[11] | 1 | # vl2mv ping_pong_new.v |
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| 2 | # version: 0.2 |
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| 3 | # date: 11:17:06 12/11/95 (PST) |
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| 4 | .model ping_pong |
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| 5 | # I/O ports |
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| 6 | |
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| 7 | .mv state_ball_2 3 TO_A TO_B OUT_OF_PLAY |
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| 8 | .mv state_ball_1 3 TO_A TO_B OUT_OF_PLAY |
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| 9 | .mv action_A 2 HIT IDLE |
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| 10 | .mv state_B 3 HIT WAIT_GOING WAIT_COMING |
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| 11 | .mv action_B 2 HIT IDLE |
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| 12 | .mv state_A 3 HIT WAIT_GOING WAIT_COMING |
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| 13 | .subckt player player_A opponent=action_B out=action_A state=state_A |
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| 14 | .subckt player player_B opponent=action_A out=action_B state=state_B |
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| 15 | .mv _n0 3 TO_A TO_B OUT_OF_PLAY |
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| 16 | .names _n0 |
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| 17 | TO_A |
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| 18 | .subckt ball ball_1 action_A=action_A action_B=action_B state=state_ball_1 init=_n0 |
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| 19 | .mv _n1 3 TO_A TO_B OUT_OF_PLAY |
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| 20 | .names _n1 |
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| 21 | TO_B |
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| 22 | .subckt ball ball_2 action_A=action_A action_B=action_B state=state_ball_2 init=_n1 |
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| 23 | # conflict arbitrators |
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| 24 | # non-blocking assignments |
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| 25 | # latches |
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| 26 | # quasi-continuous assignment |
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| 27 | .end |
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| 28 | |
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| 29 | |
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| 30 | .model player |
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| 31 | # I/O ports |
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| 32 | .outputs out |
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| 33 | .outputs state |
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| 34 | .inputs opponent |
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| 35 | |
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| 36 | .mv out 2 HIT IDLE |
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| 37 | .mv r_state 3 HIT WAIT_GOING WAIT_COMING |
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| 38 | .mv state 3 HIT WAIT_GOING WAIT_COMING |
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| 39 | .mv opponent 2 HIT IDLE |
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| 40 | # assign out = (state == 0) ? 0 : 1 |
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| 41 | .mv out$raw_n2 2 HIT IDLE |
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| 42 | .mv _n4 3 HIT WAIT_GOING WAIT_COMING |
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| 43 | .names _n4 |
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| 44 | HIT |
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| 45 | # state == 0 |
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| 46 | .names state _n4 _n3 |
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| 47 | .def 0 |
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| 48 | - =state 1 |
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| 49 | .mv _n5 2 HIT IDLE |
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| 50 | .names _n5 |
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| 51 | HIT |
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| 52 | .mv _n6 2 HIT IDLE |
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| 53 | .names _n6 |
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| 54 | IDLE |
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| 55 | # (state == 0) ? 0 : 1 |
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| 56 | .mv _n7 2 HIT IDLE |
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| 57 | .names _n5 _n6 _n3 _n7 |
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| 58 | - - 0 =_n6 |
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| 59 | - - 1 =_n5 |
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| 60 | .names _n7 out$raw_n2 |
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| 61 | - =_n7 |
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| 62 | # assign r_state = $NDset ( 2,0 ) |
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| 63 | .names r_state |
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| 64 | WAIT_COMING |
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| 65 | HIT |
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| 66 | # state = 0 |
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| 67 | .mv state$raw_na 3 HIT WAIT_GOING WAIT_COMING |
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| 68 | .names state$raw_na |
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| 69 | HIT |
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| 70 | # non-blocking assignments for initial |
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| 71 | .mv _nd 3 HIT WAIT_GOING WAIT_COMING |
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| 72 | .names _nd |
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| 73 | HIT |
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| 74 | .names state _nd _nc |
