| 1 | # vl2mv ping_pong.v | 
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| 2 | # version: 0.2 | 
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| 3 | # date:    11:16:44 12/11/95 (PST) | 
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| 4 | .model ping_pong | 
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| 5 | # I/O ports | 
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| 6 |  | 
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| 7 | .mv action_A 2 HIT NO_HIT | 
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| 8 | .mv state_B 2 BALL NO_BALL | 
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| 9 | .mv action_B 2 HIT NO_HIT | 
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| 10 | .mv state_A 2 BALL NO_BALL | 
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| 11 | .subckt player player_A opponent=action_B  me=action_A  state=state_A | 
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| 12 | .subckt player player_B opponent=action_A  me=action_B  state=state_B | 
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| 13 | .subckt never_no_balls nnb state_A=state_A  state_B=state_B | 
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| 14 | .subckt infinitely_often_hit ioh player_action=action_A | 
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| 15 | # conflict arbitrators | 
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| 16 | # non-blocking assignments | 
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| 17 | # latches | 
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| 18 | # quasi-continuous assignment | 
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| 19 | .end | 
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| 20 |  | 
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| 21 |  | 
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| 22 | .model player | 
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| 23 | # I/O ports | 
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| 24 | .outputs me | 
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| 25 | .outputs state | 
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| 26 | .inputs opponent | 
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| 27 |  | 
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| 28 | .mv me 2 HIT NO_HIT | 
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| 29 | .mv state 2 BALL NO_BALL | 
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| 30 | .mv random 2 HIT NO_HIT | 
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| 31 | .mv opponent 2 HIT NO_HIT | 
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| 32 | # state  = 0 | 
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| 33 | .mv state$raw_n0 2 BALL NO_BALL | 
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| 34 | .names state$raw_n0 | 
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| 35 | BALL | 
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| 36 | # non-blocking assignments for initial | 
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| 37 | # assign random  = $NDset ( 0,1 ) | 
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| 38 | .names random | 
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| 39 | HIT | 
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| 40 | NO_HIT | 
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| 41 | # assign me  = (state  == BALL ) ? random  : 1 | 
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| 42 | .mv me$raw_n3 2 HIT NO_HIT | 
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| 43 | .mv _n5 2 BALL NO_BALL | 
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| 44 | .names _n5 | 
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| 45 | BALL | 
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| 46 | # state  == 0 | 
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| 47 | .names state _n5 _n4 | 
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| 48 | .def 0 | 
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| 49 | - =state 1 | 
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| 50 | .mv _n6 2 HIT NO_HIT | 
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| 51 | .names _n6 | 
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| 52 | NO_HIT | 
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| 53 | # (state  == 0) ? random  : 1 | 
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| 54 | .mv _n7 2 HIT NO_HIT | 
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| 55 | .names random _n6 _n4 _n7 | 
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| 56 | - - 0 =_n6 | 
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| 57 | - - 1 =random | 
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| 58 | .names _n7 me$raw_n3 | 
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| 59 | - =_n7 | 
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| 60 | .mv _na 2 BALL NO_BALL | 
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| 61 | .names _na | 
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| 62 | BALL | 
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| 63 | .names state _na _n9 | 
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| 64 | .def 0 | 
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| 65 | - =state 1 | 
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| 66 | .names _n9  _n8 | 
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| 67 | 1 1 | 
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| 68 | 0 0 | 
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| 69 | .mv _nc 2 HIT NO_HIT | 
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| 70 | .names _nc | 
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| 71 | HIT | 
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| 72 | # me  == 0 | 
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| 73 | .names me _nc _nb | 
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| 74 | .def 0 | 
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| 75 | - =me 1 | 
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| 76 | .mv _ne 2 HIT NO_HIT | 
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| 77 | .names _ne | 
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| 78 | NO_HIT | 
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| 79 | # opponent  == 1 | 
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| 80 | .names opponent _ne _nd | 
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| 81 | .def 0 | 
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| 82 | - =opponent 1 | 
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| 83 | # (me  == 0) && (opponent  == 1) | 
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| 84 | .names _nb _nd _nf | 
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| 85 | .def 0 | 
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| 86 | 1 1 1 | 
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| 87 | .names _nf _n10 | 
