#include "Basics.h" bool CSolverConf::analyzeConflicts = true; bool CSolverConf::doNonChronBackTracking = true; bool CSolverConf::allowComponentCaching = true; bool CSolverConf::allowImplicitBCP = true; bool CSolverConf::allowPreProcessing = true; bool CSolverConf::quietMode = false; unsigned int CSolverConf::secsTimeBound = 10000000; unsigned int CSolverConf::maxCacheSize = 0; bool CSolverConf::count = true; char TriValuetoChar(TriValue v){ switch(v){ case W: return '1'; case F: return '0'; case X: return '.'; }; return '.'; }