1 | # vl2mv ping_pong.v |
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2 | # version: 0.2 |
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3 | # date: 11:16:44 12/11/95 (PST) |
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4 | .model ping_pong |
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5 | # I/O ports |
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6 | |
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7 | .mv action_A 2 HIT NO_HIT |
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8 | .mv state_B 2 BALL NO_BALL |
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9 | .mv action_B 2 HIT NO_HIT |
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10 | .mv state_A 2 BALL NO_BALL |
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11 | .subckt player player_A opponent=action_B me=action_A state=state_A |
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12 | .subckt player player_B opponent=action_A me=action_B state=state_B |
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13 | .subckt never_no_balls nnb state_A=state_A state_B=state_B |
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14 | .subckt infinitely_often_hit ioh player_action=action_A |
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15 | # conflict arbitrators |
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16 | # non-blocking assignments |
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17 | # latches |
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18 | # quasi-continuous assignment |
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19 | .end |
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20 | |
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21 | |
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22 | .model player |
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23 | # I/O ports |
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24 | .outputs me |
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25 | .outputs state |
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26 | .inputs opponent |
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27 | |
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28 | .mv me 2 HIT NO_HIT |
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29 | .mv state 2 BALL NO_BALL |
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30 | .mv random 2 HIT NO_HIT |
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31 | .mv opponent 2 HIT NO_HIT |
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32 | # state = 0 |
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33 | .mv state$raw_n0 2 BALL NO_BALL |
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34 | .names state$raw_n0 |
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35 | BALL |
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36 | # non-blocking assignments for initial |
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37 | # assign random = $NDset ( 0,1 ) |
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38 | .names random |
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39 | HIT |
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40 | NO_HIT |
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41 | # assign me = (state == BALL ) ? random : 1 |
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42 | .mv me$raw_n3 2 HIT NO_HIT |
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43 | .mv _n5 2 BALL NO_BALL |
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44 | .names _n5 |
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45 | BALL |
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46 | # state == 0 |
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47 | .names state _n5 _n4 |
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48 | .def 0 |
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49 | - =state 1 |
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50 | .mv _n6 2 HIT NO_HIT |
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51 | .names _n6 |
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52 | NO_HIT |
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53 | # (state == 0) ? random : 1 |
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54 | .mv _n7 2 HIT NO_HIT |
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55 | .names random _n6 _n4 _n7 |
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56 | - - 0 =_n6 |
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57 | - - 1 =random |
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58 | .names _n7 me$raw_n3 |
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59 | - =_n7 |
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60 | .mv _na 2 BALL NO_BALL |
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61 | .names _na |
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62 | BALL |
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63 | .names state _na _n9 |
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64 | .def 0 |
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65 | - =state 1 |
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66 | .names _n9 _n8 |
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67 | 1 1 |
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68 | 0 0 |
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69 | .mv _nc 2 HIT NO_HIT |
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70 | .names _nc |
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71 | HIT |
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72 | # me == 0 |
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73 | .names me _nc _nb |
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74 | .def 0 |
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75 | - =me 1 |
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76 | .mv _ne 2 HIT NO_HIT |
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77 | .names _ne |
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78 | NO_HIT |
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79 | # opponent == 1 |
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80 | .names opponent _ne _nd |
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81 | .def 0 |
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82 | - =opponent 1 |
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83 | # (me == 0) && (opponent == 1) |
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84 | .names _nb _nd _nf |
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85 | .def 0 |
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86 | 1 1 1 |
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87 | .names _nf _n10 |
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88 | - =_nf |
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89 | # state = 1 |
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90 | .mv state$_nf_n11$true 2 BALL NO_BALL |
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91 | .names state$_nf_n11$true |
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92 | NO_BALL |
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93 | # if/else ((me == 0) && (opponent == 1)) |
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94 | .mv state$_nf$raw_n14 2 BALL NO_BALL |
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95 | .names state$_nf_n11$true state _nf state$_nf$raw_n14 |
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96 | - - 0 =state |
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97 | - - 1 =state$_nf_n11$true |
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98 | .mv _n17 2 BALL NO_BALL |
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99 | .names _n17 |
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100 | NO_BALL |
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101 | .names state _n17 _n16 |
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102 | .def 0 |
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103 | - =state 1 |
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104 | .names _n16 _n15 |
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105 | 1 1 |
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106 | 0 0 |
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107 | .mv _n19 2 HIT NO_HIT |
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108 | .names _n19 |
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109 | HIT |
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110 | # opponent == 0 |
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111 | .names opponent _n19 _n18 |
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112 | .def 0 |
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113 | - =opponent 1 |
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114 | .names _n18 _n1a |
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115 | - =_n18 |
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116 | # state = 0 |
