source:
vis_dev/vis-2.1/examples/ping_pong/ping_pong.ctl
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12
| Last change on this file since 12 was 11, checked in by , 14 years ago | |
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| File size: 405 bytes | |
| Line | |
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| 1 | # There is always at least one ball in play. |
| 2 | AG((player_A.state=BALL) + (player_B.state=BALL)); |
| 3 | |
| 4 | # If player_A is not hitting the ball right now, then he will sometime |
| 5 | # in the future. |
| 6 | #AG((ping_pong.player_A.me=NO_HIT) => AF(ping_pong.player_A.me=HIT)); |
| 7 | # this formula is not consistant with a Kripke structure. |
| 8 | |
| 9 | # Eventually, only one ball is in play. |
| 10 | AF((player_A.state=BALL) ^ (player_B.state=BALL)); |
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