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48 | HREF="node2.html">How to Get CUDD</A> |
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50 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A> |
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52 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A> |
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55 | <BR> |
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58 | |
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59 | <H1><A NAME="SECTION00010000000000000000"></A> |
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60 | <A NAME="sec:intro"></A> |
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61 | <BR> |
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62 | Introduction |
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63 | </H1> |
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64 | |
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65 | <P> |
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66 | The CUDD package provides functions to manipulate Binary Decision |
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67 | Diagrams<A NAME="13"></A> (BDDs) [<A |
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68 | HREF="node7.html#BDD">5</A>,<A |
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69 | HREF="node7.html#BBR">3</A>], |
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70 | Algebraic Decision Diagrams<A NAME="15"></A> (ADDs) |
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71 | [<A |
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72 | HREF="node7.html#Bahar93">1</A>], and Zero-suppressed Binary Decision |
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73 | Diagrams<A NAME="17"></A> (ZDDs) |
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74 | [<A |
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75 | HREF="node7.html#Minato93">12</A>]. BDDs are used to represent |
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76 | switching<A NAME="19"></A> functions; ADDs are used to |
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77 | represent function from <IMG |
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78 | WIDTH="58" HEIGHT="37" ALIGN="MIDDLE" BORDER="0" |
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79 | SRC="img3.png" |
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80 | ALT="$\{0,1\}^n$"> to an arbitrary set. ZDDs |
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81 | represent switching<A NAME="20"></A> functions like BDDs; |
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82 | however, they are much more efficient than BDDs when the functions to |
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83 | be represented are characteristic<A NAME="21"></A> |
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84 | functions of cube<A NAME="22"></A> sets, or in general, when the |
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85 | ON-set<A NAME="23"></A> of the function to be represented is |
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86 | very sparse. They are inferior to BDDs in other cases. |
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87 | |
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88 | <P> |
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89 | The package provides a large set of operations on BDDs, ADDs, and |
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90 | ZDDs, functions to convert BDDs into ADDs or ZDDs and vice versa, and |
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91 | a large assortment of variable reordering<A NAME="24"></A> methods. |
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92 | |
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93 | <P> |
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94 | The CUDD package can be used in three ways: |
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95 | |
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96 | <UL> |
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97 | <LI>As a black box<A NAME="26"></A>. In this case, the application |
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98 | program that needs to manipulate decision diagrams only uses the |
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99 | exported functions of the package. The rich set of functions |
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100 | included in the CUDD package allows many applications to be written |
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101 | in this way. Section <A HREF="node3.html#sec:user">3</A> describes how to use the |
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102 | exported functions of the package. An application written in terms |
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103 | of the exported functions of the package needs not concern itself |
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104 | with the details of variable reordering<A NAME="28"></A>, which may |
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105 | take place behind the scenes. |
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106 | Click <A NAME="tex2html1" |
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107 | HREF="cuddExtAbs.html">here</A> |
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108 | for a list of the |
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109 | exported functions. |
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110 | </LI> |
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111 | <LI>As a clear box<A NAME="31"></A>. When writing a sophisticated |
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112 | application based on decision diagrams, efficiency often dictates |
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113 | that some functions be implemented as direct recursive manipulation |
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114 | of the diagrams, instead of being written in terms of existing |
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115 | primitive functions. Section <A HREF="node4.html#sec:prog">4</A> explains how to add new |
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116 | functions to the CUDD package. It also details how to write a |
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117 | recursive function that can be interrupted by |
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118 | dynamic<A NAME="33"></A> variable reordering. |
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119 | Click <A NAME="tex2html2" |
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120 | HREF="cuddAllAbs.html">here</A> |
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121 | for a list of the |
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122 | exported and internal functions. |
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123 | </LI> |
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124 | <LI>Through an interface. Object-oriented languages like C++ and |
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125 | Perl5 can free the programmer from the burden of memory management. |
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126 | A C++ interface is included in the distribution of CUDD. It |
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127 | automatically frees decision diagrams that are no longer used by the |
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128 | application and overloads operators. Almost all the functionality |
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129 | provided by the CUDD exported functions is available through the C++ |
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130 | interface, which is especially recommended for fast prototyping. |
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131 | Section <A HREF="node5.html#sec:cpp">5</A> explains how to use the interface. A Perl5 |
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132 | interface also exists and is ditributed separately. (See |
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133 | Section <A HREF="node2.html#sec:getFriends">2.2</A>.) Some applications define their own |
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134 | interfaces. See for example Section <A HREF="node3.html#sec:sis-vis">3.17</A>. |
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135 | </LI> |
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136 | </UL> |
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137 | In the following, the reader is supposed to be familiar with the basic |
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138 | ideas about decision diagrams, as found, for instance, in [<A |
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139 | HREF="node7.html#BBR">3</A>]. |
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140 | |
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160 | <BR> |
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161 | <B> Next:</B> <A NAME="tex2html247" |
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162 | HREF="node2.html">How to Get CUDD</A> |
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163 | <B> Up:</B> <A NAME="tex2html243" |
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164 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A> |
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166 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A> |
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168 | HREF="node8.html">Index</A></B> |
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169 | <!--End of Navigation Panel--> |
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170 | <ADDRESS> |
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171 | Fabio Somenzi |
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172 | 2005-05-17 |
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173 | </ADDRESS> |
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