source: vis_dev/sharpSAT/src/src_sharpSAT/MainSolver/MainSolver.h @ 9

Last change on this file since 9 was 9, checked in by cecile, 13 years ago

add sharpSat

File size: 6.3 KB
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1#ifndef MAINSOLVER_H
2#define MAINSOLVER_H
3
4//shared files
5#include <Interface/AnalyzerData.h>
6
7#include "../Basics.h"
8#include "InstanceGraph/InstanceGraph.h"
9
10#include "FormulaCache.h"
11
12
13/** \addtogroup Interna Solver Interna
14 * Dies sind alle Klassen, die ausschlieï¿œich vom Solver selbst verwendet werden
15 * sollten.
16 */
17 
18 
19/*@{*/
20
21typedef unsigned char viewStateT;
22#define   NIL  0
23#define   IN_SUP_COMP  1
24#define   SEEN 2
25#define   IN_OTHER_COMP  3
26
27enum retStateT{
28
29        EXIT,
30        RESOLVED,
31        PROCESS_COMPONENT
32}; 
33
34enum retIBCPT
35{
36        NOTHING_FOUND,
37        FOUND,
38        CONTRADICTION,
39}; 
40
41
42class CMainSolver : public CInstanceGraph
43{ 
44   CDecisionStack decStack; // decision stack               
45   CStopWatch   stopWatch; 
46   
47   CFormulaCache xFormulaCache; 
48   vector<AntAndLit> bcpImplQueue;               
49   
50   int lastTimeCClDeleted;
51   int lastCClCleanUp;
52   
53   unsigned int remPoll;
54   
55   retStateT backTrack();   
56   
57   // removes all cachePollutions that might be present in decedants of comnponents from the
58   // present decision level   
59   void removeAllCachePollutions();
60   
61   
62   bool findVSADSDecVar(LiteralIdT &theLit, const CComponentId & superComp);
63
64   
65   bool decide();
66   
67   bool bcp();   
68 
69   void handleSolution()
70   {   
71      int actCompVars = 0;
72      static CRealNum rnCodedSols;
73
74      // in fact the active component should only contain active vars   
75      if(decStack.TOS_countRemComps() != 0)
76        actCompVars = decStack.TOS_NextComp().countVars();
77     
78      pow2(rnCodedSols, actCompVars);   
79      decStack.top().includeSol(rnCodedSols);         
80      theRunAn.addValue(SOLUTION, decStack.getDL());                   
81
82   }
83   
84   retStateT resolveConflict();   
85   
86   SOLVER_StateT countSAT();   
87   
88   bool performPreProcessing(); 
89 
90   
91   /**
92     *  passes a componentId to rComp that is made of all
93     *  active variables and clauses
94     *  !! used to initialize decStack at DL zero
95    **/ 
96   void makeCompIdFromActGraph(CComponentId& rComp);
97   
98   // BEGIN component analysis   
99   vector<VarIdT> componentSearchStack;     
100   bool recordRemainingComps();   
101   bool getComp(const VarIdT &theVar, 
102                            const CComponentId &superComp, 
103                            viewStateT lookUpCls[],
104                            viewStateT lookUpVars[]);
105   // END component analysis
106   
107   void printComponent(const CComponentId& rComp);
108   
109     
110   inline bool assignVal(const LiteralIdT &rLitId, AntecedentT ant = AntecedentT(NOT_A_CLAUSE))
111   {
112      return getVar(rLitId).setVal(rLitId.polarity(), decStack.getDL(), ant);
113   }
114   
115   bool BCP(vector<AntAndLit> &thePairsOfImpl);
116   
117   /////////////////////////////////////////////
118   //  BEGIN conflict analysis
119   /////////////////////////////////////////////
120   
121  private:
122   
123   vector<LiteralIdT> theQueue;       
124   vector<LiteralIdT> ca_1UIPClause;   
125   vector<LiteralIdT> ca_lastUIPClause;   
126       
127   int imaxDecLev;       
128   
129   // includes the causes of a variable assignment via
130   // breadth first search
131   void caIncludeCauses(LiteralIdT theLit, bool viewedVars[]);       
132   void caIncorporateLit(const LiteralIdT &Lit, bool viewedVars[]); 