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| 88 | - =_nf | 
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| 89 | # state  = 1 | 
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| 90 | .mv state$_nf_n11$true 2 BALL NO_BALL | 
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| 91 | .names state$_nf_n11$true | 
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| 92 | NO_BALL | 
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| 93 | # if/else ((me  == 0) && (opponent  == 1)) | 
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| 94 | .mv state$_nf$raw_n14 2 BALL NO_BALL | 
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| 95 | .names state$_nf_n11$true state _nf state$_nf$raw_n14 | 
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| 96 | - - 0 =state | 
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| 97 | - - 1 =state$_nf_n11$true | 
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| 98 | .mv _n17 2 BALL NO_BALL | 
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| 99 | .names _n17 | 
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| 100 | NO_BALL | 
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| 101 | .names state _n17 _n16 | 
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| 102 | .def 0 | 
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| 103 | - =state 1 | 
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| 104 | .names _n16  _n15 | 
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| 105 | 1 1 | 
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| 106 | 0 0 | 
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| 107 | .mv _n19 2 HIT NO_HIT | 
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| 108 | .names _n19 | 
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| 109 | HIT | 
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| 110 | # opponent  == 0 | 
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| 111 | .names opponent _n19 _n18 | 
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| 112 | .def 0 | 
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| 113 | - =opponent 1 | 
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| 114 | .names _n18 _n1a | 
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| 115 | - =_n18 | 
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| 116 | # state  = 0 | 
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| 117 | .mv state$_n18_n1b$true 2 BALL NO_BALL | 
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| 118 | .names state$_n18_n1b$true | 
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| 119 | BALL | 
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| 120 | # if/else (opponent  == 0) | 
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| 121 | .mv state$_n18$raw_n1e 2 BALL NO_BALL | 
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| 122 | .names state$_n18_n1b$true state _n18 state$_n18$raw_n1e | 
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| 123 | - - 0 =state | 
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| 124 | - - 1 =state$_n18_n1b$true | 
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| 125 | # case (state ) | 
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| 126 | .mv state$_n15$raw_n21 2 BALL NO_BALL | 
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| 127 | .names state$_n18$raw_n1e state _n15 state$_n15$raw_n21 | 
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| 128 | - - 0 =state | 
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| 129 | - - 1 =state$_n18$raw_n1e | 
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| 130 | .mv state$_n8$raw_n23 2 BALL NO_BALL | 
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| 131 | .names state$_nf$raw_n14 state$_n15$raw_n21 _n8 state$_n8$raw_n23 | 
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| 132 | - - 0 =state$_n15$raw_n21 | 
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| 133 | - - 1 =state$_nf$raw_n14 | 
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| 134 | # conflict arbitrators | 
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| 135 | .names me$raw_n3  me | 
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| 136 | - =me$raw_n3 | 
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| 137 | .names _n8 _n10 _n15 _n1a _n26 | 
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| 138 | .def 0 | 
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| 139 | 1 1 - - 1 | 
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| 140 | 0 - 1 1 1 | 
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| 141 | .mv _n27 2 BALL NO_BALL | 
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| 142 | .names _n26 state$_n8$raw_n23 state _n27 | 
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| 143 | 1 - - =state$_n8$raw_n23 | 
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| 144 | 0 - - =state | 
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| 145 | # non-blocking assignments | 
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| 146 | # latches | 
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| 147 | .r state$raw_n0 state | 
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| 148 | - =state$raw_n0 | 
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| 149 | .latch _n27 state | 
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| 150 | # quasi-continuous assignment | 
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| 151 | .end | 
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| 152 |  | 
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| 153 |  | 
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| 154 | .model never_no_balls | 
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| 155 | # I/O ports | 
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| 156 | .inputs state_B | 
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| 157 | .inputs state_A | 
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| 158 |  | 
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| 159 | .mv state_B 2 BALL NO_BALL | 
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| 160 | .mv state 2 GOOD BAD | 
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| 161 | .mv state_A 2 BALL NO_BALL | 
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| 162 | # state  = 0 | 
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| 163 | .mv state$raw_n2b 2 GOOD BAD | 
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| 164 | .names state$raw_n2b | 
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| 165 | GOOD | 
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| 166 | # non-blocking assignments for initial | 
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| 167 | .mv _n2e 2 GOOD BAD | 
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| 168 | .names _n2e | 
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| 169 | GOOD | 
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| 170 | .names state _n2e _n2d | 