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117 | .mv state$_n18_n1b$true 2 BALL NO_BALL |
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118 | .names state$_n18_n1b$true |
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119 | BALL |
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120 | # if/else (opponent == 0) |
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121 | .mv state$_n18$raw_n1e 2 BALL NO_BALL |
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122 | .names state$_n18_n1b$true state _n18 state$_n18$raw_n1e |
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123 | - - 0 =state |
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124 | - - 1 =state$_n18_n1b$true |
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125 | # case (state ) |
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126 | .mv state$_n15$raw_n21 2 BALL NO_BALL |
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127 | .names state$_n18$raw_n1e state _n15 state$_n15$raw_n21 |
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128 | - - 0 =state |
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129 | - - 1 =state$_n18$raw_n1e |
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130 | .mv state$_n8$raw_n23 2 BALL NO_BALL |
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131 | .names state$_nf$raw_n14 state$_n15$raw_n21 _n8 state$_n8$raw_n23 |
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132 | - - 0 =state$_n15$raw_n21 |
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133 | - - 1 =state$_nf$raw_n14 |
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134 | # conflict arbitrators |
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135 | .names me$raw_n3 me |
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136 | - =me$raw_n3 |
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137 | .names _n8 _n10 _n15 _n1a _n26 |
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138 | .def 0 |
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139 | 1 1 - - 1 |
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140 | 0 - 1 1 1 |
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141 | .mv _n27 2 BALL NO_BALL |
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142 | .names _n26 state$_n8$raw_n23 state _n27 |
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143 | 1 - - =state$_n8$raw_n23 |
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144 | 0 - - =state |
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145 | # non-blocking assignments |
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146 | # latches |
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147 | .r state$raw_n0 state |
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148 | - =state$raw_n0 |
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149 | .latch _n27 state |
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150 | # quasi-continuous assignment |
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151 | .end |
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152 | |
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153 | |
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154 | .model never_no_balls |
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155 | # I/O ports |
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156 | .inputs state_B |
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157 | .inputs state_A |
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158 | |
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159 | .mv state_B 2 BALL NO_BALL |
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160 | .mv state 2 GOOD BAD |
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161 | .mv state_A 2 BALL NO_BALL |
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162 | # state = 0 |
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163 | .mv state$raw_n2b 2 GOOD BAD |
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164 | .names state$raw_n2b |
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165 | GOOD |
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166 | # non-blocking assignments for initial |
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167 | .mv _n2e 2 GOOD BAD |
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168 | .names _n2e |
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169 | GOOD |
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170 | .names state _n2e _n2d |
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171 | .def 0 |
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172 | - =state 1 |
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173 | .names _n2d _n2c |
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174 | 1 1 |
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175 | 0 0 |
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176 | .mv _n30 2 BALL NO_BALL |
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177 | .names _n30 |
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178 | NO_BALL |
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179 | # state_A == 1 |
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180 | .names state_A _n30 _n2f |
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181 | .def 0 |
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182 | - =state_A 1 |
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183 | .mv _n32 2 BALL NO_BALL |
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184 | .names _n32 |
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185 | NO_BALL |
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186 | # state_B == 1 |
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187 | .names state_B _n32 _n31 |
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188 | .def 0 |
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189 | - =state_B 1 |
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190 | # (state_A == 1) && (state_B == 1) |
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191 | .names _n2f _n31 _n33 |
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192 | .def 0 |
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193 | 1 1 1 |
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194 | .names _n33 _n34 |
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195 | - =_n33 |
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196 | # state = 1 |
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197 | .mv state$_n33_n35$true 2 GOOD BAD |
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198 | .names state$_n33_n35$true |
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199 | BAD |
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200 | # if/else ((state_A == 1) && (state_B == 1)) |
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201 | .mv state$_n33$raw_n38 2 GOOD BAD |
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202 | .names state$_n33_n35$true state _n33 state$_n33$raw_n38 |
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203 | - - 0 =state |
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204 | - - 1 =state$_n33_n35$true |
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205 | .mv _n3b 2 GOOD BAD |
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206 | .names _n3b |
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207 | BAD |
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208 | .names state _n3b _n3a |
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209 | .def 0 |
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210 | - =state 1 |
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211 | .names _n3a _n39 |
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212 | 1 1 |
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213 | 0 0 |
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214 | # state = 1 |
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215 | .mv state$_n39_n3c$true 2 GOOD BAD |
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216 | .names state$_n39_n3c$true |
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217 | BAD |
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218 | # case (state ) |
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219 | .mv state$_n39$raw_n3f 2 GOOD BAD |
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220 | .names state$_n39_n3c$true state _n39 state$_n39$raw_n3f |
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221 | - - 0 =state |
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222 | - - 1 =state$_n39_n3c$true |
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223 | .mv state$_n2c$raw_n41 2 GOOD BAD |
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224 | .names state$_n33$raw_n38 state$_n39$raw_n3f _n2c state$_n2c$raw_n41 |
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225 | - - 0 =state$_n39$raw_n3f |
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226 | - - 1 =state$_n33$raw_n38 |