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| 75 | .def 0 |
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| 76 | - =state 1 |
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| 77 | .names _nc _nb |
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| 78 | 1 1 |
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| 79 | 0 0 |
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| 80 | .mv _nf 2 HIT IDLE |
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| 81 | .names _nf |
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| 82 | IDLE |
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| 83 | # opponent == 1 |
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| 84 | .names opponent _nf _ne |
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| 85 | .def 0 |
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| 86 | - =opponent 1 |
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| 87 | .names _ne _n10 |
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| 88 | - =_ne |
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| 89 | # state = 1 |
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| 90 | .mv state$_ne_n11$true 3 HIT WAIT_GOING WAIT_COMING |
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| 91 | .names state$_ne_n11$true |
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| 92 | WAIT_GOING |
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| 93 | .mv _n13 2 HIT IDLE |
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| 94 | .names _n13 |
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| 95 | HIT |
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| 96 | # opponent == 0 |
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| 97 | .names opponent _n13 _n12 |
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| 98 | .def 0 |
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| 99 | - =opponent 1 |
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| 100 | .names _n12 _n14 |
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| 101 | - =_n12 |
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| 102 | # state = 2 |
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| 103 | .mv state$_n12_n15$true 3 HIT WAIT_GOING WAIT_COMING |
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| 104 | .names state$_n12_n15$true |
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| 105 | WAIT_COMING |
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| 106 | # if/else (opponent == 0) |
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| 107 | .mv state$_n12$raw_n18 3 HIT WAIT_GOING WAIT_COMING |
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| 108 | .names state$_n12_n15$true state _n12 state$_n12$raw_n18 |
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| 109 | - - 0 =state |
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| 110 | - - 1 =state$_n12_n15$true |
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| 111 | # if/else (opponent == 1) |
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| 112 | .mv state$_ne$raw_n1a 3 HIT WAIT_GOING WAIT_COMING |
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| 113 | .names state$_ne_n11$true state$_n12$raw_n18 _ne state$_ne$raw_n1a |
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| 114 | - - 0 =state$_n12$raw_n18 |
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| 115 | - - 1 =state$_ne_n11$true |
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| 116 | .mv _n1f 3 HIT WAIT_GOING WAIT_COMING |
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| 117 | .names _n1f |
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| 118 | WAIT_GOING |
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| 119 | .names state _n1f _n1e |
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| 120 | .def 0 |
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| 121 | - =state 1 |
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| 122 | .names _n1e _n1d |
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| 123 | 1 1 |
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| 124 | 0 0 |
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| 125 | .mv _n21 2 HIT IDLE |
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| 126 | .names _n21 |
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| 127 | HIT |
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| 128 | # opponent == 0 |
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| 129 | .names opponent _n21 _n20 |
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| 130 | .def 0 |
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| 131 | - =opponent 1 |
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| 132 | .names _n20 _n22 |
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| 133 | - =_n20 |
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| 134 | # state = 2 |
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| 135 | .mv state$_n20_n23$true 3 HIT WAIT_GOING WAIT_COMING |
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| 136 | .names state$_n20_n23$true |
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| 137 | WAIT_COMING |
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| 138 | # if/else (opponent == 0) |
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| 139 | .mv state$_n20$raw_n26 3 HIT WAIT_GOING WAIT_COMING |
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| 140 | .names state$_n20_n23$true state _n20 state$_n20$raw_n26 |
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| 141 | - - 0 =state |
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| 142 | - - 1 =state$_n20_n23$true |
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| 143 | .mv _n29 3 HIT WAIT_GOING WAIT_COMING |
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| 144 | .names _n29 |
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| 145 | WAIT_COMING |
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| 146 | .names state _n29 _n28 |
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| 147 | .def 0 |
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| 148 | - =state 1 |