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| 171 | .def 0 | 
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| 172 | - =state 1 | 
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| 173 | .names _n2d  _n2c | 
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| 174 | 1 1 | 
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| 175 | 0 0 | 
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| 176 | .mv _n30 2 BALL NO_BALL | 
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| 177 | .names _n30 | 
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| 178 | NO_BALL | 
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| 179 | # state_A  == 1 | 
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| 180 | .names state_A _n30 _n2f | 
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| 181 | .def 0 | 
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| 182 | - =state_A 1 | 
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| 183 | .mv _n32 2 BALL NO_BALL | 
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| 184 | .names _n32 | 
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| 185 | NO_BALL | 
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| 186 | # state_B  == 1 | 
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| 187 | .names state_B _n32 _n31 | 
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| 188 | .def 0 | 
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| 189 | - =state_B 1 | 
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| 190 | # (state_A  == 1) && (state_B  == 1) | 
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| 191 | .names _n2f _n31 _n33 | 
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| 192 | .def 0 | 
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| 193 | 1 1 1 | 
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| 194 | .names _n33 _n34 | 
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| 195 | - =_n33 | 
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| 196 | # state  = 1 | 
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| 197 | .mv state$_n33_n35$true 2 GOOD BAD | 
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| 198 | .names state$_n33_n35$true | 
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| 199 | BAD | 
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| 200 | # if/else ((state_A  == 1) && (state_B  == 1)) | 
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| 201 | .mv state$_n33$raw_n38 2 GOOD BAD | 
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| 202 | .names state$_n33_n35$true state _n33 state$_n33$raw_n38 | 
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| 203 | - - 0 =state | 
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| 204 | - - 1 =state$_n33_n35$true | 
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| 205 | .mv _n3b 2 GOOD BAD | 
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| 206 | .names _n3b | 
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| 207 | BAD | 
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| 208 | .names state _n3b _n3a | 
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| 209 | .def 0 | 
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| 210 | - =state 1 | 
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| 211 | .names _n3a  _n39 | 
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| 212 | 1 1 | 
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| 213 | 0 0 | 
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| 214 | # state  = 1 | 
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| 215 | .mv state$_n39_n3c$true 2 GOOD BAD | 
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| 216 | .names state$_n39_n3c$true | 
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| 217 | BAD | 
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| 218 | # case (state ) | 
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| 219 | .mv state$_n39$raw_n3f 2 GOOD BAD | 
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| 220 | .names state$_n39_n3c$true state _n39 state$_n39$raw_n3f | 
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| 221 | - - 0 =state | 
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| 222 | - - 1 =state$_n39_n3c$true | 
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| 223 | .mv state$_n2c$raw_n41 2 GOOD BAD | 
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| 224 | .names state$_n33$raw_n38 state$_n39$raw_n3f _n2c state$_n2c$raw_n41 | 
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| 225 | - - 0 =state$_n39$raw_n3f | 
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| 226 | - - 1 =state$_n33$raw_n38 | 
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| 227 | # conflict arbitrators | 
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| 228 | .names _n2c _n34 _n39 _n44 | 
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| 229 | .def 0 | 
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| 230 | 1 1 - 1 | 
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| 231 | 0 - 1 1 | 
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| 232 | .mv _n45 2 GOOD BAD | 
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| 233 | .names _n44 state$_n2c$raw_n41 state _n45 | 
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| 234 | 1 - - =state$_n2c$raw_n41 | 
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| 235 | 0 - - =state | 
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| 236 | # non-blocking assignments | 
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| 237 | # latches | 
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| 238 | .r state$raw_n2b state | 
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| 239 | - =state$raw_n2b | 
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| 240 | .latch _n45 state | 
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| 241 | # quasi-continuous assignment | 
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| 242 | .end | 
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| 243 |  | 
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| 244 |  | 
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| 245 | .model infinitely_often_hit | 
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| 246 | # I/O ports | 
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| 247 | .inputs player_action | 
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| 248 |  | 
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| 249 | .mv player_action 2 HIT NO_HIT | 
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| 250 | .mv state 2 OKAY PENDING | 
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| 251 | # state  = 0 | 
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| 252 | .mv state$raw_n47 2 OKAY PENDING | 
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| 253 | .names state$raw_n47 | 
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| 254 | OKAY | 