133 
134   void caAddtoCauses(LiteralIdT theLit, bool viewedVars[]);
135   // initializes all data structures for the analysis
136   // especially the startin point of the analysis i plugged into the queue
137   bool caInit(vector<AntecedentT> & theConflicted, bool viewedVars[]); 
138
139 
140   bool caGetCauses_lastUIP(vector<AntecedentT> & theConflicted);
141   bool caGetCauses_firstUIP(vector<AntecedentT> & theConflicted);
142   
143   // whenever a variable that is not implied causes a conflict
144   // the conflict clause generated from this conflict implies a flip
145   // of that variable:
146   // creation of that clause and recording the implication is done by:
147   
148   const vector<LiteralIdT> &caGetPrev1UIPCCl()
149   {
150      return ca_1UIPClause;
151   }
152   const vector<LiteralIdT> &caGetPrevLastUIPCCl()
153   {
154      return ca_lastUIPClause;
155   }
156
157   /// ermittelt den maximalen Entscheidungslevel von
158   /// Variablen die zu den Konfliktursachen gehï¿œen.
159   /// Ein Aufruf ist erst nach dem Auftruf von getCausesOf sinnvoll
160   int getMaxDecLevFromAnalysis() const {return imaxDecLev;}
161   
162   /// gibt KonfliktKlausel zurck die durch die
163   /// vorhergehende Analyse gewonnen wurde
164   bool create1UIPCCl()
165   {
166      return createConflictClause(ca_1UIPClause);
167   }
168   
169   bool createLastUIPCCl()
170   {
171      return createConflictClause(ca_lastUIPClause);
172   }
173   
174   /////////////////////////////////////////////
175   //  END conflict analysis
176   /////////////////////////////////////////////
177     
178   /////////////////////////////////////////////
179   //  BEGIN implicitBCP
180   /////////////////////////////////////////////
181   
182   ///  this method is used for heuristically testing variable assignments
183   ///  whether they incur a conflict. If so we can infer the opposite assignment of
184   ///  the variable in question
185   ///  Thus the method will then perform the assignment
186   ///  Furthermore it manages the necessary entries to the decision stack itself
187   ///  returned value: analogously to the bcp procedure: false iff a conflict is found
188   bool implicitBCP();   
189   
190   bool createAntClauseFor(const LiteralIdT &Lit);   
191   
192   /////////////////////////////////////////////
193   //  END implicitBCP
194   /////////////////////////////////////////////
195   
196   /////////////////////////////////////////////
197   // BEGIN PreProcessing methods
198   ////////////////////////////////////////////
199   
200   ///NOTE: Preprocessing methods assume that no conflict clauses are present !
201   
202   bool prep_IBCP(vector<AntAndLit> &impls);
203   /// Preprocessing
204   /// i.e. the "hard" version of ImplicitBCP
205   /// used for preprosessing ONLY
206   bool prepFindHiddenBackBoneLits();
207   
208   /// Apply the BCP rule in a Preprocessing step:
209   /// That is: if firstLit is a valid literal, propagation is started there
210   /// firstLit should not be assigned already!
211   /// furthermore ALL unit clauses are processed
212   bool prepBCP(LiteralIdT firstLit = NOT_A_LIT);
213
214   /////////////////////////////////////////////
215   // END PreProcessing methods
216   /////////////////////////////////////////////
217   
218   bool printUnitClauses();   
219 
220 public:
221   
222   // class constructor
223   CMainSolver();   
224   
225   // class destructor
226   ~CMainSolver();     
227   
228   void solve(const char *lpstrFileName); 
229   
230   void setTimeBound(long int i)
231   {
232      stopWatch.setTimeBound(i);
233   }
234
235};
236
237
238/*@}*/
239#endif // SOLVER_H
240
241
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