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10 | <TITLE>The C++ Interface</TITLE> |
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48 | HREF="node6.html">Acknowledgments</A> |
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50 | HREF="cuddIntro.html">CUDD: CU Decision Diagram</A> |
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52 | HREF="node4.html">Programmer's Manual</A> |
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53 |   <B> <A NAME="tex2html342" |
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54 | HREF="node8.html">Index</A></B> |
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55 | <BR> |
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56 | <BR> |
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57 | <!--End of Navigation Panel--> |
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58 | <!--Table of Child-Links--> |
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59 | <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> |
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60 | |
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61 | <UL> |
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62 | <LI><A NAME="tex2html345" |
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63 | HREF="#SECTION00051000000000000000">Compiling and Linking</A> |
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64 | <LI><A NAME="tex2html346" |
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65 | HREF="#SECTION00052000000000000000">Basic Manipulation</A> |
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66 | </UL> |
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67 | <!--End of Table of Child-Links--> |
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68 | <HR> |
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69 | |
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70 | <H1><A NAME="SECTION00050000000000000000"></A> |
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71 | <A NAME="sec:cpp"></A> |
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72 | <BR> |
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73 | The C++ Interface |
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74 | </H1> |
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75 | |
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76 | <P> |
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77 | |
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78 | <H2><A NAME="SECTION00051000000000000000"></A> |
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79 | <A NAME="sec:compileCpp"></A> |
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80 | <BR> |
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81 | Compiling and Linking |
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82 | </H2> |
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83 | |
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84 | <P> |
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85 | To build an application that uses the CUDD C++ interface, you should |
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86 | add |
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87 | <PRE> |
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88 | #include "cuddObj.hh" |
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89 | </PRE> |
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90 | to your source files. In addition to the normal CUDD libraries (see |
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91 | Section <A HREF="node3.html#sec:compileExt">3.1</A>) you should link |
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92 | <code>libobj.a</code><A NAME="1204"></A> to your executable. Refer to the |
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93 | <TT>Makefile<A NAME="1205"></A></TT> in the top level directory of the |
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94 | distribution for further details. |
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95 | |
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96 | <P> |
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97 | |
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98 | <H2><A NAME="SECTION00052000000000000000"></A> |
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99 | <A NAME="sec:basicCpp"></A> |
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100 | <BR> |
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101 | Basic Manipulation |
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102 | </H2> |
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103 | |
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104 | <P> |
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105 | The following fragment of code illustrates some simple operations on |
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106 | BDDs using the C++ interface. |
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107 | <PRE> |
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108 | Cudd mgr(0,0); |
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109 | BDD x = mgr.bddVar(); |
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110 | BDD y = mgr.bddVar(); |
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111 | BDD f = x * y; |
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112 | BDD g = y + !x; |
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113 | cout << "f is" << (f <= g ? "" : " not") |
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114 | << " less than or equal to g\n"; |
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115 | </PRE> |
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116 | This code creates a manager called <code>mgr</code> and two variables in it. |
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117 | It then defines two functions <code>f</code> and <code>g</code> in terms of the |
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118 | variables. Finally, it prints a message based on the comparison of the |
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119 | two functions. No explicit referencing or dereferencing is required. |
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120 | The operators are overloaded in the intuitive way. BDDs are freed when |
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121 | execution leaves the scope in which they are defined or when the |
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122 | variables referring to them are overwritten. |
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123 | |
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124 | <P> |
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125 | <BR><HR> |
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126 | <ADDRESS> |
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127 | Fabio Somenzi |
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128 | 2005-05-17 |
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129 | </ADDRESS> |
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130 | </BODY> |
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131 | </HTML> |
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