source:
vis_dev/vis-2.1/examples/ping_pong/ping_pong.ctl
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11
Last change on this file since 11 was 11, checked in by , 13 years ago | |
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File size: 405 bytes |
Rev | Line | |
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[11] | 1 | # There is always at least one ball in play. |
2 | AG((player_A.state=BALL) + (player_B.state=BALL)); | |
3 | ||
4 | # If player_A is not hitting the ball right now, then he will sometime | |
5 | # in the future. | |
6 | #AG((ping_pong.player_A.me=NO_HIT) => AF(ping_pong.player_A.me=HIT)); | |
7 | # this formula is not consistant with a Kripke structure. | |
8 | ||
9 | # Eventually, only one ball is in play. | |
10 | AF((player_A.state=BALL) ^ (player_B.state=BALL)); |
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