# vis release 2.0 (compiled 12-Sep-02 at 4:37 PM) # network name: ProductionCell # generated: Thu Sep 12 16:50:04 2002 # # name type mddId vals levs FBReady latch 25 2 (0) FBReady$NS shadow 26 2 (1) FB.FBelt3$NS shadow 12 2 (2) FB.FBelt3 latch 11 2 (3) FB.FBelt2$NS shadow 34 2 (4) FB.FBelt2 latch 33 2 (5) FB.FBMotorSwitch latch 27 2 (6) FB.FBMotorSwitch$NS shadow 28 2 (7) FB.FBelt0$NS shadow 30 2 (8) FB.FBelt0 latch 29 2 (9) FB.FBelt1$NS shadow 32 2 (10) FB.FBelt1 latch 31 2 (11) PieceOutFB$NS shadow 52 2 (12) PieceOutFB latch 51 2 (13) PieceGrabbedFromFB latch 53 2 (14) PieceGrabbedFromFB$NS shadow 54 2 (15) RT.RTRotaryMotor latch 43 3 (16, 17) RT.RTRotaryMotor$NS shadow 44 3 (18, 19) RT.RTableCNTR.TableLoaded$NS shadow 72 2 (20) RT.RTableCNTR.TableLoaded latch 71 2 (21) RT.RTable.RTAngle latch 41 3 (22, 25) RT.RTable.RTAngle$NS shadow 42 3 (23, 24) RT.RTable.RTHight latch 47 3 (26, 28) RT.RTable.RTHight$NS shadow 48 3 (27, 29) RT.RTVerticalMotor latch 49 3 (30, 31) RT.RTVerticalMotor$NS shadow 50 3 (32, 33) PieceReleasedOnFB latch 35 2 (34) PieceReleasedOnFB$NS shadow 36 2 (35) TC.Crane.HorizontalPos latch 15 3 (36, 38) TC.Crane.HorizontalPos$NS shadow 16 3 (37, 39) TC.HorizontalMove latch 23 3 (40, 41) TC.HorizontalMove$NS shadow 24 3 (42, 43) TC.VerticalMove latch 17 3 (44, 45) TC.VerticalMove$NS shadow 18 3 (46, 47) TC.VerticalPos latch 37 3 (48, 49) TC.VerticalPos$NS shadow 38 3 (50, 51) TC.CraneCNTR.Grip latch 39 2 (52) TC.CraneCNTR.Grip$NS shadow 40 2 (53) PieceGrabbedFromDB$NS shadow 20 2 (54) PieceGrabbedFromDB latch 19 2 (55) PieceOutDB latch 21 2 (56) PieceOutDB$NS shadow 22 2 (57) DB.DBelt0$NS shadow 90 2 (58) DB.DBelt0 latch 89 2 (59) DB.DBMotorSwitch$NS shadow 88 2 (60) DB.DBMotorSwitch latch 87 2 (61) DB.DBelt3$NS shadow 14 2 (62) DB.DBelt3 latch 13 2 (63) DB.DBelt2$NS shadow 94 2 (64) DB.DBelt2 latch 93 2 (65) DB.DBelt1 latch 91 2 (66) DB.DBelt1$NS shadow 92 2 (67) PieceOutArm latch 95 2 (68) PieceOutArm$NS shadow 96 2 (69) DBReady latch 85 2 (70) DBReady$NS shadow 86 2 (71) AR.Arm.RAAnglePos latch 73 4 (72, 74) AR.Arm.RAAnglePos$NS shadow 74 4 (73, 75) RTOutReady$NS shadow 70 2 (76) RTOutReady latch 69 2 (77) AR.RARotaryMotor latch 67 3 (78, 79) AR.RARotaryMotor$NS shadow 68 3 (80, 81) PieceGrabbedFromRT latch 45 2 (82) PieceGrabbedFromRT$NS shadow 46 2 (83) AR.ACNTR.UnLoadArmLoaded latch 99 2 (84) AR.ACNTR.UnLoadArmLoaded$NS shadow 100 2 (85) AR.ACNTR.LoadArmLoaded latch 97 2 (86) AR.ACNTR.LoadArmLoaded$NS shadow 98 2 (87) PR.PressPosition$NS shadow 78 3 (88, 89) PR.PressPosition latch 77 3 (90, 91) PR.PressMotor latch 79 3 (92, 93) PR.PressMotor$NS shadow 80 3 (94, 95) PR.PrCNTR.PressLoaded latch 81 2 (96) PR.PrCNTR.PressLoaded$NS shadow 82 2 (97) PressReadyToBeLoaded$NS shadow 58 2 (98) PressReadyToBeLoaded latch 57 2 (99) ArmLoadedPress latch 59 2 (100) ArmLoadedPress$NS shadow 60 2 (101) PressReadyToBeUnLoaded latch 75 2 (102) PressReadyToBeUnLoaded$NS shadow 76 2 (103) ArmUnLoadedPress latch 83 2 (104) ArmUnLoadedPress$NS shadow 84 2 (105) AR.RAExtendUnLoadArm$NS shadow 66 3 (106, 107) AR.RAExtendUnLoadArm latch 65 3 (108, 109) AR.Arm.RAUnLoadArm latch 61 3 (110, 111) AR.Arm.RAUnLoadArm$NS shadow 62 3 (112, 113) AR.RAExtendLoadArm$NS shadow 64 3 (114, 115) AR.RAExtendLoadArm latch 63 3 (116, 117) AR.Arm.RALoadArm$NS shadow 56 3 (118, 119) AR.Arm.RALoadArm latch 55 3 (120, 121) FB.FBelt.FBelt2$raw_n40e$initial$_n40f pseudo-input 4 2 (122) TC.Crane.HorizontalPos$raw_nc$initial$_nd pseudo-input 0 3 (123, 134) RT.RTable.RTHight$raw_n524$initial$_n525 pseudo-input 1 3 (124, 133) RT.RTable.RTAngle$raw_n522$initial$_n523 pseudo-input 2 3 (125, 132) DB.DBelt.DBelt2$raw_n30e$initial$_n30f pseudo-input 8 2 (126) FB.FBelt.FBelt3$raw_n410$initial$_n411 pseudo-input 3 2 (127) DB.DBelt.DBelt1$raw_n30c$initial$_n30d pseudo-input 9 2 (128) FB.FBelt.FBelt1$raw_n40c$initial$_n40d pseudo-input 5 2 (129) FB.FBelt.FBelt0$raw_n40a$initial$_n40b pseudo-input 6 2 (130) DB.DBelt.DBelt3$raw_n310$initial$_n311 pseudo-input 7 2 (131) AR.Arm.RAAnglePos$raw_nb17$initial$_nb18 pseudo-input 10 4 (135, 136)