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[9] | 1 | #include "Basics.h" |
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| 2 | |
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| 3 | |
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| 4 | bool CSolverConf::analyzeConflicts = true; |
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| 5 | bool CSolverConf::doNonChronBackTracking = true; |
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| 6 | |
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| 7 | bool CSolverConf::allowComponentCaching = true; |
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| 8 | bool CSolverConf::allowImplicitBCP = true; |
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| 9 | |
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| 10 | bool CSolverConf::allowPreProcessing = true; |
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| 11 | |
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| 12 | bool CSolverConf::quietMode = false; |
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| 13 | |
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| 14 | unsigned int CSolverConf::secsTimeBound = 10000000; |
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| 15 | |
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| 16 | unsigned int CSolverConf::maxCacheSize = 0; |
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| 17 | bool CSolverConf::count = true; |
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| 18 | |
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| 19 | char TriValuetoChar(TriValue v){ |
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| 20 | switch(v){ |
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| 21 | case W: return '1'; |
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| 22 | case F: return '0'; |
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| 23 | case X: return '.'; |
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| 24 | }; |
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| 25 | return '.'; |
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| 26 | } |
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| 27 | |
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