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| 149 | .names _n28 _n27 |
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| 150 | 1 1 |
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| 151 | 0 0 |
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| 152 | # state = r_state |
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| 153 | .mv state$_n27_n2a$true 3 HIT WAIT_GOING WAIT_COMING |
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| 154 | .names r_state state$_n27_n2a$true |
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| 155 | - =r_state |
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| 156 | # case (state ) |
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| 157 | .mv state$_n27$raw_n2d 3 HIT WAIT_GOING WAIT_COMING |
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| 158 | .names state$_n27_n2a$true state _n27 state$_n27$raw_n2d |
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| 159 | - - 0 =state |
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| 160 | - - 1 =state$_n27_n2a$true |
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| 161 | .mv state$_n1d$raw_n2f 3 HIT WAIT_GOING WAIT_COMING |
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| 162 | .names state$_n20$raw_n26 state$_n27$raw_n2d _n1d state$_n1d$raw_n2f |
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| 163 | - - 0 =state$_n27$raw_n2d |
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| 164 | - - 1 =state$_n20$raw_n26 |
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| 165 | .mv state$_nb$raw_n33 3 HIT WAIT_GOING WAIT_COMING |
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| 166 | .names state$_ne$raw_n1a state$_n1d$raw_n2f _nb state$_nb$raw_n33 |
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| 167 | - - 0 =state$_n1d$raw_n2f |
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| 168 | - - 1 =state$_ne$raw_n1a |
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| 169 | # conflict arbitrators |
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| 170 | .names out$raw_n2 out |
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| 171 | - =out$raw_n2 |
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| 172 | .names _nb _n10 _n14 _n1d _n22 _n27 _n36 |
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| 173 | .def 0 |
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| 174 | 1 1 - - - - 1 |
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| 175 | 1 0 1 - - - 1 |
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| 176 | 0 - - 1 1 - 1 |
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| 177 | 0 - - 0 - 1 1 |
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| 178 | .mv _n37 3 HIT WAIT_GOING WAIT_COMING |
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| 179 | .names _n36 state$_nb$raw_n33 state _n37 |
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| 180 | 1 - - =state$_nb$raw_n33 |
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| 181 | 0 - - =state |
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| 182 | # non-blocking assignments |
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| 183 | # latches |
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| 184 | .r state$raw_na state |
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| 185 | - =state$raw_na |
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| 186 | .latch _n37 state |
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| 187 | # quasi-continuous assignment |
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| 188 | .end |
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| 189 | |
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| 190 | |
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| 191 | .model ball |
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| 192 | # I/O ports |
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| 193 | .inputs action_A |
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| 194 | .inputs action_B |
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| 195 | .outputs state |
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| 196 | .inputs init |
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| 197 | |
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| 198 | .mv action_A 2 HIT IDLE |
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| 199 | .mv action_B 2 HIT IDLE |
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| 200 | .mv state 3 TO_A TO_B OUT_OF_PLAY |
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| 201 | .mv init 3 TO_A TO_B OUT_OF_PLAY |
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| 202 | # state = init |
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| 203 | .mv state$raw_n3c 3 TO_A TO_B OUT_OF_PLAY |
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| 204 | .names init state$raw_n3c |
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| 205 | - =init |
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| 206 | # non-blocking assignments for initial |
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| 207 | .mv _n3f 3 TO_A TO_B OUT_OF_PLAY |
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| 208 | .names _n3f |
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| 209 | TO_A |
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| 210 | .names state _n3f _n3e |
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| 211 | .def 0 |
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| 212 | - =state 1 |
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| 213 | .names _n3e _n3d |
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| 214 | 1 1 |
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| 215 | 0 0 |
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| 216 | .mv _n41 2 HIT IDLE |
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| 217 | .names _n41 |
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| 218 | HIT |
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| 219 | # action_A == 0 |
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| 220 | .names action_A _n41 _n40 |
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| 221 | .def 0 |
