# vis release 1.2 (compiled 19-Feb-97 at 7:27 PM) # network name: main # generated: Wed Feb 19 19:49:23 1997 # # name type mddId vals levs init22<1> pseudo-input 1 2 (0) init22<0> pseudo-input 2 2 (1) init11<1> pseudo-input 3 2 (2) init11<0> pseudo-input 4 2 (3) e1.door latch 7 4 (4, 5) e1.door$NS shadow 8 4 (6, 7) e1.movement latch 16 2 (8) e1.movement$NS shadow 17 2 (9) e1.r_stop pseudo-input 24 2 (10) e1.open_next$NS shadow 6 2 (11) e1.open_next latch 5 2 (12) e1.random pseudo-input 9 2 (13) e2.door latch 33 4 (14, 16) e2.door$NS shadow 34 4 (15, 17) e2.movement latch 14 2 (18) e2.movement$NS shadow 15 2 (19) e2.r_stop pseudo-input 13 2 (20) e1.location<0> latch 20 2 (21) e1.location<0>$NS shadow 21 2 (22) e1.buttons<*1*>$NS shadow 11 2 (23) e1.buttons<*1*> latch 10 2 (24) e1.location<1> latch 18 2 (25) e1.location<1>$NS shadow 19 2 (26) e1.direction latch 22 2 (27) e1.direction$NS shadow 23 2 (28) e2.open_next latch 31 2 (29) e2.open_next$NS shadow 32 2 (30) e2.random pseudo-input 0 2 (31) e2.location<0> latch 48 2 (32) e2.location<0>$NS shadow 49 2 (33) e2.location<1> latch 46 2 (34) e2.location<1>$NS shadow 47 2 (35) e2.direction latch 35 2 (36) e2.direction$NS shadow 36 2 (37) e2.random_push<0> pseudo-input 45 2 (38) e2.buttons<*0*>$NS shadow 44 2 (39) e2.buttons<*0*> latch 43 2 (40) e2.random_push<2> pseudo-input 37 2 (41) e2.buttons<*2*>$NS shadow 40 2 (42) e2.buttons<*2*> latch 39 2 (43) e2.random_push<1> pseudo-input 38 2 (44) e2.buttons<*1*>$NS shadow 42 2 (45) e2.buttons<*1*> latch 41 2 (46) e1.random_push<0> pseudo-input 30 2 (47) e1.buttons<*0*>$NS shadow 29 2 (48) e1.buttons<*0*> latch 28 2 (49) e1.random_push<2> pseudo-input 27 2 (50) e1.buttons<*2*>$NS shadow 26 2 (51) e1.buttons<*2*> latch 25 2 (52) main_control.locations<*2*><0>$NS shadow 59 2 (53) main_control.locations<*2*><0> latch 58 2 (54) main_control.locations<*2*><1> latch 54 2 (55) main_control.locations<*2*><1>$NS shadow 55 2 (56) main_control.direction<*2*> latch 50 2 (57) main_control.direction<*2*>$NS shadow 51 2 (58) main_control.random_up<1> pseudo-input 63 2 (59) main_control.random_down<1> pseudo-input 65 2 (60) e1.random_push<1> pseudo-input 12 2 (61) main_control.direction<*1*>$NS shadow 53 2 (62) main_control.direction<*1*> latch 52 2 (63) main_control.locations<*1*><1> latch 56 2 (64) main_control.locations<*1*><1>$NS shadow 57 2 (65) main_control.random_down<0> pseudo-input 72 2 (66) main_control.random_up<0> pseudo-input 79 2 (67) main_control.locations<*1*><0>$NS shadow 61 2 (68) main_control.locations<*1*><0> latch 60 2 (69) main_control.random_up<2> pseudo-input 62 2 (70) main_control.random_down<2> pseudo-input 64 2 (71) main_control.down_floor_buttons<*1*> latch 68 2 (72) main_control.down_floor_buttons<*1*>$NS shadow 69 2 (73) main_control.down_floor_buttons<*0*>$NS shadow 71 2 (74) main_control.down_floor_buttons<*0*> latch 70 2 (75) main_control.down_floor_buttons<*2*> latch 66 2 (76) main_control.down_floor_buttons<*2*>$NS shadow 67 2 (77) main_control.up_floor_buttons<*2*> latch 73 2 (78) main_control.up_floor_buttons<*2*>$NS shadow 74 2 (79) main_control.up_floor_buttons<*1*> latch 75 2 (80) main_control.up_floor_buttons<*1*>$NS shadow 76 2 (81) main_control.up_floor_buttons<*0*>$NS shadow 78 2 (82) main_control.up_floor_buttons<*0*> latch 77 2 (83)