Diagrams<A NAME="15"></A> (ADDs)
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| 71 | [<A
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| 72 | HREF="node7.html#Bahar93">1</A>], and Zero-suppressed Binary Decision
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| 73 | Diagrams<A NAME="17"></A> (ZDDs)
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| 74 | [<A
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| 75 | HREF="node7.html#Minato93">12</A>]. BDDs are used to represent
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| 76 | switching<A NAME="19"></A> functions; ADDs are used to
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| 77 | represent function from <IMG
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| 78 | WIDTH="58" HEIGHT="37" ALIGN="MIDDLE" BORDER="0"
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| 79 | SRC="img3.png"
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| 80 | ALT="$\{0,1\}^n$"> to an arbitrary set. ZDDs
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| 81 | represent switching<A NAME="20"></A> functions like BDDs;
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| 82 | however, they are much more efficient than BDDs when the functions to
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| 83 | be represented are characteristic<A NAME="21"></A>
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| 84 | functions of cube<A NAME="22"></A> sets, or in general, when the
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| 85 | ON-set<A NAME="23"></A> of the function to be represented is
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| 86 | very sparse. They are inferior to BDDs in other cases.
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| 87 |
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| 88 | <P>
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| 89 | The package provides a large set of operations on BDDs, ADDs, and
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| 90 | ZDDs, functions to convert BDDs into ADDs or ZDDs and vice versa, and
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| 91 | a large assortment of variable reordering<A NAME="24"></A> methods.
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| 92 |
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| 93 | <P>
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| 94 | The CUDD package can be used in three ways:
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| 95 |
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| 96 | <UL>
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| 97 | <LI>As a black box<A NAME="26"></A>. In this case, the application
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| 98 | program that needs to manipulate decision diagrams only uses the
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| 99 | exported functions of the package. The rich set of functions
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| 100 | included in the CUDD package allows many applications to be written
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| 101 | in this way. Section <A HREF="node3.html#sec:user">3</A> describes how to use the
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| 102 | exported functions of the package. An application written in terms
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| 103 | of the exported functions of the package needs not concern itself
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| 104 | with the details of variable reordering<A NAME="28"></A>, which may
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| 105 | take place behind the scenes.
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| 106 | Click <A NAME="tex2html1"
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| 107 | HREF="cuddExtAbs.html">here</A>
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| 108 | for a list of the
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| 109 | exported functions.
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| 110 | </LI>
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| 111 | <LI>As a clear box<A NAME="31"></A>. When writing a sophisticated
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| 112 | application based on decision diagrams, efficiency often dictates
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| 113 | that some functions be implemented as direct recursive manipulation
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| 114 | of the diagrams, instead of being written in terms of existing
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| 115 | primitive functions. Section <A HREF="node4.html#sec:prog">4</A> explains how to add new
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| 116 | functions to the CUDD package. It also details how to write a
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| 117 | recursive function that can be interrupted by
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| 118 | dynamic<A NAME="33"></A> variable reordering.
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| 119 | Click <A NAME="tex2html2"
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| 120 | HREF="cuddAllAbs.html">here</A>
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| 121 | for a list of the
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| 122 | exported and internal functions.
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| 123 | </LI>
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| 124 | <LI>Through an interface. Object-oriented languages like C++ and
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| 125 | Perl5 can free the programmer from the burden of memory management.
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| 126 | A C++ interface is included in the distribution of CUDD. It
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| 127 | automatically frees decision diagrams that are no longer used by the
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| 128 | application and overloads operators. Almost all the functionality
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| 129 | provided by the CUDD exported functions is available through the C++
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| 130 | interface, which is especially recommended for fast prototyping.
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| 131 | Section <A HREF="node5.html#sec:cpp">5</A> explains how to use the interface. A Perl5
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| 132 | interface also exists and is ditributed separately. (See
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| 133 | Section <A HREF="node2.html#sec:getFriends">2.2</A>.) Some applications define their own
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| 134 | interfaces. See for example Section <A HREF="node3.html#sec:sis-vis">3.17</A>.
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| 135 | </LI>
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| 136 | </UL>
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| 137 | In the following, the reader is supposed to be familiar with the basic
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| 138 | ideas about decision diagrams, as found, for instance, in [<A
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| 139 | HREF="node7.html#BBR">3</A>].
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| 140 |
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| 141 | <P>
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| 160 | <BR>
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| 161 | <B> Next:</B> <A NAME="tex2html247"
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| 162 | HREF="node2.html">How to Get CUDD</A>
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| 163 | <B> Up:</B> <A NAME="tex2html243"
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| 164 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A>
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| 165 | <B> Previous:</B> <A NAME="tex2html237"
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| 166 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A>
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| 167 |   <B> <A NAME="tex2html245"
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| 168 | HREF="node8.html">Index</A></B>
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| 169 | <!--End of Navigation Panel-->
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| 170 | <ADDRESS>
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| 171 | Fabio Somenzi
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| 172 | 2005-05-17
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| 173 | </ADDRESS>
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