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| 222 | - =action_A 1 |
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| 223 | .names _n40 _n42 |
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| 224 | - =_n40 |
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| 225 | # state = 1 |
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| 226 | .mv state$_n40_n43$true 3 TO_A TO_B OUT_OF_PLAY |
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| 227 | .names state$_n40_n43$true |
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| 228 | TO_B |
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| 229 | .mv _n45 2 HIT IDLE |
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| 230 | .names _n45 |
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| 231 | IDLE |
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| 232 | # action_A == 1 |
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| 233 | .names action_A _n45 _n44 |
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| 234 | .def 0 |
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| 235 | - =action_A 1 |
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| 236 | .mv _n47 2 HIT IDLE |
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| 237 | .names _n47 |
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| 238 | HIT |
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| 239 | # action_B == 0 |
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| 240 | .names action_B _n47 _n46 |
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| 241 | .def 0 |
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| 242 | - =action_B 1 |
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| 243 | # (action_A == 1) && (action_B == 0) |
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| 244 | .names _n44 _n46 _n48 |
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| 245 | .def 0 |
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| 246 | 1 1 1 |
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| 247 | .names _n48 _n49 |
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| 248 | - =_n48 |
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| 249 | # state = 2 |
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| 250 | .mv state$_n48_n4a$true 3 TO_A TO_B OUT_OF_PLAY |
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| 251 | .names state$_n48_n4a$true |
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| 252 | OUT_OF_PLAY |
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| 253 | # if/else ((action_A == 1) && (action_B == 0)) |
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| 254 | .mv state$_n48$raw_n4d 3 TO_A TO_B OUT_OF_PLAY |
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| 255 | .names state$_n48_n4a$true state _n48 state$_n48$raw_n4d |
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| 256 | - - 0 =state |
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| 257 | - - 1 =state$_n48_n4a$true |
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| 258 | # if/else (action_A == 0) |
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| 259 | .mv state$_n40$raw_n4f 3 TO_A TO_B OUT_OF_PLAY |
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| 260 | .names state$_n40_n43$true state$_n48$raw_n4d _n40 state$_n40$raw_n4f |
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| 261 | - - 0 =state$_n48$raw_n4d |
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| 262 | - - 1 =state$_n40_n43$true |
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| 263 | .mv _n54 3 TO_A TO_B OUT_OF_PLAY |
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| 264 | .names _n54 |
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| 265 | TO_B |
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| 266 | .names state _n54 _n53 |
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| 267 | .def 0 |
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| 268 | - =state 1 |
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| 269 | .names _n53 _n52 |
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| 270 | 1 1 |
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| 271 | 0 0 |
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| 272 | .mv _n56 2 HIT IDLE |
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| 273 | .names _n56 |
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| 274 | HIT |
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| 275 | # action_B == 0 |
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| 276 | .names action_B _n56 _n55 |
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| 277 | .def 0 |
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| 278 | - =action_B 1 |
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| 279 | .names _n55 _n57 |
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| 280 | - =_n55 |
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| 281 | # state = 0 |
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| 282 | .mv state$_n55_n58$true 3 TO_A TO_B OUT_OF_PLAY |
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| 283 | .names state$_n55_n58$true |
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| 284 | TO_A |
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| 285 | .mv _n5a 2 HIT IDLE |
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| 286 | .names _n5a |
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| 287 | IDLE |
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| 288 | # action_B == 1 |
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| 289 | .names action_B _n5a _n59 |
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| 290 | .def 0 |
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| 291 | - =action_B 1 |
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| 292 | .mv _n5c 2 HIT IDLE |
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| 293 | .names _n5c |
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| 294 | HIT |
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| 295 | # action_A == 0 |
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| 296 | .names action_A _n5c _n5b |
