FSM depth = 6 reachable states = 16 # LE: language is not empty # MC: formula failed --- AF(FALSE) # MC: formula passed --- AG(TRUE) # MC: formula passed --- AG(!((ball_1.state=OUT_OF_PLAY * ball_2.state=OUT_OF_PLAY))) # MC: formula passed --- AG((player_A.out=IDLE -> AF(player_A.out=HIT))) # MC: formula failed --- AF((ball_1.state=OUT_OF_PLAY ^ ball_2.state=OUT_OF_PLAY)) # MC: formula passed --- EF((ball_1.state=OUT_OF_PLAY ^ ball_2.state=OUT_OF_PLAY)) # MC: formula failed --- AG((!(ball_1.state=OUT_OF_PLAY) * !(ball_2.state=OUT_OF_PLAY))) # MC: formula passed --- AG(!((ball_1.state=OUT_OF_PLAY * ball_2.state=OUT_OF_PLAY))) # MC: formula failed --- AG((player_A.out=IDLE -> AF(player_A.out=HIT))) # MC: formula failed --- AF((ball_1.state=OUT_OF_PLAY ^ ball_2.state=OUT_OF_PLAY)) # MC: formula passed --- EF((ball_1.state=OUT_OF_PLAY ^ ball_2.state=OUT_OF_PLAY)) # MC: formula failed --- AG((!(ball_1.state=OUT_OF_PLAY) * !(ball_2.state=OUT_OF_PLAY)))