FSM depth = 2 reachable states = 5 # LE: language is not empty # LE: language emptiness check passes # LE: language is not empty # MC: formula passed --- AG((ioh.state=PENDING -> AF(ioh.state=OKAY))) # MC: formula passed --- AG((player_A.state=BALL + player_B.state=BALL)) # MC: formula passed --- AF((player_A.state=BALL ^ player_B.state=BALL)) # MC: formula passed --- AG((player_A.state=BALL + player_B.state=BALL)) # MC: formula failed --- AF((player_A.state=BALL ^ player_B.state=BALL))