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| 297 | .def 0 |
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| 298 | - =action_A 1 |
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| 299 | # (action_B == 1) && (action_A == 0) |
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| 300 | .names _n59 _n5b _n5d |
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| 301 | .def 0 |
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| 302 | 1 1 1 |
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| 303 | .names _n5d _n5e |
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| 304 | - =_n5d |
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| 305 | # state = 2 |
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| 306 | .mv state$_n5d_n5f$true 3 TO_A TO_B OUT_OF_PLAY |
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| 307 | .names state$_n5d_n5f$true |
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| 308 | OUT_OF_PLAY |
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| 309 | # if/else ((action_B == 1) && (action_A == 0)) |
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| 310 | .mv state$_n5d$raw_n62 3 TO_A TO_B OUT_OF_PLAY |
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| 311 | .names state$_n5d_n5f$true state _n5d state$_n5d$raw_n62 |
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| 312 | - - 0 =state |
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| 313 | - - 1 =state$_n5d_n5f$true |
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| 314 | # if/else (action_B == 0) |
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| 315 | .mv state$_n55$raw_n64 3 TO_A TO_B OUT_OF_PLAY |
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| 316 | .names state$_n55_n58$true state$_n5d$raw_n62 _n55 state$_n55$raw_n64 |
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| 317 | - - 0 =state$_n5d$raw_n62 |
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| 318 | - - 1 =state$_n55_n58$true |
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| 319 | .mv _n69 3 TO_A TO_B OUT_OF_PLAY |
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| 320 | .names _n69 |
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| 321 | OUT_OF_PLAY |
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| 322 | .names state _n69 _n68 |
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| 323 | .def 0 |
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| 324 | - =state 1 |
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| 325 | .names _n68 _n67 |
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| 326 | 1 1 |
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| 327 | 0 0 |
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| 328 | # state = 2 |
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| 329 | .mv state$_n67_n6a$true 3 TO_A TO_B OUT_OF_PLAY |
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| 330 | .names state$_n67_n6a$true |
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| 331 | OUT_OF_PLAY |
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| 332 | # case (state ) |
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| 333 | .mv state$_n67$raw_n6d 3 TO_A TO_B OUT_OF_PLAY |
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| 334 | .names state$_n67_n6a$true state _n67 state$_n67$raw_n6d |
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| 335 | - - 0 =state |
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| 336 | - - 1 =state$_n67_n6a$true |
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| 337 | .mv state$_n52$raw_n6f 3 TO_A TO_B OUT_OF_PLAY |
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| 338 | .names state$_n55$raw_n64 state$_n67$raw_n6d _n52 state$_n52$raw_n6f |
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| 339 | - - 0 =state$_n67$raw_n6d |
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| 340 | - - 1 =state$_n55$raw_n64 |
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| 341 | .mv state$_n3d$raw_n73 3 TO_A TO_B OUT_OF_PLAY |
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| 342 | .names state$_n40$raw_n4f state$_n52$raw_n6f _n3d state$_n3d$raw_n73 |
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| 343 | - - 0 =state$_n52$raw_n6f |
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| 344 | - - 1 =state$_n40$raw_n4f |
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| 345 | # conflict arbitrators |
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| 346 | .names _n3d _n42 _n49 _n52 _n57 _n5e _n67 _n76 |
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| 347 | .def 0 |
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| 348 | 1 1 - - - - - 1 |
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| 349 | 1 0 1 - - - - 1 |
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| 350 | 0 - - 1 1 - - 1 |
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| 351 | 0 - - 1 0 1 - 1 |
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| 352 | 0 - - 0 - - 1 1 |
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| 353 | .mv _n77 3 TO_A TO_B OUT_OF_PLAY |
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| 354 | .names _n76 state$_n3d$raw_n73 state _n77 |
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| 355 | 1 - - =state$_n3d$raw_n73 |
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| 356 | 0 - - =state |
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| 357 | # non-blocking assignments |
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| 358 | # latches |
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| 359 | .r state$raw_n3c state |
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| 360 | - =state$raw_n3c |
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| 361 | .latch _n77 state |
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| 362 | # quasi-continuous assignment |
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| 363 | .end |
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| 364 | |
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| 365 | |
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