source: vis_dev/vis-2.1/examples/ping_pong/ping_pong.ctl @ 12

Last change on this file since 12 was 11, checked in by cecile, 13 years ago

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1# There is always at least one ball in play.
2AG((player_A.state=BALL) + (player_B.state=BALL));
3
4# If player_A is not hitting the ball right now, then he will sometime
5# in the future.
6#AG((ping_pong.player_A.me=NO_HIT) => AF(ping_pong.player_A.me=HIT));
7# this formula is not consistant with a Kripke structure.
8
9# Eventually, only one ball is in play.
10AF((player_A.state=BALL) ^ (player_B.state=BALL));
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