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| 255 | # non-blocking assignments for initial | 
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| 256 | .mv _n4a 2 OKAY PENDING | 
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| 257 | .names _n4a | 
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| 258 | OKAY | 
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| 259 | .names state _n4a _n49 | 
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| 260 | .def 0 | 
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| 261 | - =state 1 | 
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| 262 | .names _n49  _n48 | 
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| 263 | 1 1 | 
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| 264 | 0 0 | 
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| 265 | .mv _n4c 2 HIT NO_HIT | 
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| 266 | .names _n4c | 
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| 267 | NO_HIT | 
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| 268 | # player_action  == 1 | 
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| 269 | .names player_action _n4c _n4b | 
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| 270 | .def 0 | 
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| 271 | - =player_action 1 | 
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| 272 | .names _n4b _n4d | 
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| 273 | - =_n4b | 
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| 274 | # state  = 1 | 
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| 275 | .mv state$_n4b_n4e$true 2 OKAY PENDING | 
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| 276 | .names state$_n4b_n4e$true | 
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| 277 | PENDING | 
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| 278 | # if/else (player_action  == 1) | 
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| 279 | .mv state$_n4b$raw_n51 2 OKAY PENDING | 
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| 280 | .names state$_n4b_n4e$true state _n4b state$_n4b$raw_n51 | 
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| 281 | - - 0 =state | 
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| 282 | - - 1 =state$_n4b_n4e$true | 
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| 283 | .mv _n54 2 OKAY PENDING | 
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| 284 | .names _n54 | 
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| 285 | PENDING | 
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| 286 | .names state _n54 _n53 | 
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| 287 | .def 0 | 
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| 288 | - =state 1 | 
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| 289 | .names _n53  _n52 | 
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| 290 | 1 1 | 
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| 291 | 0 0 | 
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| 292 | .mv _n56 2 HIT NO_HIT | 
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| 293 | .names _n56 | 
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| 294 | HIT | 
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| 295 | # player_action  == 0 | 
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| 296 | .names player_action _n56 _n55 | 
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| 297 | .def 0 | 
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| 298 | - =player_action 1 | 
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| 299 | .names _n55 _n57 | 
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| 300 | - =_n55 | 
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| 301 | # state  = 0 | 
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| 302 | .mv state$_n55_n58$true 2 OKAY PENDING | 
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| 303 | .names state$_n55_n58$true | 
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| 304 | OKAY | 
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| 305 | # if/else (player_action  == 0) | 
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| 306 | .mv state$_n55$raw_n5b 2 OKAY PENDING | 
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| 307 | .names state$_n55_n58$true state _n55 state$_n55$raw_n5b | 
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| 308 | - - 0 =state | 
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| 309 | - - 1 =state$_n55_n58$true | 
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| 310 | # case (state ) | 
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| 311 | .mv state$_n52$raw_n5e 2 OKAY PENDING | 
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| 312 | .names state$_n55$raw_n5b state _n52 state$_n52$raw_n5e | 
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| 313 | - - 0 =state | 
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| 314 | - - 1 =state$_n55$raw_n5b | 
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| 315 | .mv state$_n48$raw_n60 2 OKAY PENDING | 
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| 316 | .names state$_n4b$raw_n51 state$_n52$raw_n5e _n48 state$_n48$raw_n60 | 
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| 317 | - - 0 =state$_n52$raw_n5e | 
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| 318 | - - 1 =state$_n4b$raw_n51 | 
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| 319 | # conflict arbitrators | 
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| 320 | .names _n48 _n4d _n52 _n57 _n63 | 
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| 321 | .def 0 | 
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| 322 | 1 1 - - 1 | 
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| 323 | 0 - 1 1 1 | 
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| 324 | .mv _n64 2 OKAY PENDING | 
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| 325 | .names _n63 state$_n48$raw_n60 state _n64 | 
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| 326 | 1 - - =state$_n48$raw_n60 | 
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| 327 | 0 - - =state | 
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| 328 | # non-blocking assignments | 
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| 329 | # latches | 
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| 330 | .r state$raw_n47 state | 
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| 331 | - =state$raw_n47 | 
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| 332 | .latch _n64 state | 
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| 333 | # quasi-continuous assignment | 
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| 334 | .end | 
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| 335 |  | 
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| 336 |  | 
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