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227 | # conflict arbitrators |
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228 | .names _n2c _n34 _n39 _n44 |
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229 | .def 0 |
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230 | 1 1 - 1 |
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231 | 0 - 1 1 |
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232 | .mv _n45 2 GOOD BAD |
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233 | .names _n44 state$_n2c$raw_n41 state _n45 |
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234 | 1 - - =state$_n2c$raw_n41 |
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235 | 0 - - =state |
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236 | # non-blocking assignments |
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237 | # latches |
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238 | .r state$raw_n2b state |
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239 | - =state$raw_n2b |
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240 | .latch _n45 state |
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241 | # quasi-continuous assignment |
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242 | .end |
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243 | |
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244 | |
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245 | .model infinitely_often_hit |
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246 | # I/O ports |
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247 | .inputs player_action |
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248 | |
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249 | .mv player_action 2 HIT NO_HIT |
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250 | .mv state 2 OKAY PENDING |
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251 | # state = 0 |
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252 | .mv state$raw_n47 2 OKAY PENDING |
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253 | .names state$raw_n47 |
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254 | OKAY |
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255 | # non-blocking assignments for initial |
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256 | .mv _n4a 2 OKAY PENDING |
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257 | .names _n4a |
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258 | OKAY |
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259 | .names state _n4a _n49 |
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260 | .def 0 |
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261 | - =state 1 |
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262 | .names _n49 _n48 |
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263 | 1 1 |
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264 | 0 0 |
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265 | .mv _n4c 2 HIT NO_HIT |
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266 | .names _n4c |
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267 | NO_HIT |
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268 | # player_action == 1 |
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269 | .names player_action _n4c _n4b |
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270 | .def 0 |
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271 | - =player_action 1 |
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272 | .names _n4b _n4d |
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273 | - =_n4b |
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274 | # state = 1 |
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275 | .mv state$_n4b_n4e$true 2 OKAY PENDING |
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276 | .names state$_n4b_n4e$true |
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277 | PENDING |
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278 | # if/else (player_action == 1) |
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279 | .mv state$_n4b$raw_n51 2 OKAY PENDING |
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280 | .names state$_n4b_n4e$true state _n4b state$_n4b$raw_n51 |
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281 | - - 0 =state |
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282 | - - 1 =state$_n4b_n4e$true |
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283 | .mv _n54 2 OKAY PENDING |
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284 | .names _n54 |
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285 | PENDING |
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286 | .names state _n54 _n53 |
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287 | .def 0 |
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288 | - =state 1 |
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289 | .names _n53 _n52 |
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290 | 1 1 |
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291 | 0 0 |
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292 | .mv _n56 2 HIT NO_HIT |
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293 | .names _n56 |
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294 | HIT |
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295 | # player_action == 0 |
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296 | .names player_action _n56 _n55 |
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297 | .def 0 |
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298 | - =player_action 1 |
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299 | .names _n55 _n57 |
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300 | - =_n55 |
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301 | # state = 0 |
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302 | .mv state$_n55_n58$true 2 OKAY PENDING |
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303 | .names state$_n55_n58$true |
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304 | OKAY |
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305 | # if/else (player_action == 0) |
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306 | .mv state$_n55$raw_n5b 2 OKAY PENDING |
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307 | .names state$_n55_n58$true state _n55 state$_n55$raw_n5b |
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308 | - - 0 =state |
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309 | - - 1 =state$_n55_n58$true |
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310 | # case (state ) |
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311 | .mv state$_n52$raw_n5e 2 OKAY PENDING |
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312 | .names state$_n55$raw_n5b state _n52 state$_n52$raw_n5e |
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313 | - - 0 =state |
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314 | - - 1 =state$_n55$raw_n5b |
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315 | .mv state$_n48$raw_n60 2 OKAY PENDING |
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316 | .names state$_n4b$raw_n51 state$_n52$raw_n5e _n48 state$_n48$raw_n60 |
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317 | - - 0 =state$_n52$raw_n5e |
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318 | - - 1 =state$_n4b$raw_n51 |
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319 | # conflict arbitrators |
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320 | .names _n48 _n4d _n52 _n57 _n63 |
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321 | .def 0 |
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322 | 1 1 - - 1 |
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323 | 0 - 1 1 1 |
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324 | .mv _n64 2 OKAY PENDING |
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325 | .names _n63 state$_n48$raw_n60 state _n64 |
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326 | 1 - - =state$_n48$raw_n60 |
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327 | 0 - - =state |
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328 | # non-blocking assignments |
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329 | # latches |
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330 | .r state$raw_n47 state |
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331 | - =state$raw_n47 |
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332 | .latch _n64 state |
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333 | # quasi-continuous assignment |
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334 | .end |
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335 | |
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336 | |
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